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authorGravatar Benjamin Barenblat <bbarenblat@gmail.com>2022-01-17 23:12:32 -0500
committerGravatar Benjamin Barenblat <bbarenblat@gmail.com>2022-01-30 15:55:27 -0500
commitd0e18bdb7924c71cdca8dd983711171d87ef28be (patch)
tree6be11aae0b7c8874e6507b75b4ef26d1353952c7 /src/gl/texture.cc
glplanet, an OpenGL-based planetary rendererHEADmain
glplanet draws Earth like it currently appears from space, putting nighttime areas in shadow and daytime areas in light. It’s modeled after Xplanet (http://xplanet.sourceforge.net/), but whereas Xplanet is entirely a CPU-resident program, glplanet draws using OpenGL. It’s thus much less resource-intensive, particularly when using high-resolution textures.
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+// Copyright 2021 Benjamin Barenblat
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy of
+// the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations under
+// the License.
+
+#include "src/gl/texture.h"
+
+#include <stdexcept>
+
+#include "src/gl/error.h"
+#include "src/util.h"
+#include "third_party/abseil/absl/strings/str_cat.h"
+#include "third_party/glew/include/GL/glew.h"
+
+namespace gl {
+
+void Texture2d::LoadSubimage(int width, int height, PixelFormat format,
+ PixelType type, const void* pixels, int level) {
+ gl_internal::CheckThreadSafety();
+
+ if (level >= levels_) {
+ throw std::invalid_argument(
+ absl::StrCat("GL: invalid texture subimage level $0; maximum is $1",
+ level, levels_ - 1));
+ }
+
+ glTextureSubImage2D(texture_, level, /*xoffset=*/0, /*yoffset=*/0, width,
+ height, FromEnum(format), FromEnum(type), pixels);
+ // This error check is necessary for a variety of reasons, including a
+ // type/format mismatch.
+ gl_internal::ErrorCheck();
+}
+
+} // namespace gl