aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--doc/Doxyfile.in5
-rw-r--r--unsupported/Eigen/EulerAngles7
-rw-r--r--unsupported/Eigen/src/EulerAngles/EulerAngles.h79
-rw-r--r--unsupported/Eigen/src/EulerAngles/EulerSystem.h37
-rw-r--r--unsupported/doc/examples/EulerAngles.cpp46
5 files changed, 132 insertions, 42 deletions
diff --git a/doc/Doxyfile.in b/doc/Doxyfile.in
index 0c3673f89..a90d3852a 100644
--- a/doc/Doxyfile.in
+++ b/doc/Doxyfile.in
@@ -1608,7 +1608,10 @@ EXPAND_AS_DEFINED = EIGEN_MAKE_TYPEDEFS \
EIGEN_MATHFUNC_IMPL \
_EIGEN_GENERIC_PUBLIC_INTERFACE \
EIGEN_ARRAY_DECLARE_GLOBAL_UNARY \
- EIGEN_EMPTY
+ EIGEN_EMPTY \
+ EIGEN_EULER_ANGLES_TYPEDEFS \
+ EIGEN_EULER_ANGLES_SINGLE_TYPEDEF \
+ EIGEN_EULER_SYSTEM_TYPEDEF
# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
# doxygen's preprocessor will remove all references to function-like macros
diff --git a/unsupported/Eigen/EulerAngles b/unsupported/Eigen/EulerAngles
index a595b5f2c..521fa3f76 100644
--- a/unsupported/Eigen/EulerAngles
+++ b/unsupported/Eigen/EulerAngles
@@ -24,14 +24,13 @@ namespace Eigen {
*
* Euler angles are a way to represent 3D rotation.
*
- * !TODO! More about the purpose of this module and examples.
- *
- * See EulerAngles for more information.
- *
+ * In order to use this module in your code, include this header:
* \code
* #include <unsupported/Eigen/EulerAngles>
* \endcode
*
+ * See \ref EulerAngles for more information.
+ *
*/
}
diff --git a/unsupported/Eigen/src/EulerAngles/EulerAngles.h b/unsupported/Eigen/src/EulerAngles/EulerAngles.h
index 911ba4d09..13a0da1ab 100644
--- a/unsupported/Eigen/src/EulerAngles/EulerAngles.h
+++ b/unsupported/Eigen/src/EulerAngles/EulerAngles.h
@@ -19,6 +19,8 @@ namespace Eigen
/** \class EulerAngles
*
+ * \ingroup EulerAngles_Module
+ *
* \brief Represents a rotation in a 3 dimensional space as three Euler angles.
*
* Euler rotation is a set of three rotation of three angles over three fixed axes, defined by the EulerSystem given as a template parameter.
@@ -29,7 +31,7 @@ namespace Eigen
* - then, rotate the axes system over the gamma axis(which was rotated in the two stages above) in angle gamma
*
* \note This class support only intrinsic Euler angles for simplicity,
- * see EulerSystem how to easily overcome it for extrinsic systems.
+ * see EulerSystem how to easily overcome this for extrinsic systems.
*
* ### Rotation representation and conversions ###
*
@@ -52,17 +54,48 @@ namespace Eigen
* and this class take care for the math.
* Additionally, some axes related computation is done in compile time.
*
+ * #### Euler angles ranges in conversions ####
+ *
+ * When converting some rotation to Euler angles, there are some ways you can guarantee
+ * the Euler angles ranges.
+ *
+ * #### implicit ranges ####
+ * When using implicit ranges, all angles are guarantee to be in the range [-PI, +PI],
+ * unless you convert from some other Euler angles.
+ * In this case, the range is __undefined__ (might be even less than -PI or greater than +2*PI).
+ * \sa EulerAngles(const MatrixBase<Derived>&)
+ * \sa EulerAngles(const RotationBase<Derived, 3>&)
+ *
+ * #### explicit ranges ####
+ * When using explicit ranges, all angles are guarantee to be in the range you choose.
+ * In the range Boolean parameter, you're been ask whether you prefer the positive range or not:
+ * - _true_ - force the range between [0, +2*PI]
+ * - _false_ - force the range between [-PI, +PI]
+ *
+ * ##### compile time ranges #####
+ * This is when you have compile time ranges and you prefer to
+ * use template parameter. (e.g. for performance)
+ * \sa FromRotation()
+ *
+ * ##### run-time time ranges #####
+ * Run-time ranges are also supported.
