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Diffstat (limited to 'AppKit/GTMNSBezierPath+Shading.h')
-rw-r--r-- | AppKit/GTMNSBezierPath+Shading.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/AppKit/GTMNSBezierPath+Shading.h b/AppKit/GTMNSBezierPath+Shading.h new file mode 100644 index 0000000..b67043c --- /dev/null +++ b/AppKit/GTMNSBezierPath+Shading.h @@ -0,0 +1,120 @@ +// +// GTMNSBezierPath+Shading.h +// +// Category for radial and axial stroke and fill functions for NSBezierPaths +// +// Copyright 2006-2008 Google Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); you may not +// use this file except in compliance with the License. You may obtain a copy +// of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT +// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the +// License for the specific language governing permissions and limitations under +// the License. +// + +#import <Cocoa/Cocoa.h> + +@protocol GTMShading; + +// +/// Category for radial and axial stroke and fill functions for NSBezierPaths +// +@interface NSBezierPath (GTMBezierPathShadingAdditions) + +/// Stroke the path axially with a color blend defined by |shading|. +// +/// The fill will extend from |fromPoint| to |toPoint| and will extend +/// indefinitely perpendicular to the axis of the line defined by the +/// two points. You can extend beyond the |fromPoint|/|toPoint by setting +/// |extendingStart|/|extendingEnd| respectively. +// +// Args: +// fromPoint: point to start the shading at +// toPoint: point to end the shading at +// extendingStart: should we extend the shading before |fromPoint| using +// the first color in our shading? +// extendingEnd: should we extend the shading after |toPoint| using the +// last color in our shading? +// shading: the shading to use to take our colors from. +// +- (void)gtm_strokeAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint + extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd + shading:(id<GTMShading>)shading; + +/// Stroke the path radially with a color blend defined by |shading|. +// +/// The fill will extend from the circle with center |fromPoint| +/// and radius |fromRadius| to the circle with center |toPoint| +/// with radius |toRadius|. +/// You can extend beyond the |fromPoint|/|toPoint| by setting +/// |extendingStart|/|extendingEnd| respectively. +// +// Args: +// fromPoint: center of the circle to start the shading at +// fromRadius: radius of the circle to start the shading at +// toPoint: center of the circle to to end the shading at +// toRadius: raidus of the circle to end the shading at +// extendingStart: should we extend the shading before |fromPoint| using +// the first color in our shading? +// extendingEnd: should we extend the shading after |toPoint| using the +// last color in our shading? +// shading: the shading to use to take our colors from. +// +- (void)gtm_strokeRadiallyFrom:(NSPoint)fromPoint fromRadius:(float)fromRadius + to:(NSPoint)toPoint toRadius:(float)toRadius + extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd + shading:(id<GTMShading>)shading; + +/// Fill the path radially with a color blend defined by |shading|. +// +/// The fill will extend from the circle with center |fromPoint| +/// and radius |fromRadius| to the circle with center |toPoint| +/// with radius |toRadius|. +/// You can extend beyond the |fromPoint|/|toPoint by setting +/// |extendingStart|/|extendingEnd| respectively. +// +// Args: +// fromPoint: center of the circle to start the shading at +// fromRadius: radius of the circle to start the shading at +// toPoint: center of the circle to to end the shading at +// toRadius: radius of the circle to end the shading at +// extendingStart: should we extend the shading before |fromPoint| using +// the first color in our shading? +// extendingEnd: should we extend the shading after |toPoint| using the +// last color in our shading? +// shading: the shading to use to take our colors from. +// +- (void)gtm_fillAxiallyFrom:(NSPoint)fromPoint to:(NSPoint)toPoint + extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd + shading:(id<GTMShading>)shading; + +/// Fill the path radially with a color blend defined by |shading|. +// +/// The fill will extend from the circle with center |fromPoint| +/// and radius |fromRadius| to the circle with center |toPoint| +/// with radius |toRadius|. +/// You can extend beyond the |fromPoint|/|toPoint by setting +/// |extendingStart|/|extendingEnd| respectively. +// +// Args: +// fromPoint: center of the circle to start the shading at +// fromRadius: radius of the circle to start the shading at +// toPoint: center of the circle to to end the shading at +// toRadius: radius of the circle to end the shading at +// extendingStart: should we extend the shading before |fromPoint| using +// the first color in our shading? +// extendingEnd: should we extend the shading after |toPoint| using the +// last color in our shading? +// shading: the shading to use to take our colors from. +// +- (void)gtm_fillRadiallyFrom:(NSPoint)fromPoint fromRadius:(float)fromRadius + to:(NSPoint)toPoint toRadius:(float)toRadius + extendingStart:(BOOL)extendingStart extendingEnd:(BOOL)extendingEnd + shading:(id<GTMShading>)shading; +@end |