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Matrix4i m = Matrix4i::Random();
cout << "Here is the matrix m:" << endl << m << endl;
cout << "Here is m.bottomLeftCorner<2,2>():" << endl;
cout << m.bottomLeftCorner<2,2>() << endl;
m.bottomLeftCorner<2,2>().setZero();
cout << "Now the matrix m is:" << endl << m << endl;
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