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diff --git a/AppKit/GTMNSBezierPath+Shading.h b/AppKit/GTMNSBezierPath+Shading.h
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-//
-// GTMNSBezierPath+Shading.h
-//
-// Category for radial and axial stroke and fill functions for NSBezierPaths
-//
-// Copyright 2006-2008 Google Inc.
-//
-// Licensed under the Apache License, Version 2.0 (the "License"); you may not
-// use this file except in compliance with the License. You may obtain a copy
-// of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
-// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
-// License for the specific language governing permissions and limitations under
-// the License.
-//
-
-#import <Cocoa/Cocoa.h>
-#import "GTMDefines.h"
-
-@protocol GTMShading;
-
-//
-/// Category for radial and axial stroke and fill functions for NSBezierPaths
-//
-@interface NSBezierPath (GTMBezierPathShadingAdditions)
-
-/// Stroke the path axially with a color blend defined by |shading|.
-//
-/// The fill will extend from |fromPoint| to |toPoint| and will extend
-/// indefinitely perpendicular to the axis of the line defined by the
-/// two points. You can extend beyond the |fromPoint|/|toPoint by setting
-/// |extendingStart|/|extendingEnd| respectively.
-//
-// Args:
-// fromPoint: point to start the shading at
-// toPoint: point to end the shading at
-// extendingStart: should we extend the shading before |fromPoint| using
-// the first color in our shading?
-// extendingEnd: should we extend the shading after |toPoint| using the
-// last color in our shading?
-// shading: the shading to use to take our colors from.
-//
-- (void)gtm_strokeAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
-
-/// Stroke the path radially with a color blend defined by |shading|.
-//
-/// The fill will extend from the circle with center |fromPoint|
-/// and radius |fromRadius| to the circle with center |toPoint|
-/// with radius |toRadius|.
-/// You can extend beyond the |fromPoint|/|toPoint| by setting
-/// |extendingStart|/|extendingEnd| respectively.
-//
-// Args:
-// fromPoint: center of the circle to start the shading at
-// fromRadius: radius of the circle to start the shading at
-// toPoint: center of the circle to to end the shading at
-// toRadius: raidus of the circle to end the shading at
-// extendingStart: should we extend the shading before |fromPoint| using
-// the first color in our shading?
-// extendingEnd: should we extend the shading after |toPoint| using the
-// last color in our shading?
-// shading: the shading to use to take our colors from.
-//
-- (void)gtm_strokeRadiallyFrom:(NSPoint)fromPoint fromRadius:(CGFloat)fromRadius
- to:(NSPoint)toPoint toRadius:(CGFloat)toRadius
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
-
-/// Fill the path radially with a color blend defined by |shading|.
-//
-/// The fill will extend from the circle with center |fromPoint|
-/// and radius |fromRadius| to the circle with center |toPoint|
-/// with radius |toRadius|.
-/// You can extend beyond the |fromPoint|/|toPoint by setting
-/// |extendingStart|/|extendingEnd| respectively.
-//
-// Args:
-// fromPoint: center of the circle to start the shading at
-// fromRadius: radius of the circle to start the shading at
-// toPoint: center of the circle to to end the shading at
-// toRadius: radius of the circle to end the shading at
-// extendingStart: should we extend the shading before |fromPoint| using
-// the first color in our shading?
-// extendingEnd: should we extend the shading after |toPoint| using the
-// last color in our shading?
-// shading: the shading to use to take our colors from.
-//
-- (void)gtm_fillAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
-
-/// Fill the path radially with a color blend defined by |shading|.
-//
-/// The fill will extend from the circle with center |fromPoint|
-/// and radius |fromRadius| to the circle with center |toPoint|
-/// with radius |toRadius|.
-/// You can extend beyond the |fromPoint|/|toPoint by setting
-/// |extendingStart|/|extendingEnd| respectively.
-//
-// Args:
-// fromPoint: center of the circle to start the shading at
-// fromRadius: radius of the circle to start the shading at
-// toPoint: center of the circle to to end the shading at
-// toRadius: radius of the circle to end the shading at
-// extendingStart: should we extend the shading before |fromPoint| using
-// the first color in our shading?
-// extendingEnd: should we extend the shading after |toPoint| using the
-// last color in our shading?
-// shading: the shading to use to take our colors from.
-//
-- (void)gtm_fillRadiallyFrom:(NSPoint)fromPoint fromRadius:(CGFloat)fromRadius
- to:(NSPoint)toPoint toRadius:(CGFloat)toRadius
- extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
- shading:(id<GTMShading>)shading;
-@end