+ * \sa EulerAngles(const MatrixBase<Derived>&, bool, bool, bool)
+ * \sa EulerAngles(const RotationBase<Derived, 3>&, bool, bool, bool)
+ *
* ### Convenient user typedefs ###
*
* Convenient typedefs for EulerAngles exist for float and double scalar,
* in a form of EulerAngles{A}{B}{C}{scalar},
- * e.g. EulerAnglesXYZd, EulerAnglesZYZf.
+ * e.g. \ref EulerAnglesXYZd, \ref EulerAnglesZYZf.
*
- * !TODO! Add examples
- *
- * Only for positive axes{+x,+y,+z} euler systems are have convenient typedef.
+ * Only for positive axes{+x,+y,+z} Euler systems are have convenient typedef.
* If you need negative axes{-x,-y,-z}, it is recommended to create you own typedef with
- * a word that represent what you need, e.g. EulerAnglesUTM (!TODO! make it more clear with example code).
+ * a word that represent what you need.
+ *
+ * ### Example ###
+ *
+ * \include EulerAngles.cpp
+ * Output: \verbinclude EulerAngles.out
*
* ### Additional reading ###
*
@@ -80,12 +113,14 @@ namespace Eigen
public:
/** the scalar type of the angles */
typedef _Scalar Scalar;
+
+ /** the EulerSystem to use, which represents the axes of rotation. */
typedef _System System;
- typedef Matrix<Scalar,3,3> Matrix3;
- typedef Matrix<Scalar,3,1> Vector3;
- typedef Quaternion<Scalar> QuaternionType;
- typedef AngleAxis<Scalar> AngleAxisType;
+ typedef Matrix<Scalar,3,3> Matrix3; /*!< the equivalent rotation matrix type */
+ typedef Matrix<Scalar,3,1> Vector3; /*!< the equivalent 3 dimension vector type */
+ typedef Quaternion<Scalar> QuaternionType; /*!< the equivalent quaternion type */
+ typedef AngleAxis<Scalar> AngleAxisType; /*!< the equivalent angle-axis type */
/** \returns the axis vector of the first (alpha) rotation */
static Vector3 AlphaAxisVector() {
@@ -125,7 +160,7 @@ namespace Eigen
/** Constructs and initialize Euler angles from a 3x3 rotation matrix \p m,
* with options to choose for each angle the requested range.
*
- * If possitive range is true, then the specified angle will be in the range [0, +2*PI].
+ * If positive range is true, then the specified angle will be in the range [0, +2*PI].
* Otherwise, the specified angle will be in the range [-PI, +PI].
*
* \param m The 3x3 rotation matrix to convert
@@ -146,7 +181,7 @@ namespace Eigen
/** Constructs and initialize Euler angles from a rotation \p rot.
*
* \note All angles will be in the range [-PI, PI], unless \p rot is an EulerAngles.
- * If rot is an EulerAngles, expected EulerAngles range is undefined.
+ * If rot is an EulerAngles, expected EulerAngles range is __undefined__.
* (Use other functions here for enforcing range if this effect is desired)
*/
template<typename Derived>
@@ -155,7 +190,7 @@ namespace Eigen
/** Constructs and initialize Euler angles from a rotation \p rot,
* with options to choose for each angle the requested range.
*
- * If possitive range is true, then the specified angle will be in the range [0, +2*PI].
+ * If positive range is true, then the specified angle will be in the range [0, +2*PI].
* Otherwise, the specified angle will be in the range [-PI, +PI].
*
* \param rot The 3x3 rotation matrix to convert
@@ -214,7 +249,7 @@ namespace Eigen
/** Constructs and initialize Euler angles from a 3x3 rotation matrix \p m,
* with options to choose for each angle the requested range (__only in compile time__).
*
- * If possitive range is true, then the specified angle will be in the range [0, +2*PI].
+ * If positive range is true, then the specified angle will be in the range [0, +2*PI].
* Otherwise, the specified angle will be in the range [-PI, +PI].
