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-rw-r--r--demos/opengl/quaternion_demo.cpp345
1 files changed, 295 insertions, 50 deletions
diff --git a/demos/opengl/quaternion_demo.cpp b/demos/opengl/quaternion_demo.cpp
index aef6083e2..f4bea262d 100644
--- a/demos/opengl/quaternion_demo.cpp
+++ b/demos/opengl/quaternion_demo.cpp
@@ -23,6 +23,7 @@
// Eigen. If not, see <http://www.gnu.org/licenses/>.
#include "quaternion_demo.h"
+#include "icosphere.h"
#include <Eigen/Array>
#include <Eigen/QR>
@@ -31,6 +32,11 @@
#include <QEvent>
#include <QMouseEvent>
#include <QInputDialog>
+#include <QGridLayout>
+#include <QButtonGroup>
+#include <QRadioButton>
+#include <QDockWidget>
+#include <QPushButton>
using namespace Eigen;
@@ -57,21 +63,27 @@ inline static Frame lerpFrame(float alpha, const Frame& a, const Frame& b)
Quaternionf(::lerp(alpha,OrientationType(a.orientation),OrientationType(b.orientation))));
}
-QuaternionDemo::QuaternionDemo()
+RenderingWidget::RenderingWidget()
{
mAnimate = false;
- mTrackMode = TM_NO_TRACK;
+ mCurrentTrackingMode = TM_NO_TRACK;
+ mNavMode = NavTurnAround;
+ mLerpMode = LerpQuaternion;
+ mRotationMode = RotationStable;
mTrackball.setCamera(&mCamera);
+
+ // required to capture key press events
+ setFocusPolicy(Qt::ClickFocus);
}
-void QuaternionDemo::grabFrame(void)
+void RenderingWidget::grabFrame(void)
{
// ask user for a time
bool ok = false;
double t = 0;
if (!m_timeline.empty())
t = (--m_timeline.end())->first + 1.;
- t = QInputDialog::getDouble(this, "Eigen's QuaternionDemo", "time value: ",
+ t = QInputDialog::getDouble(this, "Eigen's RenderingWidget", "time value: ",
t, 0, 1e3, 1, &ok);
if (ok)
{
@@ -82,20 +94,47 @@ void QuaternionDemo::grabFrame(void)
}
}
-void QuaternionDemo::drawScene()
+void RenderingWidget::drawScene()
{
float length = 50;
gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitX(), Color(1,0,0,1));
gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitY(), Color(0,1,0,1));
gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1));
-}
-
-void QuaternionDemo::drawPath()
-{
+ // draw the fractal object
+ float sqrt3 = ei_sqrt(3.);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data());
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data());
+ glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data());
+ glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data());
+
+ glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data());
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data());
+ glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data());
+ glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data());
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data());
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data());
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data());
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+
+ glColor3f(0.4, 0.7, 0.4);
+ glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data());
+ glNormalPointer(GL_FLOAT, 0, mNormals[0].data());
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glDrawArrays(GL_TRIANGLES, 0, mVertices.size());
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+
+ glDisable(GL_LIGHTING);
}
-void QuaternionDemo::animate()
+void RenderingWidget::animate()
{
m_alpha += double(m_timer.interval()) * 1e-3;
@@ -130,7 +169,7 @@ void QuaternionDemo::animate()
updateGL();
}
-void QuaternionDemo::keyPressEvent(QKeyEvent * e)
