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path: root/doc/snippets/MatrixBase_hnormalized.cpp
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Vector4d v = Vector4d::Random();
Projective3d P(Matrix4d::Random());
cout << "v                   = " << v.transpose() << "]^T" << endl;
cout << "v.hnormalized()     = " << v.hnormalized().transpose() << "]^T" << endl;
cout << "P*v                 = " << (P*v).transpose() << "]^T" << endl;
cout << "(P*v).hnormalized() = " << (P*v).hnormalized().transpose() << "]^T" << endl;