*
* \param m The 3x3 rotation matrix to convert
@@ -232,14 +267,15 @@ namespace Eigen
EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Derived, 3, 3)
EulerAngles e;
- System::CalcEulerAngles<PositiveRangeAlpha, PositiveRangeBeta, PositiveRangeGamma>(e, m);
+ System::template CalcEulerAngles<
+ PositiveRangeAlpha, PositiveRangeBeta, PositiveRangeGamma, _Scalar>(e, m);
return e;
}
/** Constructs and initialize Euler angles from a rotation \p rot,
* with options to choose for each angle the requested range (__only in compile time__).
*
- * If possitive range is true, then the specified angle will be in the range [0, +2*PI].
+ * If positive range is true, then the specified angle will be in the range [0, +2*PI].
* Otherwise, the specified angle will be in the range [-PI, +PI].
*
* \param rot The 3x3 rotation matrix to convert
@@ -252,7 +288,7 @@ namespace Eigen
bool PositiveRangeBeta,
bool PositiveRangeGamma,
typename Derived>
- static EulerAngles& FromRotation(const RotationBase<Derived, 3>& rot)
+ static EulerAngles FromRotation(const RotationBase<Derived, 3>& rot)
{
return FromRotation<PositiveRangeAlpha, PositiveRangeBeta, PositiveRangeGamma>(rot.toRotationMatrix());
}
@@ -305,10 +341,17 @@ namespace Eigen
AngleAxisType(beta(), BetaAxisVector()) *
AngleAxisType(gamma(), GammaAxisVector());
}
+
+ friend std::ostream& operator<<(std::ostream& s, const EulerAngles<Scalar, System>& eulerAngles)
+ {
+ s << eulerAngles.angles().transpose();
+ return s;
+ }
};
#define EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(AXES, SCALAR_TYPE, SCALAR_POSTFIX) \
- typedef EulerAngles<SCALAR_TYPE, EulerSystem##AXES> EulerSystem##AXES##SCALAR_POSTFIX;
+ /** \ingroup EulerAngles_Module */ \
+ typedef EulerAngles<SCALAR_TYPE, EulerSystem##AXES> EulerAngles##AXES##SCALAR_POSTFIX;
#define EIGEN_EULER_ANGLES_TYPEDEFS(SCALAR_TYPE, SCALAR_POSTFIX) \
EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(XYZ, SCALAR_TYPE, SCALAR_POSTFIX) \
diff --git a/unsupported/Eigen/src/EulerAngles/EulerSystem.h b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
index dbca3e174..82243e643 100644
--- a/unsupported/Eigen/src/EulerAngles/EulerSystem.h
+++ b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
@@ -40,17 +40,17 @@ namespace Eigen
#define EIGEN_EULER_ANGLES_CLASS_STATIC_ASSERT(COND,MSG) typedef char static_assertion_##MSG[(COND)?1:-1]
- /** \brief Representation of a fixed signed rotation axis for EulerAngles.
+ /** \brief Representation of a fixed signed rotation axis for EulerSystem.
+ *
+ * \ingroup EulerAngles_Module
*
* Values here represent:
* - The axis of the rotation: X, Y or Z.
- * - The sign (i.e. direction of the rotation along the axis): possitive(+) or negative(-)
+ * - The sign (i.e. direction of the rotation along the axis): positive(+) or negative(-)
*
* Therefore, this could express all the axes {+X,+Y,+Z,-X,-Y,-Z}
*
* For positive axis, use +EULER_{axis}, and for negative axis use -EULER_{axis}.
- *
- * !TODO! Add examples
*/
enum EulerAxis
{
@@ -61,6 +61,8 @@ namespace Eigen
/** \class EulerSystem
*
+ * \ingroup EulerAngles_Module
+ *
* \brief Represents a fixed Euler rotation system.
*
* This meta-class goal is to represent the Euler system in compilation time, for EulerAngles.
@@ -69,8 +71,8 @@ namespace Eigen
* - Build an Euler system, and then pass it as a template parameter to EulerAngles.
* - Query some compile time data about an Euler system. (e.g. Whether it's tait bryan)
*
- * Euler rotation is a set of three rotation on fixed axes. (see EulerAngles)
- * This meta-class store constantly those signed axes. (see EulerAxis)
+ * Euler rotation is a set of three rotation on fixed axes. (see \ref EulerAngles)
+ * This meta-class store constantly those signed axes. (see \ref EulerAxis)
*
* ### Types of Euler systems ###
*
@@ -78,35 +80,31 @@ namespace Eigen
* signed axes{+X,+Y,+Z,-X,-Y,-Z} are supported:
* - all axes X, Y, Z in each valid order (see below what order is valid)
* - rotation over the axis is supported both over the positive and negative directions.
