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* STYLE: Remove CMake-language block-end command argumentsGravatar Hans Johnson2019-10-31
| | | | | | Ancient versions of CMake required else(), endif(), and similar block termination commands to have arguments matching the command starting the block. This is no longer the preferred style.
* Automatic relicensing to MPL2 using Keirs script. Manual fixup follows.Gravatar Benoit Jacob2012-07-13
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* bug #86 : use internal:: namespace instead of ei_ prefixGravatar Benoit Jacob2010-10-25
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* fix mandelbrot compilation, and make it use Array instead of MatrixGravatar Gael Guennebaud2010-07-21
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* * Introduce make targets btest (build tests), blas (build blas lib), demos ↵Gravatar Benoit Jacob2009-09-27
| | | | | | | | | (build demos). * remove EIGEN_BUILD_TESTS and siblings * add summary at the end of cmake run, hopefully not too verbose * fix build of quaternion demo * kill remnants of old binary library option
* remove sentence "Eigen itself is part of the KDE project."Gravatar Benoit Jacob2009-05-22
| | | | it never made very precise sense. but now does it still make any?
* prefix all Eigen cmake variable with EIGEN_ and switched to lowercase for ↵Gravatar Gael Guennebaud2008-12-02
| | | | all cmake files
* Update e-mail addressGravatar Benoit Jacob2008-11-24
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* * block() for vectors ---> segment()Gravatar Benoit Jacob2008-09-15
| | | | * documentation improvements, especially in quickstart guide
* Various compilation fixes for MSVC 9. All tests compile but someGravatar Gael Guennebaud2008-08-19
| | | | still fail at runtime in ei_aligned_free() (even without vectorization).
* - many updates after Cwise changeGravatar Benoit Jacob2008-07-08
| | | | | - fix compilation in product.cpp with std::complex - fix bug in MatrixBase::operator!=
* the big Array/Cwise rework as discussed on the mailing list. The new APIGravatar Benoit Jacob2008-07-08
| | | | can be seen in Eigen/src/Core/Cwise.h.
* * fix error in divergence test, now it is even fasterGravatar Benoit Jacob2008-07-01
| | | | * add comments in render() in case anyone ever reads that :P
* interleaved rendering balances the load betterGravatar Benoit Jacob2008-07-01
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* * multi-threaded renderingGravatar Benoit Jacob2008-07-01
| | | | | * increased number of iterations, with more iterations done before testing divergence. results in x2 speedup from vectorization.
* - use double precision to store the position / zoom / other stuffGravatar Benoit Jacob2008-06-30
| | | | | - some temporary fix to get a +50% improvement from vectorization until we have vectorisation for comparisons and redux
* fix little bug in computation of max_iterGravatar Benoit Jacob2008-06-29
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* improve greatly mandelbrot demo:Gravatar Benoit Jacob2008-06-29
| | | | | | | - much better coloring - determine max number of iterations and choice between float and double at runtime based on zoom level - do draft renderings with increasing resolution before final rendering
* add mandelbrot demoGravatar Benoit Jacob2008-06-28