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-rw-r--r--doc/C08_TutorialGeometry.dox16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/C08_TutorialGeometry.dox b/doc/C08_TutorialGeometry.dox
index b2890dbc6..983152ca5 100644
--- a/doc/C08_TutorialGeometry.dox
+++ b/doc/C08_TutorialGeometry.dox
@@ -48,7 +48,7 @@ Rotation2D<float> rot2(angle_in_radian);\endcode</td></tr>
AngleAxis<float> aa(angle_in_radian, Vector3f(ax,ay,az));\endcode</td></tr>
<tr><td>
3D rotation as a \ref Quaternion "quaternion"</td><td>\code
-Quaternion<float> q = AngleAxis<float>(angle_in_radian, axis);\endcode</td></tr>
+Quaternion<float> q; q = AngleAxis<float>(angle_in_radian, axis);\endcode</td></tr>
<tr class="alt"><td>
N-D Scaling</td><td>\code
Scaling<float,2>(sx, sy)
@@ -88,13 +88,13 @@ Any of the above transformation types can be converted to any other types of the
or to a more generic type. Here are some additional examples:
<table class="manual">
<tr><td>\code
-Rotation2Df r = Matrix2f(..); // assumes a pure rotation matrix
-AngleAxisf aa = Quaternionf(..);
-AngleAxisf aa = Matrix3f(..); // assumes a pure rotation matrix
-Matrix2f m = Rotation2Df(..);
-Matrix3f m = Quaternionf(..); Matrix3f m = Scaling3f(..);
-Affine3f m = AngleAxis3f(..); Affine3f m = Scaling3f(..);
-Affine3f m = Translation3f(..); Affine3f m = Matrix3f(..);
+Rotation2Df r; r = Matrix2f(..); // assumes a pure rotation matrix
+AngleAxisf aa; aa = Quaternionf(..);
+AngleAxisf aa; aa = Matrix3f(..); // assumes a pure rotation matrix
+Matrix2f m; m = Rotation2Df(..);
+Matrix3f m; m = Quaternionf(..); Matrix3f m; m = Scaling3f(..);
+Affine3f m; m = AngleAxis3f(..); Affine3f m; m = Scaling3f(..);
+Affine3f m; m = Translation3f(..); Affine3f m; m = Matrix3f(..);
\endcode</td></tr>
</table>