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-rw-r--r--AppKit/GTMNSAnimatablePropertyContainer.h49
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diff --git a/AppKit/GTMNSAnimatablePropertyContainer.h b/AppKit/GTMNSAnimatablePropertyContainer.h
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--- a/AppKit/GTMNSAnimatablePropertyContainer.h
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-//
-// GTMNSAnimatablePropertyContainer.h
-//
-// Copyright (c) 2010 Google Inc. All rights reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License"); you may not
-// use this file except in compliance with the License. You may obtain a copy
-// of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
-// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
-// License for the specific language governing permissions and limitations under
-// the License.
-//
-
-#import <Cocoa/Cocoa.h>
-#import "GTMDefines.h"
-
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
-
-// There is a bug in 10.5 where you cannot stop an animation on a
-// NSAnimatablePropertyContainer by just setting it's duration to 0.0.
-// The work around is rather complex requiring you to NULL out animation
-// dictionary entries temporarily (see the code for details).
-// These categories are to make stopping animations simpler.
-// When you want to stop an animation, you just call it like you would
-// an animator.
-//
-// [[myWindow gtm_animatorStopper] setAlphaValue:0.0];
-//
-// This will stop any current animations that are going on, and will immediately
-// set the alpha value of the window to 0.
-// If there is no animation, it will still set the alpha value to 0.0 for you.
-@interface NSView (GTMNSAnimatablePropertyContainer)
-
-- (id)gtm_animatorStopper;
-
-@end
-
-@interface NSWindow (GTMNSAnimatablePropertyContainer)
-
-- (id)gtm_animatorStopper;
-
-@end
-
-#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5