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-rw-r--r--demos/opengl/trackball.cpp72
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diff --git a/demos/opengl/trackball.cpp b/demos/opengl/trackball.cpp
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+// This file is part of Eigen, a lightweight C++ template library
+// for linear algebra. Eigen itself is part of the KDE project.
+//
+// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
+//
+// Eigen is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 3 of the License, or (at your option) any later version.
+//
+// Alternatively, you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of
+// the License, or (at your option) any later version.
+//
+// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
+// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License and a copy of the GNU General Public License along with
+// Eigen. If not, see <http://www.gnu.org/licenses/>.
+
+#include "trackball.h"
+#include "camera.h"
+
+using namespace Eigen;
+
+void Trackball::track(const Vector2i& newPoint2D)
+{
+ if (mpCamera==0)
+ return;
+ Vector3f newPoint3D;
+ bool newPointOk = mapToSphere(newPoint2D, newPoint3D);
+
+ if (mLastPointOk && newPointOk)
+ {
+ Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized();
+ float cos_angle = mLastPoint3D.dot(newPoint3D);
+ if ( ei_abs(cos_angle) < 1.0 )
+ {
+ float angle = 2.0 * acos(cos_angle);
+ mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
+ }
+ }
+
+ mLastPoint2D = newPoint2D;
+ mLastPoint3D = newPoint3D;
+ mLastPointOk = newPointOk;
+}
+
+bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3)
+{
+ if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) &&
+ (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) )
+ {
+ double x = (double)(p2.x() - 0.5*mpCamera->vpWidth()) / (double)mpCamera->vpWidth();
+ double y = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight();
+ double sinx = sin(M_PI * x * 0.5);
+ double siny = sin(M_PI * y * 0.5);
+ double sinx2siny2 = sinx * sinx + siny * siny;
+
+ v3.x() = sinx;
+ v3.y() = siny;
+ v3.z() = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0;
+
+ return true;
+ }
+ else
+ return false;
+}