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-rw-r--r--Eigen/src/Core/arch/AltiVec/PacketMath.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/Eigen/src/Core/arch/AltiVec/PacketMath.h b/Eigen/src/Core/arch/AltiVec/PacketMath.h
index 9b2c29d79..e19300829 100644
--- a/Eigen/src/Core/arch/AltiVec/PacketMath.h
+++ b/Eigen/src/Core/arch/AltiVec/PacketMath.h
@@ -29,10 +29,10 @@
#define EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD 4
#endif
-typedef vector float v4f;
-typedef vector int v4i;
-typedef vector unsigned int v4ui;
-typedef vector __bool int v4bi;
+typedef __vector float v4f;
+typedef __vector int v4i;
+typedef __vector unsigned int v4ui;
+typedef __vector __bool int v4bi;
// We don't want to write the same code all the time, but we need to reuse the constants
// and it doesn't really work to declare them global, so we define macros instead
@@ -87,7 +87,7 @@ std::ostream & operator <<(std::ostream & s, const v4ui & v)
std::ostream & operator <<(std::ostream & s, const v4bi & v)
{
union {
- vector __bool int v;
+ __vector __bool int v;
unsigned int n[4];
} vt;
vt.v = v;
@@ -120,8 +120,8 @@ template<> inline v4i ei_pmul(const v4i& a, const v4i& b)
// Do the multiplication for the asbolute values.
bswap = (v4i) vec_rl((v4ui) b1, (v4ui) v16i_ );
- low_prod = vec_mulo((vector short)a1, (vector short)b1);
- high_prod = vec_msum((vector short)a1, (vector short)bswap, v0i);
+ low_prod = vec_mulo((__vector short)a1, (__vector short)b1);
+ high_prod = vec_msum((__vector short)a1, (__vector short)bswap, v0i);
high_prod = (v4i) vec_sl((v4ui) high_prod, (v4ui) v16i_);
prod = vec_add( low_prod, high_prod );
@@ -169,8 +169,8 @@ template<> inline v4i ei_pload(const int* from) { return vec_ld(0, from); }
template<> inline v4f ei_ploadu(const float* from)
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
- vector unsigned char MSQ, LSQ;
- vector unsigned char mask;
+ __vector unsigned char MSQ, LSQ;
+ __vector unsigned char mask;
MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
mask = vec_lvsl(0, from); // create the permute mask
@@ -180,8 +180,8 @@ template<> inline v4f ei_ploadu(const float* from)
template<> inline v4i ei_ploadu(const int* from)
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
- vector unsigned char MSQ, LSQ;
- vector unsigned char mask;
+ __vector unsigned char MSQ, LSQ;
+ __vector unsigned char mask;
MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
mask = vec_lvsl(0, from); // create the permute mask
@@ -214,16 +214,16 @@ template<> inline void ei_pstoreu(float* to, const v4f& from)
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
// Warning: not thread safe!
- vector unsigned char MSQ, LSQ, edges;
- vector unsigned char edgeAlign, align;
+ __vector unsigned char MSQ, LSQ, edges;
+ __vector unsigned char edgeAlign, align;
MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
edgeAlign = vec_lvsl(0, to); // permute map to extract edges
edges=vec_perm(LSQ,MSQ,edgeAlign); // extract the edges
align = vec_lvsr( 0, to ); // permute map to misalign data
- MSQ = vec_perm(edges,(vector unsigned char)from,align); // misalign the data (MSQ)
- LSQ = vec_perm((vector unsigned char)from,edges,align); // misalign the data (LSQ)
+ MSQ = vec_perm(edges,(__vector unsigned char)from,align); // misalign the data (MSQ)
+ LSQ = vec_perm((__vector unsigned char)from,edges,align); // misalign the data (LSQ)
vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
}
@@ -232,16 +232,16 @@ template<> inline void ei_pstoreu(int* to , const v4i& from )
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
// Warning: not thread safe!
- vector unsigned char MSQ, LSQ, edges;
- vector unsigned char edgeAlign, align;
+ __vector unsigned char MSQ, LSQ, edges;
+ __vector unsigned char edgeAlign, align;
MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
edgeAlign = vec_lvsl(0, to); // permute map to extract edges
edges=vec_perm(LSQ,MSQ,edgeAlign); // extract the edges
align = vec_lvsr( 0, to ); // permute map to misalign data
- MSQ = vec_perm(edges,(vector unsigned char)from,align); // misalign the data (MSQ)
- LSQ = vec_perm((vector unsigned char)from,edges,align); // misalign the data (LSQ)
+ MSQ = vec_perm(edges,(__vector unsigned char)from,align); // misalign the data (MSQ)
+ LSQ = vec_perm((__vector unsigned char)from,edges,align); // misalign the data (LSQ)
vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
}