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authorGravatar thomasvl <thomasvl@7dc7ac4e-7543-0410-b95c-c1676fc8e2a3>2008-01-28 20:19:42 +0000
committerGravatar thomasvl <thomasvl@7dc7ac4e-7543-0410-b95c-c1676fc8e2a3>2008-01-28 20:19:42 +0000
commit2a5219567634ab7ab74314ff3615132becadff4a (patch)
tree8e6f447544e5eaf460da741bf57771f929b4a70c /AppKit/GTMNSBezierPath+RoundRect.m
initial drop of a few sources to start things out
Diffstat (limited to 'AppKit/GTMNSBezierPath+RoundRect.m')
-rw-r--r--AppKit/GTMNSBezierPath+RoundRect.m58
1 files changed, 58 insertions, 0 deletions
diff --git a/AppKit/GTMNSBezierPath+RoundRect.m b/AppKit/GTMNSBezierPath+RoundRect.m
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+++ b/AppKit/GTMNSBezierPath+RoundRect.m
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+//
+// GTMNSBezierPath+RoundRect.h
+//
+// Category for adding utility functions for creating
+// round rectangles.
+//
+// Copyright 2006-2008 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy
+// of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations under
+// the License.
+//
+
+#import "GTMNSBezierPath+RoundRect.h"
+
+@implementation NSBezierPath (GTMBezierPathRoundRectAdditions)
+
+
++ (NSBezierPath *)gtm_bezierPathWithRoundRect:(NSRect)rect cornerRadius:(float)radius {
+ NSBezierPath *bezier = [NSBezierPath bezierPath];
+ [bezier gtm_appendBezierPathWithRoundRect:rect cornerRadius:radius];
+ return bezier;
+}
+
+
+- (void)gtm_appendBezierPathWithRoundRect:(NSRect)rect cornerRadius:(float)radius {
+ if (!NSIsEmptyRect(rect)) {
+ if (radius > 0.0) {
+ // Clamp radius to be no larger than half the rect's width or height.
+ radius = MIN(radius, 0.5 * MIN(rect.size.width, rect.size.height));
+
+ NSPoint topLeft = NSMakePoint(NSMinX(rect), NSMaxY(rect));
+ NSPoint topRight = NSMakePoint(NSMaxX(rect), NSMaxY(rect));
+ NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect));
+
+ [self moveToPoint:NSMakePoint(NSMidX(rect), NSMaxY(rect))];
+ [self appendBezierPathWithArcFromPoint:topLeft toPoint:rect.origin radius:radius];
+ [self appendBezierPathWithArcFromPoint:rect.origin toPoint:bottomRight radius:radius];
+ [self appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight radius:radius];
+ [self appendBezierPathWithArcFromPoint:topRight toPoint:topLeft radius:radius];
+ [self closePath];
+ } else {
+ // When radius <= 0.0, use plain rectangle.
+ [self appendBezierPathWithRect:rect];
+ }
+ }
+}
+
+
+@end