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#include <iostream>
#include <Eigen/Dense>
using Eigen::Matrix3d;
using Eigen::Vector3d;
int main()
{
Matrix3d m;
for (int row = 0; row < 3; ++row)
for (int column = 0; column < 3; ++column)
m(row, column) = row + 0.01 * column;
Vector3d v = Vector3d::Ones();
std::cout << m * v << std::endl;
}
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