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-rw-r--r--Eigen/src/Geometry/EulerAngles.h2
-rw-r--r--test/geo_eulerangles.cpp67
2 files changed, 45 insertions, 24 deletions
diff --git a/Eigen/src/Geometry/EulerAngles.h b/Eigen/src/Geometry/EulerAngles.h
index 97984d590..82802fb43 100644
--- a/Eigen/src/Geometry/EulerAngles.h
+++ b/Eigen/src/Geometry/EulerAngles.h
@@ -28,7 +28,7 @@ namespace Eigen {
* * AngleAxisf(ea[2], Vector3f::UnitZ()); \endcode
* This corresponds to the right-multiply conventions (with right hand side frames).
*
- * The returned angles are in the ranges [0:pi]x[0:pi]x[-pi:pi].
+ * The returned angles are in the ranges [0:pi]x[-pi:pi]x[-pi:pi].
*
* \sa class AngleAxis
*/
diff --git a/test/geo_eulerangles.cpp b/test/geo_eulerangles.cpp
index 5445cd81a..b4830bd41 100644
--- a/test/geo_eulerangles.cpp
+++ b/test/geo_eulerangles.cpp
@@ -12,36 +12,48 @@
#include <Eigen/LU>
#include <Eigen/SVD>
-template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
+
+template<typename Scalar>
+void verify_euler(const Matrix<Scalar,3,1>& ea, int i, int j, int k)
{
typedef Matrix<Scalar,3,3> Matrix3;
typedef Matrix<Scalar,3,1> Vector3;
typedef AngleAxis<Scalar> AngleAxisx;
using std::abs;
+ Matrix3 m(AngleAxisx(ea[0], Vector3::Unit(i)) * AngleAxisx(ea[1], Vector3::Unit(j)) * AngleAxisx(ea[2], Vector3::Unit(k)));
+ Vector3 eabis = m.eulerAngles(i, j, k);
+ Matrix3 mbis(AngleAxisx(eabis[0], Vector3::Unit(i)) * AngleAxisx(eabis[1], Vector3::Unit(j)) * AngleAxisx(eabis[2], Vector3::Unit(k)));
+ VERIFY_IS_APPROX(m, mbis);
+ /* If I==K, and ea[1]==0, then there no unique solution. */
+ /* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
+ if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(M_PI/2),test_precision<Scalar>())) )
+ VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
- #define VERIFY_EULER(I,J,K, X,Y,Z) { \
- Matrix3 m(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z())); \
- Vector3 eabis = m.eulerAngles(I,J,K); \
- Matrix3 mbis(AngleAxisx(eabis[0], Vector3::Unit##X()) * AngleAxisx(eabis[1], Vector3::Unit##Y()) * AngleAxisx(eabis[2], Vector3::Unit##Z())); \
- VERIFY_IS_APPROX(m, mbis); \
- /* If I==K, and ea[1]==0, then there no unique solution. */ \
- /* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */ \
- if( (I!=K || ea[1]!=0) && (I==K || !internal::isApprox(abs(ea[1]),Scalar(M_PI/2),test_precision<Scalar>())) ) VERIFY((ea-eabis).norm() <= test_precision<Scalar>()); \
- }
- VERIFY_EULER(0,1,2, X,Y,Z);
- VERIFY_EULER(0,1,0, X,Y,X);
- VERIFY_EULER(0,2,1, X,Z,Y);
- VERIFY_EULER(0,2,0, X,Z,X);
+ // approx_or_less_than does not work for 0
+ VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1)));
+ VERIFY_IS_APPROX_OR_LESS_THAN(eabis[0], Scalar(M_PI));
+ VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(M_PI), eabis[1]);
+ VERIFY_IS_APPROX_OR_LESS_THAN(eabis[1], Scalar(M_PI));
+ VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(M_PI), eabis[2]);
+ VERIFY_IS_APPROX_OR_LESS_THAN(eabis[2], Scalar(M_PI));
+}
+
+template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
+{
+ verify_euler(ea, 0,1,2);
+ verify_euler(ea, 0,1,0);
+ verify_euler(ea, 0,2,1);
+ verify_euler(ea, 0,2,0);
- VERIFY_EULER(1,2,0, Y,Z,X);
- VERIFY_EULER(1,2,1, Y,Z,Y);
- VERIFY_EULER(1,0,2, Y,X,Z);
- VERIFY_EULER(1,0,1, Y,X,Y);
+ verify_euler(ea, 1,2,0);
+ verify_euler(ea, 1,2,1);
+ verify_euler(ea, 1,0,2);
+ verify_euler(ea, 1,0,1);
- VERIFY_EULER(2,0,1, Z,X,Y);
- VERIFY_EULER(2,0,2, Z,X,Z);
- VERIFY_EULER(2,1,0, Z,Y,X);
- VERIFY_EULER(2,1,2, Z,Y,Z);
+ verify_euler(ea, 2,0,1);
+ verify_euler(ea, 2,0,2);
+ verify_euler(ea, 2,1,0);
+ verify_euler(ea, 2,1,2);
}
template<typename Scalar> void eulerangles()
@@ -63,7 +75,16 @@ template<typename Scalar> void eulerangles()
ea = m.eulerAngles(0,1,0);
check_all_var(ea);
- ea = (Array3::Random() + Array3(1,1,0))*Scalar(M_PI)*Array3(0.5,0.5,1);
+ // Check with purely random Quaternion:
+ q1.coeffs() = Quaternionx::Coefficients::Random().normalized();
+ m = q1;
+ ea = m.eulerAngles(0,1,2);
+ check_all_var(ea);
+ ea = m.eulerAngles(0,1,0);
+ check_all_var(ea);
+
+ // Check with random angles in range [0:pi]x[-pi:pi]x[-pi:pi].
+ ea = (Array3::Random() + Array3(1,0,0))*Scalar(M_PI)*Array3(0.5,1,1);
check_all_var(ea);
ea[2] = ea[0] = internal::random<Scalar>(0,Scalar(M_PI));