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Diffstat (limited to 'BuildScripts/SDEFCompiler.sh')
-rwxr-xr-x | BuildScripts/SDEFCompiler.sh | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/BuildScripts/SDEFCompiler.sh b/BuildScripts/SDEFCompiler.sh deleted file mode 100755 index ae96556..0000000 --- a/BuildScripts/SDEFCompiler.sh +++ /dev/null @@ -1,45 +0,0 @@ -#!/bin/sh -# SDEFCompiler.sh - -# Copyright 2009 Google Inc. -# -# Licensed under the Apache License, Version 2.0 (the "License"); you may not -# use this file except in compliance with the License. You may obtain a copy -# of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT -# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the -# License for the specific language governing permissions and limitations under -# the License. - -# Takes a file (usually with a suffix of .sdefsrc) and "compiles it" using -# xmllint to verify its correctness. Gets rid of a lot of the guesswork when -# trying to figure out what is wrong with your SDEF file. -# The best way to use SDEFCompiler is to add a custom build rule to your target -# in Xcode with the following settings: -# Process: "Source files with names matching:" "*.sdefsrc" -# using: "Custom script:" -# "Path/to/SDEFCompiler/relative/to/${SRCROOT}' -# with output files: -# ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef - -set -o errexit -set -o nounset - -if [[ $# -ne 2 && $# -ne 0 ]] ; then - echo "usage: ${0} INPUT OUTPUT" >&2 - exit 1 -fi - -if [[ $# -eq 2 ]] ; then - SCRIPT_INPUT_FILE="${1}" - SCRIPT_OUTPUT_FILE="${2}" -else - SCRIPT_INPUT_FILE="${INPUT_FILE_PATH}" - SCRIPT_OUTPUT_FILE="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef" -fi - -exec xmllint --xinclude --valid --postvalid --format "${SCRIPT_INPUT_FILE}" > "${SCRIPT_OUTPUT_FILE}" |