diff options
author | Benjamin Barenblat <bbarenblat@gmail.com> | 2022-01-17 23:12:32 -0500 |
---|---|---|
committer | Benjamin Barenblat <bbarenblat@gmail.com> | 2022-01-30 15:55:27 -0500 |
commit | d0e18bdb7924c71cdca8dd983711171d87ef28be (patch) | |
tree | 6be11aae0b7c8874e6507b75b4ef26d1353952c7 /src/gl/texture.cc |
glplanet draws Earth like it currently appears from space, putting
nighttime areas in shadow and daytime areas in light. It’s modeled
after Xplanet (http://xplanet.sourceforge.net/), but whereas Xplanet is
entirely a CPU-resident program, glplanet draws using OpenGL. It’s thus
much less resource-intensive, particularly when using high-resolution
textures.
Diffstat (limited to 'src/gl/texture.cc')
-rw-r--r-- | src/gl/texture.cc | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/gl/texture.cc b/src/gl/texture.cc new file mode 100644 index 0000000..cd877c9 --- /dev/null +++ b/src/gl/texture.cc @@ -0,0 +1,43 @@ +// Copyright 2021 Benjamin Barenblat +// +// Licensed under the Apache License, Version 2.0 (the "License"); you may not +// use this file except in compliance with the License. You may obtain a copy of +// the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT +// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the +// License for the specific language governing permissions and limitations under +// the License. + +#include "src/gl/texture.h" + +#include <stdexcept> + +#include "src/gl/error.h" +#include "src/util.h" +#include "third_party/abseil/absl/strings/str_cat.h" +#include "third_party/glew/include/GL/glew.h" + +namespace gl { + +void Texture2d::LoadSubimage(int width, int height, PixelFormat format, + PixelType type, const void* pixels, int level) { + gl_internal::CheckThreadSafety(); + + if (level >= levels_) { + throw std::invalid_argument( + absl::StrCat("GL: invalid texture subimage level $0; maximum is $1", + level, levels_ - 1)); + } + + glTextureSubImage2D(texture_, level, /*xoffset=*/0, /*yoffset=*/0, width, + height, FromEnum(format), FromEnum(type), pixels); + // This error check is necessary for a variety of reasons, including a + // type/format mismatch. + gl_internal::ErrorCheck(); +} + +} // namespace gl |