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authorGravatar dmaclach <dmaclach@google.com>2016-10-07 12:10:23 -0400
committerGravatar Thomas Van Lenten <thomasvl@google.com>2016-10-07 12:21:06 -0400
commit42124b3691197c3c4f52f069775fa0390a8ff942 (patch)
treeebd373d398ea64b45bdc1d196fa0a2c5f57cabfd /AppKit/GTMNSBezierPath+ShadingTest.m
parent57eeab4193210df8ab0c81e9d3f1ee1ad3e24492 (diff)
First cut at pruning things/updating things.
Remove a bunch of code that Google stopped using/maintaining rather than trying to update it it. Some would be hard to update, some actually has system provided replacements; others are patterns that just don't seem as common now. Prune out the code related to macOS <= 10.5, start pruning some of the really old iOS support also. Get the projects mostly limping again with modern Xcodes so tests can be run. If someone ends up on this commit via history for something they still find as useful, feel free to do a pull request to bring the snippet of code back to life and update it for current SDKs.
Diffstat (limited to 'AppKit/GTMNSBezierPath+ShadingTest.m')
-rw-r--r--AppKit/GTMNSBezierPath+ShadingTest.m177
1 files changed, 0 insertions, 177 deletions
diff --git a/AppKit/GTMNSBezierPath+ShadingTest.m b/AppKit/GTMNSBezierPath+ShadingTest.m
deleted file mode 100644
index a9dfbef..0000000
--- a/AppKit/GTMNSBezierPath+ShadingTest.m
+++ /dev/null
@@ -1,177 +0,0 @@
-//
-// GTMNSBezierPath+ShadingTest.m
-//
-// Copyright 2006-2008 Google Inc.
-//
-// Licensed under the Apache License, Version 2.0 (the "License"); you may not
-// use this file except in compliance with the License. You may obtain a copy
-// of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
-// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
-// License for the specific language governing permissions and limitations under
-// the License.
-//
-
-#import <Cocoa/Cocoa.h>
-
-#import <SenTestingKit/SenTestingKit.h>
-
-#import "GTMLinearRGBShading.h"
-#import "GTMAppKit+UnitTesting.h"
-#import "GTMNSBezierPath+Shading.h"
-
-@interface GTMNSBezierPath_ShadingTest : GTMTestCase<GTMUnitTestViewDrawer>
-@end
-
-@implementation GTMNSBezierPath_ShadingTest
-
-- (void)testShadings {
- GTMAssertDrawingEqualToImageNamed(self,
- NSMakeSize(310, 410),
- @"GTMNSBezierPath+ShadingTest", nil, nil);
-}
-
-- (void)gtm_unitTestViewDrawRect:(NSRect)rect contextInfo:(void*)contextInfo {
-
- NSColor *theColorArray[] = { [NSColor blueColor],
- [NSColor redColor], [NSColor yellowColor],
- [NSColor blueColor], [NSColor greenColor],
- [NSColor redColor] };
- CGFloat theFloatArray[] = { 0.0, 0.2, 0.4, 0.6, 0.8, 1.0 };
-
- GTMLinearRGBShading *shading =
- [GTMLinearRGBShading shadingWithColors:theColorArray
- fromSpaceNamed:NSCalibratedRGBColorSpace
- atPositions:theFloatArray
- count:sizeof(theFloatArray)/sizeof(CGFloat)];
- NSBezierPath *shadedPath;
-
- // axial stroke rect - diagonal fill
- NSRect axialStrokeRect = NSMakeRect(10.0f, 10.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:axialStrokeRect];
- [shadedPath setLineWidth: 10.0f];
- NSPoint startPoint = NSMakePoint(axialStrokeRect.origin.x + 20.0f,
- axialStrokeRect.origin.y + 20.0f);
- NSPoint endPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width - 20.0f,
- axialStrokeRect.origin.y + axialStrokeRect.size.height - 20.0f);
- [shadedPath gtm_strokeAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
-
- // axial stroke rect - v line fill
- axialStrokeRect = NSMakeRect(110.0f, 10.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:axialStrokeRect];
- [shadedPath setLineWidth: 10.0f];
- startPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width / 2.0f,
- axialStrokeRect.origin.y + 20.0f);
- endPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width / 2.0f,
- axialStrokeRect.origin.y + axialStrokeRect.size.height - 20.0f);
- [shadedPath gtm_strokeAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
-
- // axial stroke rect - h line fill
- axialStrokeRect = NSMakeRect(210.0f, 10.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:axialStrokeRect];
- [shadedPath setLineWidth: 10.0f];
- startPoint = NSMakePoint(axialStrokeRect.origin.x + 20.0f,
- axialStrokeRect.origin.y + axialStrokeRect.size.height / 2.0f);
- endPoint = NSMakePoint(axialStrokeRect.origin.x + axialStrokeRect.size.width - 20.0f,
- axialStrokeRect.origin.y + axialStrokeRect.size.height / 2.0f);
- [shadedPath gtm_strokeAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
-
- // axial fill rect - diagonal fill
- NSRect axialFillRect = NSMakeRect(10.0f, 110.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:axialFillRect];
- startPoint = NSMakePoint(axialFillRect.origin.x + 20.0f,
