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+// Copyright 2021 Benjamin Barenblat
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy of
+// the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations under
+// the License.
+
+#ifndef GLPLANET_SRC_X_SCREEN_H_
+#define GLPLANET_SRC_X_SCREEN_H_
+
+#include <stdint.h>
+#include <xcb/xcb.h>
+#include <xcb/xcb_aux.h>
+
+#include "src/x/types.h"
+
+namespace x {
+
+// An X screen.
+//
+// This class is thread-safe.
+class Screen final {
+ public:
+ explicit Screen(xcb_screen_t* screen) noexcept : screen_(screen) {}
+
+ Screen(Screen&&) noexcept = default;
+ Screen& operator=(Screen&&) noexcept = default;
+
+ Id root() const noexcept { return screen_->root; }
+ Id black_pixel() const noexcept { return screen_->black_pixel; }
+
+ uint8_t DepthOfVisual(Id visual) const noexcept {
+ return xcb_aux_get_depth_of_visual(screen_, visual);
+ }
+
+ xcb_screen_t* AsXcbScreen() const noexcept { return screen_; }
+
+ private:
+ xcb_screen_t* screen_;
+};
+
+} // namespace x
+
+#endif // GLPLANET_SRC_X_SCREEN_H_