- * - both tait bryan and classic Euler angles (i.e. the opposite).
+ * - both tait bryan and proper/classic Euler angles (i.e. the opposite).
*
* Since EulerSystem support both positive and negative directions,
* you may call this rotation distinction in other names:
- * - right handed or left handed
- * - counterclockwise or clockwise
+ * - _right handed_ or _left handed_
+ * - _counterclockwise_ or _clockwise_
*
* Notice all axed combination are valid, and would trigger a static assertion.
* Same unsigned axes can't be neighbors, e.g. {X,X,Y} is invalid.
* This yield two and only two classes:
- * - tait bryan - all unsigned axes are distinct, e.g. {X,Y,Z}
- * - proper/classic Euler angles - The first and the third unsigned axes is equal,
+ * - _tait bryan_ - all unsigned axes are distinct, e.g. {X,Y,Z}
+ * - _proper/classic Euler angles_ - The first and the third unsigned axes is equal,
* and the second is different, e.g. {X,Y,X}
*
- * !TODO! Add some example code.
- *
* ### Intrinsic vs extrinsic Euler systems ###
*
* Only intrinsic Euler systems are supported for simplicity.
* If you want to use extrinsic Euler systems,
* just use the equal intrinsic opposite order for axes and angles.
- * I.E axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
- * !TODO! Make it more clear and add some example code.
+ * I.e axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
*
* ### Convenient user typedefs ###
*
* Convenient typedefs for EulerSystem exist (only for positive axes Euler systems),
- * in a form of EulerSystem{A}{B}{C}, e.g. EulerSystemXYZd.
- * !TODO! Make it more clear
+ * in a form of EulerSystem{A}{B}{C}, e.g. \ref EulerSystemXYZ.
*
* ### Additional reading ###
*
@@ -248,10 +246,10 @@ namespace Eigen
}
template<
- typename Scalar,
bool PositiveRangeAlpha,
bool PositiveRangeBeta,
- bool PositiveRangeGamma>
+ bool PositiveRangeGamma,
+ typename Scalar>
static void CalcEulerAngles(
EulerAngles<Scalar, EulerSystem>& res,
const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
@@ -296,6 +294,7 @@ namespace Eigen
};
#define EIGEN_EULER_SYSTEM_TYPEDEF(A, B, C) \
+ /** \ingroup EulerAngles_Module */ \
typedef EulerSystem<EULER_##A, EULER_##B, EULER_##C> EulerSystem##A##B##C;
EIGEN_EULER_SYSTEM_TYPEDEF(X,Y,Z)
diff --git a/unsupported/doc/examples/EulerAngles.cpp b/unsupported/doc/examples/EulerAngles.cpp
new file mode 100644
index 000000000..1ef6aee18
--- /dev/null
+++ b/unsupported/doc/examples/EulerAngles.cpp
@@ -0,0 +1,46 @@
+#include <unsupported/Eigen/EulerAngles>
+#include <iostream>
+
+using namespace Eigen;
+
+int main()
+{
+ // A common Euler system by many armies around the world,
+ // where the first one is the azimuth(the angle from the north -
+ // the same angle that is show in compass)
+ // and the second one is elevation(the angle from the horizon)
+ // and the third one is roll(the angle between the horizontal body
+ // direction and the plane ground surface)
+ // Keep remembering we're using radian angles here!
+ typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem;
+ typedef EulerAngles<double, MyArmySystem> MyArmyAngles;
+
+ MyArmyAngles vehicleAngles(
+ 3.14/*PI*/ / 2, /* heading to east, notice that this angle is counter-clockwise */
+ -0.3, /* going down from a mountain */
+ 0.1); /* slightly rolled to the right */
+
+ // Some Euler angles representation that our plane use.
+ EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794);
+
+ MyArmyAngles planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeAngles);
+
+ std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl;
+ std::cout << "plane angles(ZYZ): " << planeAngles << std::endl;
+ std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl;
+
+ // Now lets rotate the plane a little bit
+ std::cout << "==========================================================\n";
+ std::cout << "rotating plane now!\n";
+ std::cout << "==========================================================\n";
+
+ Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles;
+
+ planeAngles = planeRotated;
+ planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeRotated);
+
+ std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl;
+ std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl;
+
+ return 0;
+}