- axialFillRect.origin.y + 20.0f);
- endPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width - 20.0f,
- axialFillRect.origin.y + axialFillRect.size.height - 20.0f);
- [shadedPath gtm_fillAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
-
- // axial fill rect - v line fill
- axialFillRect = NSMakeRect(110.0f, 110.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:axialFillRect];
- startPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width / 2.0f,
- axialFillRect.origin.y + 20.0f);
- endPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width / 2.0f,
- axialFillRect.origin.y + axialFillRect.size.height - 20.0f);
- [shadedPath gtm_fillAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
-
- // axial fill rect - h line fill
- axialFillRect = NSMakeRect(210.0f, 110.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:axialFillRect];
- startPoint = NSMakePoint(axialFillRect.origin.x + 20.0f,
- axialFillRect.origin.y + axialFillRect.size.height / 2.0f);
- endPoint = NSMakePoint(axialFillRect.origin.x + axialFillRect.size.width - 20.0f,
- axialFillRect.origin.y + axialFillRect.size.height / 2.0f);
- [shadedPath gtm_fillAxiallyFrom:startPoint to:endPoint extendingStart:YES extendingEnd:YES shading:shading];
-
- // radial stroke rect - diagonal fill
- NSRect radialStrokeRect = NSMakeRect(10.0f, 210.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:radialStrokeRect];
- startPoint = NSMakePoint(radialStrokeRect.origin.x + 20.0f,
- radialStrokeRect.origin.y + 20.0f);
- endPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width - 20.0f,
- radialStrokeRect.origin.y + radialStrokeRect.size.height - 20.0f);
- [shadedPath gtm_strokeRadiallyFrom:startPoint fromRadius:60.0f
- to:endPoint toRadius:20.0f
- extendingStart:YES extendingEnd:YES shading:shading];
-
- // radial stroke rect - v line fill
- radialStrokeRect = NSMakeRect(110.0f, 210.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:radialStrokeRect];
- startPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width / 2.0f,
- radialStrokeRect.origin.y + 20.0f);
- endPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width / 2.0f,
- radialStrokeRect.origin.y + radialStrokeRect.size.height - 20.0f);
- [shadedPath gtm_strokeRadiallyFrom:startPoint fromRadius:60.0f
- to:endPoint toRadius:20.0f
- extendingStart:YES extendingEnd:YES shading:shading];
-
- // radial stroke rect - h line fill
- radialStrokeRect = NSMakeRect(210.0f, 210.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:radialStrokeRect];
- startPoint = NSMakePoint(radialStrokeRect.origin.x + 20.0f,
- radialStrokeRect.origin.y + radialStrokeRect.size.height / 2.0f);
- endPoint = NSMakePoint(radialStrokeRect.origin.x + radialStrokeRect.size.width - 20.0f,
- radialStrokeRect.origin.y + radialStrokeRect.size.height / 2.0f);
- [shadedPath gtm_strokeRadiallyFrom:startPoint fromRadius:60.0f
- to:endPoint toRadius:20.0f
- extendingStart:YES extendingEnd:YES shading:shading];
-
- // radial fill rect - diagonal fill
- NSRect radialFillRect = NSMakeRect(10.0f, 310.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:radialFillRect];
- startPoint = NSMakePoint(radialFillRect.origin.x + 20.0f,
- radialFillRect.origin.y + 20.0f);
- endPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width - 20.0f,
- radialFillRect.origin.y + radialFillRect.size.height - 20.0f);
- [shadedPath gtm_fillRadiallyFrom:startPoint fromRadius:10.0f
- to:endPoint toRadius:20.0f
- extendingStart:YES extendingEnd:YES shading:shading];
-
- // radial fill rect - v line fill
- radialFillRect = NSMakeRect(110.0f, 310.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:radialFillRect];
- startPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width / 2.0f,
- radialFillRect.origin.y + 20.0f);
- endPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width / 2.0f,
- radialFillRect.origin.y + radialFillRect.size.height - 20.0f);
- [shadedPath gtm_fillRadiallyFrom:startPoint fromRadius:10.0f
- to:endPoint toRadius:20.0f
- extendingStart:YES extendingEnd:YES shading:shading];
-
- // radial fill rect - h line fill
- radialFillRect = NSMakeRect(210.0f, 310.0f, 90.0f, 90.0f);
- shadedPath = [NSBezierPath bezierPathWithRect:radialFillRect];
- startPoint = NSMakePoint(radialFillRect.origin.x + 20.0f,
- radialFillRect.origin.y + radialFillRect.size.height / 2.0f);
- endPoint = NSMakePoint(radialFillRect.origin.x + radialFillRect.size.width - 20.0f,
- radialFillRect.origin.y + radialFillRect.size.height / 2.0f);
- [shadedPath gtm_fillRadiallyFrom:startPoint fromRadius:10.0f
- to:endPoint toRadius:20.0f
- extendingStart:YES extendingEnd:YES shading:shading];
-}
-
-@end