aboutsummaryrefslogtreecommitdiffhomepage
path: root/unsupported/doc
diff options
context:
space:
mode:
authorGravatar Gael Guennebaud <g.gael@free.fr>2016-08-30 10:01:53 +0200
committerGravatar Gael Guennebaud <g.gael@free.fr>2016-08-30 10:01:53 +0200
commit1f84f0d33ad01df50a1f73e62d3d436552c00f99 (patch)
tree2089a1bae9604e182a72c048fe121a9987bb6bfc /unsupported/doc
parent68e803a26ea37b8895f0bd45f7bfaa47c375d890 (diff)
parent8e198d68352933b0e436ad9dee8799dc13892b73 (diff)
merge EulerAngles module
Diffstat (limited to 'unsupported/doc')
-rw-r--r--unsupported/doc/examples/EulerAngles.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/unsupported/doc/examples/EulerAngles.cpp b/unsupported/doc/examples/EulerAngles.cpp
new file mode 100644
index 000000000..1ef6aee18
--- /dev/null
+++ b/unsupported/doc/examples/EulerAngles.cpp
@@ -0,0 +1,46 @@
+#include <unsupported/Eigen/EulerAngles>
+#include <iostream>
+
+using namespace Eigen;
+
+int main()
+{
+ // A common Euler system by many armies around the world,
+ // where the first one is the azimuth(the angle from the north -
+ // the same angle that is show in compass)
+ // and the second one is elevation(the angle from the horizon)
+ // and the third one is roll(the angle between the horizontal body
+ // direction and the plane ground surface)
+ // Keep remembering we're using radian angles here!
+ typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem;
+ typedef EulerAngles<double, MyArmySystem> MyArmyAngles;
+
+ MyArmyAngles vehicleAngles(
+ 3.14/*PI*/ / 2, /* heading to east, notice that this angle is counter-clockwise */
+ -0.3, /* going down from a mountain */
+ 0.1); /* slightly rolled to the right */
+
+ // Some Euler angles representation that our plane use.
+ EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794);
+
+ MyArmyAngles planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeAngles);
+
+ std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl;
+ std::cout << "plane angles(ZYZ): " << planeAngles << std::endl;
+ std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl;
+
+ // Now lets rotate the plane a little bit
+ std::cout << "==========================================================\n";
+ std::cout << "rotating plane now!\n";
+ std::cout << "==========================================================\n";
+
+ Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles;
+
+ planeAngles = planeRotated;
+ planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeRotated);
+
+ std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl;
+ std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl;
+
+ return 0;
+}