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authorGravatar dmaclach <dmaclach@gmail.com>2018-11-19 08:32:19 -0800
committerGravatar GitHub <noreply@github.com>2018-11-19 08:32:19 -0800
commit6a37ad7c60d2bb64c57590f7216bed26437a78a2 (patch)
treed27da780ec7c938f22cfe4e51849555ac7d69ef6 /XcodeConfig/subconfig/General.xcconfig
parent9dbe45334a8f4c76553d2b8585915e8a3cfe94f6 (diff)
Remove a pile of Xcode configuration files which are out of date. (#215)
The changes here focus on SDK specific or architecture specific settings where we should just be going with the Xcode defaults for the version of Xcode being used to build.
Diffstat (limited to 'XcodeConfig/subconfig/General.xcconfig')
-rw-r--r--XcodeConfig/subconfig/General.xcconfig25
1 files changed, 0 insertions, 25 deletions
diff --git a/XcodeConfig/subconfig/General.xcconfig b/XcodeConfig/subconfig/General.xcconfig
index 1ce5390..1517514 100644
--- a/XcodeConfig/subconfig/General.xcconfig
+++ b/XcodeConfig/subconfig/General.xcconfig
@@ -19,31 +19,6 @@
// the License.
//
-// NOTE: as of Xcode 3.1, for iPhone development, the two SDKs you can match are:
-// SDK_NAME iphoneos2.0
-// SDK_NAME iphoneos2.1
-// SDK_NAME iphonesimulator2.0
-// SDK_NAME iphonesimulator2.1
-// for Mac OS developement, the values are:
-// SDK_NAME macosx10.4
-// SDK_NAME macosx10.5
-// SDK_NAME macosx10.6
-
-// Pick up the Xcode default settings for ARCHS. Keep the historical behavior
-// of providing overrides for the older SDKs so existing apps are less likely
-// to break.
-ARCHS[sdk=macosx*] = $(ARCHS_STANDARD_32_64_BIT)
-ARCHS[sdk=macosx10.4*] = i386 ppc
-ARCHS[sdk=macosx10.5*] = i386 x86_64 ppc ppc64
-ARCHS[sdk=macosx10.6*] = i386 x86_64
-
-// Build for arm for iPhone or Intel for the iPhone Simulator
-ARCHS[sdk=iphoneos*] = armv6
-ARCHS[sdk=iphonesimulator*] = i386
-
-// Build only the active architecture on iphone device targets
-ONLY_ACTIVE_ARCH[sdk=iphoneos*] = YES
-
// We want our pngs compressed when they are copied
COMPRESS_PNG_FILES = YES