+void RenderingWidget::keyPressEvent(QKeyEvent * e)
{
switch(e->key())
{
@@ -150,18 +189,8 @@ void QuaternionDemo::keyPressEvent(QKeyEvent * e)
break;
// move the camera to initial pos
case Qt::Key_R:
- {
- if (mAnimate)
- stopAnimation();
- m_timeline.clear();
- float duration = 3/*AngleAxisf(mCamera.orientation().inverse()
- * mInitFrame.orientation).angle()*/;
- Frame aux = mCamera.frame();
- aux.orientation = aux.orientation.inverse();
- aux.position = mCamera.viewMatrix().translation();
- m_timeline[0] = aux;
- m_timeline[duration] = mInitFrame;
- }
+ resetCamera();
+ break;
// start/stop the animation
case Qt::Key_A:
if (mAnimate)
@@ -183,7 +212,7 @@ void QuaternionDemo::keyPressEvent(QKeyEvent * e)
updateGL();
}
-void QuaternionDemo::stopAnimation()
+void RenderingWidget::stopAnimation()
{
disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(animate()));
m_timer.stop();
@@ -191,46 +220,48 @@ void QuaternionDemo::stopAnimation()
m_alpha = 0;
}
-void QuaternionDemo::mousePressEvent(QMouseEvent* e)
+void RenderingWidget::mousePressEvent(QMouseEvent* e)
{
mMouseCoords = Vector2i(e->pos().x(), e->pos().y());
+ bool fly = (mNavMode==NavFly) || (e->modifiers()&Qt::ControlModifier);
switch(e->button())
{
case Qt::LeftButton:
- if(e->modifiers()&Qt::ControlModifier)
+ if(fly)
{
- mTrackMode = TM_QUAKE_ROTATE;
+ mCurrentTrackingMode = TM_LOCAL_ROTATE;
+ mTrackball.start(Trackball::Local);
}
else
{
- mTrackMode = TM_ROTATE_AROUND;
- mTrackball.reset();
- mTrackball.track(mMouseCoords);
+ mCurrentTrackingMode = TM_ROTATE_AROUND;
+ mTrackball.start(Trackball::Around);
}
+ mTrackball.track(mMouseCoords);
break;
case Qt::MidButton:
- if(e->modifiers()&Qt::ControlModifier)
- mTrackMode = TM_QUAKE_WALK;
+ if(fly)
+ mCurrentTrackingMode = TM_FLY_Z;
else
- mTrackMode = TM_ZOOM;
+ mCurrentTrackingMode = TM_ZOOM;
break;
case Qt::RightButton:
- mTrackMode = TM_QUAKE_PAN;
+ mCurrentTrackingMode = TM_FLY_PAN;
break;
default:
break;
}
}
-void QuaternionDemo::mouseReleaseEvent(QMouseEvent*)
+void RenderingWidget::mouseReleaseEvent(QMouseEvent*)
{
- mTrackMode = TM_NO_TRACK;
+ mCurrentTrackingMode = TM_NO_TRACK;
updateGL();
}
-void QuaternionDemo::mouseMoveEvent(QMouseEvent* e)
+void RenderingWidget::mouseMoveEvent(QMouseEvent* e)
{
// tracking
- if(mTrackMode != TM_NO_TRACK)
+ if(mCurrentTrackingMode != TM_NO_TRACK)
{
float dx = float(e->x() - mMouseCoords.x()) / float(mCamera.vpWidth());
float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight());
@@ -241,23 +272,21 @@ void QuaternionDemo::mouseMoveEvent(QMouseEvent* e)
dy *= 10.;
}
- switch(mTrackMode)
+ switch(mCurrentTrackingMode)
{
- case TM_ROTATE_AROUND :
+ case TM_ROTATE_AROUND:
+ case TM_LOCAL_ROTATE:
mTrackball.track(Vector2i(e->pos().x(), e->pos().y()));
break;
case TM_ZOOM :
mCamera.zoom(dy*50);
break;
- case TM_QUAKE_WALK :
- mCamera.localTranslate(Vector3f(0, 0, dy*100));
+ case TM_FLY_Z :
+ mCamera.localTranslate(Vector3f(0, 0, -dy*100));
break;
- case TM_QUAKE_PAN :
+ case TM_FLY_PAN :
mCamera.localTranslate(Vector3f(dx*100, dy*100, 0));
break;
- case TM_QUAKE_ROTATE :
- mCamera.localRotate(-dx*M_PI, dy*M_PI);
- break;
default:
break;
}
@@ -268,7 +297,7 @@ void QuaternionDemo::mouseMoveEvent(QMouseEvent* e)
mMouseCoords = Vector2i(e->pos().x(), e->pos().y());
}
-void QuaternionDemo::paintGL()
+void RenderingWidget::paintGL()
{
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
