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authorGravatar Benoit Steiner <benoit.steiner.goog@gmail.com>2015-01-14 10:19:33 -0800
committerGravatar Benoit Steiner <benoit.steiner.goog@gmail.com>2015-01-14 10:19:33 -0800
commit8f4b8d204bd5f9bf3693b162b799397fa899220e (patch)
treeaab4a0d08ca303746e5983428cc956f36d850d20 /unsupported/test/cxx11_tensor_random.cpp
parent3bd2b41b2e074f9feb31bad7c3bf9769368b5d1a (diff)
Improved the performance of tensor reductions
Added the ability to generate random numbers following a normal distribution Created a test to validate the ability to generate random numbers.
Diffstat (limited to 'unsupported/test/cxx11_tensor_random.cpp')
-rw-r--r--unsupported/test/cxx11_tensor_random.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/unsupported/test/cxx11_tensor_random.cpp b/unsupported/test/cxx11_tensor_random.cpp
new file mode 100644
index 000000000..8276ae822
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+++ b/unsupported/test/cxx11_tensor_random.cpp
@@ -0,0 +1,78 @@
+// This file is part of Eigen, a lightweight C++ template library
+// for linear algebra.
+//
+// Copyright (C) 2014 Benoit Steiner <benoit.steiner.goog@gmail.com>
+//
+// This Source Code Form is subject to the terms of the Mozilla
+// Public License v. 2.0. If a copy of the MPL was not distributed
+// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+#include "main.h"
+
+#include <Eigen/CXX11/Tensor>
+
+static void test_default()
+{
+ Tensor<float, 1> vec(6);
+ vec.setRandom();
+
+ // Fixme: we should check that the generated numbers follow a uniform
+ // distribution instead.
+ for (int i = 1; i < 6; ++i) {
+ VERIFY_IS_NOT_EQUAL(vec(i), vec(i-1));
+ }
+}
+
+static void test_normal()
+{
+ Tensor<float, 1> vec(6);
+ vec.setRandom<Eigen::internal::NormalRandomGenerator<float>>();
+
+ // Fixme: we should check that the generated numbers follow a gaussian
+ // distribution instead.
+ for (int i = 1; i < 6; ++i) {
+ VERIFY_IS_NOT_EQUAL(vec(i), vec(i-1));
+ }
+}
+
+
+struct MyGenerator {
+ MyGenerator() { }
+ MyGenerator(const MyGenerator&) { }
+
+ // Return a random value to be used. "element_location" is the
+ // location of the entry to set in the tensor, it can typically
+ // be ignored.
+ int operator()(Eigen::DenseIndex element_location, Eigen::DenseIndex /*unused*/ = 0) const {
+ return 3 * element_location;
+ }
+
+ // Same as above but generates several numbers at a time.
+ typename internal::packet_traits<int>::type packetOp(
+ Eigen::DenseIndex packet_location, Eigen::DenseIndex /*unused*/ = 0) const {
+ const int packetSize = internal::packet_traits<int>::size;
+ EIGEN_ALIGN_DEFAULT int values[packetSize];
+ for (int i = 0; i < packetSize; ++i) {
+ values[i] = 3 * (packet_location + i);
+ }
+ return internal::pload<typename internal::packet_traits<int>::type>(values);
+ }
+};
+
+
+static void test_custom()
+{
+ Tensor<int, 1> vec(6);
+ vec.setRandom<MyGenerator>();
+
+ for (int i = 0; i < 6; ++i) {
+ VERIFY_IS_EQUAL(vec(i), 3*i);
+ }
+}
+
+void test_cxx11_tensor_random()
+{
+ CALL_SUBTEST(test_default());
+ CALL_SUBTEST(test_normal());
+ CALL_SUBTEST(test_custom());
+}