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// Copyright 2021 Benjamin Barenblat
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#include "src/gl/error.h"
#include <new>
#include <stdexcept>
#include <thread>
#include "third_party/glew/include/GL/glew.h"
#include "third_party/abseil/absl/base/const_init.h"
#include "third_party/abseil/absl/synchronization/mutex.h"
#include "third_party/abseil/absl/types/optional.h"
#include "third_party/abseil/absl/meta/type_traits.h"
namespace gl_internal {
#ifndef GLPLANET_DISABLE_GL_THREAD_SAFETY_CHECKS
namespace {
ABSL_CONST_INIT absl::Mutex thread_id_mu(absl::kConstInit);
ABSL_CONST_INIT absl::optional<std::thread::id> thread_id;
static_assert(absl::is_trivially_destructible<decltype(thread_id)>::value);
} // namespace
void RecordThreadImpl() {
absl::MutexLock lock(&thread_id_mu);
if (thread_id.has_value()) {
throw std::logic_error("GL: gl_internal::RecordThread called twice");
}
thread_id = std::this_thread::get_id();
}
void CheckThreadSafetyImpl() {
absl::MutexLock lock(&thread_id_mu);
if (!thread_id.has_value()) {
throw std::logic_error(
"GL: gl_internal::CheckThreadSafety called before "
"gl_internal::RecordThread");
}
if (std::this_thread::get_id() != *thread_id) {
throw std::logic_error("GL: detected access from multiple threads");
}
}
#endif // !defined(GLPLANET_DISABLE_GL_THREAD_SAFETY_CHECKS)
void ErrorCheck() {
switch (glGetError()) {
case GL_NO_ERROR:
return;
case GL_INVALID_ENUM:
throw std::invalid_argument(
"GL: unacceptable value specified for enumerated argument");
case GL_INVALID_VALUE:
throw std::out_of_range("GL: numeric argument out of range");
case GL_INVALID_OPERATION:
throw std::logic_error(
"GL: specified operation not allowed in current state");
case GL_INVALID_FRAMEBUFFER_OPERATION:
throw std::logic_error("GL: framebuffer object is not complete");
case GL_OUT_OF_MEMORY:
throw std::bad_alloc();
case GL_STACK_UNDERFLOW:
throw std::runtime_error("GL: stack underflow");
case GL_STACK_OVERFLOW:
throw std::runtime_error("GL: stack overflow");
}
}
} // namespace gl_internal
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