@@ -288,26 +317,242 @@ void QuaternionDemo::paintGL()
drawScene();
}
-void QuaternionDemo::initializeGL()
+void RenderingWidget::initializeGL()
{
glClearColor(1., 1., 1., 0.);
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
glDepthMask(GL_TRUE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- mInitFrame.orientation = mCamera.viewMatrix().linear();
+ mCamera.setPosition(Vector3f(-200, -200, -200));
+ mCamera.setTarget(Vector3f(0, 0, 0));
+ mInitFrame.orientation = mCamera.orientation().inverse();
mInitFrame.position = mCamera.viewMatrix().translation();
+
+ // create a kind of fractal sphere
+ {
+ IcoSphere pattern;
+
+ int levels = 3;
+ float scale = 0.45;
+ float radius = 100;
+ std::vector<Vector3f> centers;
+ std::vector<int> parents;
+ std::vector<float> radii;
+ centers.push_back(Vector3f::Zero());
+ parents.push_back(-1);
+ radii.push_back(radius);
+ radius *= scale;
+
+ // generate level 1 using icosphere vertices
+ {
+ float dist = radii[0]*0.9;
+ for (int i=0; i<12; ++i)
+ {
+ centers.push_back(pattern.vertices()[i] * dist);
+ radii.push_back(radius);
+ parents.push_back(0);
+ }
+ }
+
+ scale = 0.33;
+ static const float angles [10] = {
+ 0, 0,
+ M_PI, 0.*M_PI,
+ M_PI, 0.5*M_PI,
+ M_PI, 1.*M_PI,
+ M_PI, 1.5*M_PI};
+
+ // generate other levels
+ int start = 1;
+ float maxAngle = M_PI/2;
+ for (int l=1; l<levels; l++)
+ {
+ radius *= scale;
+ int end = centers.size();
+ for (int i=start; i<end; ++i)
+ {
+ Vector3f c = centers[i];
+ Vector3f ax0, ax1;
+ if (parents[i]==-1)
+ ax0 = Vector3f::UnitZ();
+ else
+ ax0 = (c - centers[parents[i]]).normalized();
+ ax1 = ax0.unitOrthogonal();
+ Quaternionf q;
+ q.setFromTwoVectors(Vector3f::UnitZ(), ax0);
+ Transform3f t = Translation3f(c) * q * Scaling3f(radii[i]+radius);
+ for (int j=0; j<5; ++j)
+ {
+ Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0)
+ * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)*(radii[i] + radius*0.8);
+ centers.push_back(newC);
+ radii.push_back(radius);
+ parents.push_back(i);
+ }
+ }
+ start = end;
+ maxAngle = M_PI/2;
+ }
+ parents.clear();
+ // instanciate the geometry
+ {
+ const std::vector<int>& sphereIndices = pattern.indices(2);
+ std::cout << "instanciate geometry... (" << sphereIndices.size() * centers.size() << " vertices)\n";
+ mVertices.reserve(sphereIndices.size() * centers.size());
+ mNormals.reserve(sphereIndices.size() * centers.size());
+ int end = centers.size();
+ for (int i=0; i<end; ++i)
+ {
+ Transform3f t = Translation3f(centers[i]) * Scaling3f(radii[i]);
+ // copy vertices
+ for (unsigned int j=0; j<sphereIndices.size(); ++j)
+ {
+ Vector3f v = pattern.vertices()[sphereIndices[j]];
+ mVertices.push_back(t * v);
+ mNormals.push_back(v);
+ }
+ }
+ }
+ }
}
-void QuaternionDemo::resizeGL(int width, int height)
+void RenderingWidget::resizeGL(int width, int height)
{
mCamera.setViewport(width,height);
}
+void RenderingWidget::setNavMode(int m)
+{
+ mNavMode = NavMode(m);
+}
+
+void RenderingWidget::setLerpMode(int m)
+{
+ mLerpMode = LerpMode(m);
+}
+
+void RenderingWidget::setRotationMode(int m)
+{
+ mRotationMode = RotationMode(m);
+}
+
+void RenderingWidget::resetCamera()
+{
+ if (mAnimate)
+ stopAnimation();
+ m_timeline.clear();
+ Frame aux0 = mCamera.frame();
+ aux0.orientation = aux0.orientation.inverse();
+ aux0.position = mCamera.viewMatrix().translation();
+ m_timeline[0] = aux0;
+
+ Vector3f currentTarget = mCamera.target();
