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-rw-r--r--unsupported/Eigen/OpenGLSupport38
1 files changed, 19 insertions, 19 deletions
diff --git a/unsupported/Eigen/OpenGLSupport b/unsupported/Eigen/OpenGLSupport
index c4090ab11..6ca1b1217 100644
--- a/unsupported/Eigen/OpenGLSupport
+++ b/unsupported/Eigen/OpenGLSupport
@@ -51,7 +51,7 @@ namespace internal {
typename Scalar = typename XprType::Scalar, \
int Rows = XprType::RowsAtCompileTime, \
int Cols = XprType::ColsAtCompileTime, \
- bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \
+ bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit) \
&& bool(XprType::Flags&DirectAccessBit) \
&& (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \
struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \
@@ -178,11 +178,11 @@ template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Affine>& t)
template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Projective>& t) { glLoadMatrix(t.matrix()); }
template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,AffineCompact>& t) { glLoadMatrix(Transform<Scalar,3,Affine>(t).matrix()); }
-static void glRotate(const Rotation2D<float>& rot)
+inline void glRotate(const Rotation2D<float>& rot)
{
glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f);
}
-static void glRotate(const Rotation2D<double>& rot)
+inline void glRotate(const Rotation2D<double>& rot)
{
glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0);
}
@@ -203,7 +203,7 @@ namespace internal {
typename Scalar = typename XprType::Scalar, \
int Rows = XprType::RowsAtCompileTime, \
int Cols = XprType::ColsAtCompileTime, \
- bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \
+ bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit) \
&& bool(XprType::Flags&DirectAccessBit) \
&& (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \
struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \
@@ -246,18 +246,18 @@ EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev)
#ifdef GL_VERSION_2_0
-static void glUniform2fv_ei (GLint loc, const float* v) { glUniform2fv(loc,1,v); }
-static void glUniform2iv_ei (GLint loc, const int* v) { glUniform2iv(loc,1,v); }
+inline void glUniform2fv_ei (GLint loc, const float* v) { glUniform2fv(loc,1,v); }
+inline void glUniform2iv_ei (GLint loc, const int* v) { glUniform2iv(loc,1,v); }
-static void glUniform3fv_ei (GLint loc, const float* v) { glUniform3fv(loc,1,v); }
-static void glUniform3iv_ei (GLint loc, const int* v) { glUniform3iv(loc,1,v); }
+inline void glUniform3fv_ei (GLint loc, const float* v) { glUniform3fv(loc,1,v); }
+inline void glUniform3iv_ei (GLint loc, const int* v) { glUniform3iv(loc,1,v); }
-static void glUniform4fv_ei (GLint loc, const float* v) { glUniform4fv(loc,1,v); }
-static void glUniform4iv_ei (GLint loc, const int* v) { glUniform4iv(loc,1,v); }
+inline void glUniform4fv_ei (GLint loc, const float* v) { glUniform4fv(loc,1,v); }
+inline void glUniform4iv_ei (GLint loc, const int* v) { glUniform4iv(loc,1,v); }
-static void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,false,v); }
-static void glUniformMatrix3fv_ei (GLint loc, const float* v) { glUniformMatrix3fv(loc,1,false,v); }
-static void glUniformMatrix4fv_ei (GLint loc, const float* v) { glUniformMatrix4fv(loc,1,false,v); }
+inline void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,false,v); }
+inline void glUniformMatrix3fv_ei (GLint loc, const float* v) { glUniformMatrix3fv(loc,1,false,v); }
+inline void glUniformMatrix4fv_ei (GLint loc, const float* v) { glUniformMatrix4fv(loc,1,false,v); }
EIGEN_GL_FUNC1_DECLARATION (glUniform,GLint,const)
@@ -294,9 +294,9 @@ EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,3,Matrix
#ifdef GL_VERSION_3_0
-static void glUniform2uiv_ei (GLint loc, const unsigned int* v) { glUniform2uiv(loc,1,v); }
-static void glUniform3uiv_ei (GLint loc, const unsigned int* v) { glUniform3uiv(loc,1,v); }
-static void glUniform4uiv_ei (GLint loc, const unsigned int* v) { glUniform4uiv(loc,1,v); }
+inline void glUniform2uiv_ei (GLint loc, const unsigned int* v) { glUniform2uiv(loc,1,v); }
+inline void glUniform3uiv_ei (GLint loc, const unsigned int* v) { glUniform3uiv(loc,1,v); }
+inline void glUniform4uiv_ei (GLint loc, const unsigned int* v) { glUniform4uiv(loc,1,v); }
EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei)
EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei)
@@ -305,9 +305,9 @@ EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei)
#endif
#ifdef GL_ARB_gpu_shader_fp64
-static void glUniform2dv_ei (GLint loc, const double* v) { glUniform2dv(loc,1,v); }
-static void glUniform3dv_ei (GLint loc, const double* v) { glUniform3dv(loc,1,v); }
-static void glUniform4dv_ei (GLint loc, const double* v) { glUniform4dv(loc,1,v); }
+inline void glUniform2dv_ei (GLint loc, const double* v) { glUniform2dv(loc,1,v); }
+inline void glUniform3dv_ei (GLint loc, const double* v) { glUniform3dv(loc,1,v); }
+inline void glUniform4dv_ei (GLint loc, const double* v) { glUniform4dv(loc,1,v); }
EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 2,2dv_ei)
EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 3,3dv_ei)