aboutsummaryrefslogtreecommitdiffhomepage
path: root/demos/opengl/icosphere.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'demos/opengl/icosphere.cpp')
-rw-r--r--demos/opengl/icosphere.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/demos/opengl/icosphere.cpp b/demos/opengl/icosphere.cpp
new file mode 100644
index 000000000..5f7823124
--- /dev/null
+++ b/demos/opengl/icosphere.cpp
@@ -0,0 +1,119 @@
+// This file is part of Eigen, a lightweight C++ template library
+// for linear algebra. Eigen itself is part of the KDE project.
+//
+// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
+//
+// Eigen is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 3 of the License, or (at your option) any later version.
+//
+// Alternatively, you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of
+// the License, or (at your option) any later version.
+//
+// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
+// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License and a copy of the GNU General Public License along with
+// Eigen. If not, see <http://www.gnu.org/licenses/>.
+
+#include "icosphere.h"
+
+#include <GL/gl.h>
+
+using namespace Eigen;
+
+//--------------------------------------------------------------------------------
+// icosahedron data
+//--------------------------------------------------------------------------------
+#define X .525731112119133606
+#define Z .850650808352039932
+
+static GLfloat vdata[12][3] = {
+ {-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z},
+ {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X},
+ {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0}
+};
+
+static GLint tindices[20][3] = {
+ {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
+ {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
+ {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
+ {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11} };
+//--------------------------------------------------------------------------------
+
+IcoSphere::IcoSphere(unsigned int levels)
+{
+ // init with an icosahedron
+ for (int i = 0; i < 12; i++)
+ mVertices.push_back(Map<Vector3f>(vdata[i]));
+ mIndices.push_back(new std::vector<int>);
+ std::vector<int>& indices = *mIndices.back();
+ for (int i = 0; i < 20; i++)
+ {
+ for (int k = 0; k < 3; k++)
+ indices.push_back(tindices[i][k]);
+ }
+ mListIds.push_back(0);
+
+ while(mIndices.size()<levels)
+ _subdivide();
+}
+
+const std::vector<int>& IcoSphere::indices(int level) const
+{
+ while (level>=int(mIndices.size()))
+ const_cast<IcoSphere*>(this)->_subdivide();
+ return *mIndices[level];
+}
+
+void IcoSphere::_subdivide(void)
+{
+ const std::vector<int>& indices = *mIndices.back();
+ mIndices.push_back(new std::vector<int>);
+ std::vector<int>& refinedIndices = *mIndices.back();
+ int end = indices.size();
+ for (int i=0; i<end; i+=3)
+ {
+ int i0, i1, i2;
+ Vector3f v0 = mVertices[i0=indices[i+0]];
+ Vector3f v1 = mVertices[i1=indices[i+1]];
+ Vector3f v2 = mVertices[i2=indices[i+2]];
+ int start = mVertices.size();
+ mVertices.push_back( (v0+v1).normalized() );
+ mVertices.push_back( (v1+v2).normalized() );
+ mVertices.push_back( (v2+v0).normalized() );
+ refinedIndices.push_back(i0); refinedIndices.push_back(start+0); refinedIndices.push_back(start+2);
+ refinedIndices.push_back(i1); refinedIndices.push_back(start+1); refinedIndices.push_back(start+0);
+ refinedIndices.push_back(i2); refinedIndices.push_back(start+2); refinedIndices.push_back(start+1);
+ refinedIndices.push_back(start+0); refinedIndices.push_back(start+1); refinedIndices.push_back(start+2);
+ }
+ mListIds.push_back(0);
+}
+
+void IcoSphere::draw(int level)
+{
+ while (level>=int(mIndices.size()))
+ const_cast<IcoSphere*>(this)->_subdivide();
+ if (mListIds[level]==0)
+ {
+ mListIds[level] = glGenLists(1);
+ glNewList(mListIds[level], GL_COMPILE);
+ glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data());
+ glNormalPointer(GL_FLOAT, 0, mVertices[0].data());
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glDrawElements(GL_TRIANGLES, mIndices[level]->size(), GL_UNSIGNED_INT, &(mIndices[level]->at(0)));
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glEndList();
+ }
+ glCallList(mListIds[level]);
+}
+
+