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Matrix4i m = Matrix4i::Random();
cout << "Here is the matrix m:" << endl << m << endl;
cout << "Here is m.bottomLeftCorner(2, 2):" << endl;
cout << m.bottomLeftCorner(2, 2) << endl;
m.bottomLeftCorner(2, 2).setZero();
cout << "Now the matrix m is:" << endl << m << endl;
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