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authorGravatar Benjamin Barenblat <bbarenblat@gmail.com>2022-01-17 23:12:32 -0500
committerGravatar Benjamin Barenblat <bbarenblat@gmail.com>2022-01-30 15:55:27 -0500
commitd0e18bdb7924c71cdca8dd983711171d87ef28be (patch)
tree6be11aae0b7c8874e6507b75b4ef26d1353952c7 /src/webp.h
glplanet, an OpenGL-based planetary rendererHEADmain
glplanet draws Earth like it currently appears from space, putting nighttime areas in shadow and daytime areas in light. It’s modeled after Xplanet (http://xplanet.sourceforge.net/), but whereas Xplanet is entirely a CPU-resident program, glplanet draws using OpenGL. It’s thus much less resource-intensive, particularly when using high-resolution textures.
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+// Copyright 2021 Benjamin Barenblat
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy of
+// the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations under
+// the License.
+
+#ifndef GLPLANET_SRC_WEBP_H_
+#define GLPLANET_SRC_WEBP_H_
+
+#include <stdint.h>
+
+#include <vector>
+
+#include "third_party/abseil/absl/types/span.h"
+
+namespace glplanet {
+
+std::vector<uint8_t> DecodeWebp(absl::Span<const uint8_t> webp, int x, int y,
+ int width, int height);
+
+} // namespace glplanet
+
+#endif // GLPLANET_SRC_WEBP_H_