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-rw-r--r--Eigen/src/Geometry/EulerAngles.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/Eigen/src/Geometry/EulerAngles.h b/Eigen/src/Geometry/EulerAngles.h
index 7e7c2c60a..f473b14ad 100644
--- a/Eigen/src/Geometry/EulerAngles.h
+++ b/Eigen/src/Geometry/EulerAngles.h
@@ -41,9 +41,6 @@
* * AngleAxisf(ea[2], Vector3f::UnitZ()); \endcode
* This corresponds to the right-multiply conventions (with right hand side frames).
*/
-// FIXME perhaps the triplet could be template parameters
-// and/or packed into constants: EulerXYZ, EulerXYX, etc....
-// FIXME should we support the reversed conventions ? (left multiply)
template<typename Derived>
inline Matrix<typename MatrixBase<Derived>::Scalar,3,1>
MatrixBase<Derived>::eulerAngles(int a0, int a1, int a2) const