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-rw-r--r--UnitTesting/GTMUnitTestingUtilities.m8
1 files changed, 4 insertions, 4 deletions
diff --git a/UnitTesting/GTMUnitTestingUtilities.m b/UnitTesting/GTMUnitTestingUtilities.m
index 7c1b915..a37b7dd 100644
--- a/UnitTesting/GTMUnitTestingUtilities.m
+++ b/UnitTesting/GTMUnitTestingUtilities.m
@@ -54,8 +54,8 @@ static void RestoreColorProfile(void);
// Sets up the user interface so that we can run consistent UI unittests on it.
+ (void)setUpForUIUnitTests {
// Give some names to undocumented defaults values
- static const int MediumFontSmoothing = 2;
- static const int BlueTintedAppearance = 1;
+ const NSInteger MediumFontSmoothing = 2;
+ const NSInteger BlueTintedAppearance = 1;
// This sets up some basic values that we want as our defaults for doing pixel
// based user interface tests. These defaults only apply to the unit test app,
@@ -78,7 +78,7 @@ static void RestoreColorProfile(void);
// Use english plz
[defaults setObject:[NSArray arrayWithObject:@"en"] forKey:@"AppleLanguages"];
// How fast should we draw sheets. This speeds up the sheet tests considerably
- [defaults setFloat:.001 forKey:@"NSWindowResizeTime"];
+ [defaults setFloat:.001f forKey:@"NSWindowResizeTime"];
// Switch over the screen profile to "generic rgb". This installs an
// atexit handler to return our profile back when we are done.
SetColorProfileToGenericRGB();
@@ -111,7 +111,7 @@ BOOL AreCMProfilesEqual(CMProfileRef a, CMProfileRef b) {
static void RestoreColorProfile(void) {
if (gCurrentColorProfile) {
CGDirectDisplayID displayID = CGMainDisplayID();
- int error = CMSetProfileByAVID((UInt32)displayID, gCurrentColorProfile);
+ CMError error = CMSetProfileByAVID((UInt32)displayID, gCurrentColorProfile);
if (error) {
// COV_NF_START
// No way to force this case in a unittest.