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-rw-r--r--Eigen/src/Geometry/Transform.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Eigen/src/Geometry/Transform.h b/Eigen/src/Geometry/Transform.h
index 2d36dfadf..75991aaed 100644
--- a/Eigen/src/Geometry/Transform.h
+++ b/Eigen/src/Geometry/Transform.h
@@ -115,7 +115,7 @@ template<int Mode> struct transform_make_affine;
* \end{array} \right) \f$
*
* Note that for a projective transformation the last row can be anything,
- * and then the interpretation of different parts might be sightly different.
+ * and then the interpretation of different parts might be slightly different.
*
* However, unlike a plain matrix, the Transform class provides many features
* simplifying both its assembly and usage. In particular, it can be composed