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-rw-r--r--Eigen/src/Geometry/AngleAxis.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/Eigen/src/Geometry/AngleAxis.h b/Eigen/src/Geometry/AngleAxis.h
index 9fd239354..b9dfa6972 100644
--- a/Eigen/src/Geometry/AngleAxis.h
+++ b/Eigen/src/Geometry/AngleAxis.h
@@ -39,8 +39,6 @@
* \li \c AngleAxisf for \c float
* \li \c AngleAxisd for \c double
*
- * \addexample AngleAxisForEuler \label How to define a rotation from Euler-angles
- *
* Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily
* mimic Euler-angles. Here is an example:
* \include AngleAxis_mimic_euler.cpp
@@ -85,7 +83,7 @@ public:
AngleAxis() {}
/** Constructs and initialize the angle-axis rotation from an \a angle in radian
* and an \a axis which \b must \b be \b normalized.
- *
+ *
* \warning If the \a axis vector is not normalized, then the angle-axis object
* represents an invalid rotation. */
template<typename Derived>