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-rwxr-xr-xBuildScripts/SDEFCompiler.sh45
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diff --git a/BuildScripts/SDEFCompiler.sh b/BuildScripts/SDEFCompiler.sh
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-#!/bin/sh
-# SDEFCompiler.sh
-
-# Copyright 2009 Google Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License"); you may not
-# use this file except in compliance with the License. You may obtain a copy
-# of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
-# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
-# License for the specific language governing permissions and limitations under
-# the License.
-
-# Takes a file (usually with a suffix of .sdefsrc) and "compiles it" using
-# xmllint to verify its correctness. Gets rid of a lot of the guesswork when
-# trying to figure out what is wrong with your SDEF file.
-# The best way to use SDEFCompiler is to add a custom build rule to your target
-# in Xcode with the following settings:
-# Process: "Source files with names matching:" "*.sdefsrc"
-# using: "Custom script:"
-# "Path/to/SDEFCompiler/relative/to/${SRCROOT}'
-# with output files:
-# ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef
-
-set -o errexit
-set -o nounset
-
-if [[ $# -ne 2 && $# -ne 0 ]] ; then
- echo "usage: ${0} INPUT OUTPUT" >&2
- exit 1
-fi
-
-if [[ $# -eq 2 ]] ; then
- SCRIPT_INPUT_FILE="${1}"
- SCRIPT_OUTPUT_FILE="${2}"
-else
- SCRIPT_INPUT_FILE="${INPUT_FILE_PATH}"
- SCRIPT_OUTPUT_FILE="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${INPUT_FILE_BASE}.sdef"
-fi
-
-exec xmllint --xinclude --valid --postvalid --format "${SCRIPT_INPUT_FILE}" > "${SCRIPT_OUTPUT_FILE}"