+ mCamera.setTarget(Vector3f::Zero());
+
+ // compute the rotation duration to move the camera to the target
+ Frame aux1 = mCamera.frame();
+ aux1.orientation = aux1.orientation.inverse();
+ aux1.position = mCamera.viewMatrix().translation();
+ float rangle = AngleAxisf(aux0.orientation.inverse() * aux1.orientation).angle();
+ if (rangle>M_PI)
+ rangle = 2.*M_PI - rangle;
+ float duration = rangle * 0.9;
+ if (duration<0.1) duration = 0.1;
+
+ // put the camera at that time step:
+ aux1 = aux0.lerp(duration/2,mInitFrame);
+ // and make it look at teh target again
+ aux1.orientation = aux1.orientation.inverse();
+ aux1.position = - (aux1.orientation * aux1.position);
+ mCamera.setFrame(aux1);
+ mCamera.setTarget(Vector3f::Zero());
+
+ // add this camera keyframe
+ aux1.orientation = aux1.orientation.inverse();
+ aux1.position = mCamera.viewMatrix().translation();
+ m_timeline[duration] = aux1;
+
+ m_timeline[2] = mInitFrame;
+ m_alpha = 0;
+ animate();
+ connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate()));
+ m_timer.start(1000/30);
+ mAnimate = true;
+}
+
+QWidget* RenderingWidget::createNavigationControlWidget()
+{
+ QWidget* panel = new QWidget();
+ QVBoxLayout* layout = new QVBoxLayout();
+
+ {
+ // navigation mode
+ QButtonGroup* group = new QButtonGroup(panel);
+ QRadioButton* but;
+ but = new QRadioButton("turn around");
+ group->addButton(but, NavTurnAround);
+ layout->addWidget(but);
+ but = new QRadioButton("fly");
+ group->addButton(but, NavFly);
+ layout->addWidget(but);
+ group->button(mNavMode)->setChecked(true);
+ connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setNavMode(int)));
+ }
+ {
+ QPushButton* but = new QPushButton("reset");
+ layout->addWidget(but);
+ connect(but, SIGNAL(clicked()), this, SLOT(resetCamera()));
+ }
+ {
+ // track ball, rotation mode
+ QButtonGroup* group = new QButtonGroup(panel);
+ QRadioButton* but;
+ but = new QRadioButton("stable trackball");
+ group->addButton(but, RotationStable);
+ layout->addWidget(but);
+ but = new QRadioButton("standard rotation");
+ group->addButton(but, RotationStandard);
+ layout->addWidget(but);
+ but->setEnabled(false);
+ group->button(mRotationMode)->setChecked(true);
+ connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setRotationMode(int)));
+ }
+ {
+ // interpolation mode
+ QButtonGroup* group = new QButtonGroup(panel);
+ QRadioButton* but;
+ but = new QRadioButton("quaternion slerp");
+ group->addButton(but, LerpQuaternion);
+ layout->addWidget(but);
+ but = new QRadioButton("euler angles");
+ group->addButton(but, LerpEulerAngles);
+ layout->addWidget(but);
+ but->setEnabled(false);
+ group->button(mNavMode)->setChecked(true);
+ connect(group, SIGNAL(buttonClicked(int)), this, SLOT(setLerpMode(int)));
+ }
+ layout->addItem(new QSpacerItem(0,0,QSizePolicy::Minimum,QSizePolicy::Expanding));
+ panel->setLayout(layout);
+ return panel;
+}
+
+QuaternionDemo::QuaternionDemo()
+{
+ mRenderingWidget = new RenderingWidget();
+ setCentralWidget(mRenderingWidget);
+
+ QDockWidget* panel = new QDockWidget("navigation", this);
+ panel->setAllowedAreas((QFlags<Qt::DockWidgetArea>)(Qt::RightDockWidgetArea | Qt::LeftDockWidgetArea));
+ addDockWidget(Qt::RightDockWidgetArea, panel);
+ panel->setWidget(mRenderingWidget->createNavigationControlWidget());
+}
+
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QuaternionDemo demo;
+ demo.resize(600,500);
demo.show();
return app.exec();
}