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+//
+// GTMNSBezierPath+Shading.h
+//
+// Category for radial and axial stroke and fill functions for NSBezierPaths
+//
+// Copyright 2006-2008 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy
+// of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations under
+// the License.
+//
+
+#import <Cocoa/Cocoa.h>
+
+@protocol GTMShading;
+
+//
+/// Category for radial and axial stroke and fill functions for NSBezierPaths
+//
+@interface NSBezierPath (GTMBezierPathShadingAdditions)
+
+/// Stroke the path axially with a color blend defined by |shading|.
+//
+/// The fill will extend from |fromPoint| to |toPoint| and will extend
+/// indefinitely perpendicular to the axis of the line defined by the
+/// two points. You can extend beyond the |fromPoint|/|toPoint by setting
+/// |extendingStart|/|extendingEnd| respectively.
+//
+// Args:
+// fromPoint: point to start the shading at
+// toPoint: point to end the shading at
+// extendingStart: should we extend the shading before |fromPoint| using
+// the first color in our shading?
+// extendingEnd: should we extend the shading after |toPoint| using the
+// last color in our shading?
+// shading: the shading to use to take our colors from.
+//
+- (void)gtm_strokeAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint
+ extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
+ shading:(id<GTMShading>)shading;
+
+/// Stroke the path radially with a color blend defined by |shading|.
+//
+/// The fill will extend from the circle with center |fromPoint|
+/// and radius |fromRadius| to the circle with center |toPoint|
+/// with radius |toRadius|.
+/// You can extend beyond the |fromPoint|/|toPoint| by setting
+/// |extendingStart|/|extendingEnd| respectively.
+//
+// Args:
+// fromPoint: center of the circle to start the shading at
+// fromRadius: radius of the circle to start the shading at
+// toPoint: center of the circle to to end the shading at
+// toRadius: raidus of the circle to end the shading at
+// extendingStart: should we extend the shading before |fromPoint| using
+// the first color in our shading?
+// extendingEnd: should we extend the shading after |toPoint| using the
+// last color in our shading?
+// shading: the shading to use to take our colors from.
+//
+- (void)gtm_strokeRadiallyFrom:(NSPoint)fromPoint fromRadius:(float)fromRadius
+ to:(NSPoint)toPoint toRadius:(float)toRadius
+ extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
+ shading:(id<GTMShading>)shading;
+
+/// Fill the path radially with a color blend defined by |shading|.
+//
+/// The fill will extend from the circle with center |fromPoint|
+/// and radius |fromRadius| to the circle with center |toPoint|
+/// with radius |toRadius|.
+/// You can extend beyond the |fromPoint|/|toPoint by setting
+/// |extendingStart|/|extendingEnd| respectively.
+//
+// Args:
+// fromPoint: center of the circle to start the shading at
+// fromRadius: radius of the circle to start the shading at
+// toPoint: center of the circle to to end the shading at
+// toRadius: radius of the circle to end the shading at
+// extendingStart: should we extend the shading before |fromPoint| using
+// the first color in our shading?
+// extendingEnd: should we extend the shading after |toPoint| using the
+// last color in our shading?
+// shading: the shading to use to take our colors from.
+//
+- (void)gtm_fillAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint
+ extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
+ shading:(id<GTMShading>)shading;
+
+/// Fill the path radially with a color blend defined by |shading|.
+//
+/// The fill will extend from the circle with center |fromPoint|
+/// and radius |fromRadius| to the circle with center |toPoint|
+/// with radius |toRadius|.
+/// You can extend beyond the |fromPoint|/|toPoint by setting
+/// |extendingStart|/|extendingEnd| respectively.
+//
+// Args:
+// fromPoint: center of the circle to start the shading at
+// fromRadius: radius of the circle to start the shading at
+// toPoint: center of the circle to to end the shading at
+// toRadius: radius of the circle to end the shading at
+// extendingStart: should we extend the shading before |fromPoint| using
+// the first color in our shading?
+// extendingEnd: should we extend the shading after |toPoint| using the
+// last color in our shading?
+// shading: the shading to use to take our colors from.
+//
+- (void)gtm_fillRadiallyFrom:(NSPoint)fromPoint fromRadius:(float)fromRadius
+ to:(NSPoint)toPoint toRadius:(float)toRadius
+ extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd
+ shading:(id<GTMShading>)shading;
+@end