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path: root/AppKit/GTMNSBezierPath+RoundRect.m
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Diffstat (limited to 'AppKit/GTMNSBezierPath+RoundRect.m')
-rw-r--r--AppKit/GTMNSBezierPath+RoundRect.m22
1 files changed, 16 insertions, 6 deletions
diff --git a/AppKit/GTMNSBezierPath+RoundRect.m b/AppKit/GTMNSBezierPath+RoundRect.m
index 4b98dc9..d4e5050 100644
--- a/AppKit/GTMNSBezierPath+RoundRect.m
+++ b/AppKit/GTMNSBezierPath+RoundRect.m
@@ -24,14 +24,16 @@
@implementation NSBezierPath (GTMBezierPathRoundRectAdditions)
-+ (NSBezierPath *)gtm_bezierPathWithRoundRect:(NSRect)rect cornerRadius:(float)radius {
++ (NSBezierPath *)gtm_bezierPathWithRoundRect:(NSRect)rect
+ cornerRadius:(CGFloat)radius {
NSBezierPath *bezier = [NSBezierPath bezierPath];
[bezier gtm_appendBezierPathWithRoundRect:rect cornerRadius:radius];
return bezier;
}
-- (void)gtm_appendBezierPathWithRoundRect:(NSRect)rect cornerRadius:(float)radius {
+- (void)gtm_appendBezierPathWithRoundRect:(NSRect)rect
+ cornerRadius:(CGFloat)radius {
if (!NSIsEmptyRect(rect)) {
if (radius > 0.0) {
// Clamp radius to be no larger than half the rect's width or height.
@@ -42,10 +44,18 @@
NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect));
[self moveToPoint:NSMakePoint(NSMidX(rect), NSMaxY(rect))];
- [self appendBezierPathWithArcFromPoint:topLeft toPoint:rect.origin radius:radius];
- [self appendBezierPathWithArcFromPoint:rect.origin toPoint:bottomRight radius:radius];
- [self appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight radius:radius];
- [self appendBezierPathWithArcFromPoint:topRight toPoint:topLeft radius:radius];
+ [self appendBezierPathWithArcFromPoint:topLeft
+ toPoint:rect.origin
+ radius:radius];
+ [self appendBezierPathWithArcFromPoint:rect.origin
+ toPoint:bottomRight
+ radius:radius];
+ [self appendBezierPathWithArcFromPoint:bottomRight
+ toPoint:topRight
+ radius:radius];
+ [self appendBezierPathWithArcFromPoint:topRight
+ toPoint:topLeft
+ radius:radius];
[self closePath];
} else {
// When radius <= 0.0, use plain rectangle.