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authorGravatar Tal Hadad <tal_hd@hotmail.com>2015-12-20 16:24:53 +0200
committerGravatar Tal Hadad <tal_hd@hotmail.com>2015-12-20 16:24:53 +0200
commitbfed274df36a9244c067b3658c057cac4e13c886 (patch)
treef7ba42e62a7185f2d807f92a2820f14551ea1cdb /unsupported/Eigen/src/EulerAngles
parentb091b7e6ea0d78718fb41a56251021e06bbb15be (diff)
Use RotationBase, test quaternions and support ranges.
Diffstat (limited to 'unsupported/Eigen/src/EulerAngles')
-rw-r--r--unsupported/Eigen/src/EulerAngles/EulerAngles.h137
-rw-r--r--unsupported/Eigen/src/EulerAngles/EulerSystem.h61
2 files changed, 158 insertions, 40 deletions
diff --git a/unsupported/Eigen/src/EulerAngles/EulerAngles.h b/unsupported/Eigen/src/EulerAngles/EulerAngles.h
index ccde28eb6..3362d9c3e 100644
--- a/unsupported/Eigen/src/EulerAngles/EulerAngles.h
+++ b/unsupported/Eigen/src/EulerAngles/EulerAngles.h
@@ -57,10 +57,32 @@ namespace Eigen
EulerAngles() {}
inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
- inline EulerAngles(const QuaternionType& q) { *this = q; }
- inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
+
template<typename Derived>
inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; }
+
+ template<typename Derived>
+ inline EulerAngles(
+ const MatrixBase<Derived>& m,
+ bool positiveRangeHeading,
+ bool positiveRangePitch,
+ bool positiveRangeRoll) {
+
+ fromRotation(m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
+ }
+
+ template<typename Derived>
+ inline EulerAngles(const RotationBase<Derived, 3>& rot) { *this = rot; }
+
+ template<typename Derived>
+ inline EulerAngles(
+ const RotationBase<Derived, 3>& rot,
+ bool positiveRangeHeading,
+ bool positiveRangePitch,
+ bool positiveRangeRoll) {
+
+ fromRotation(rot, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
+ }
// TODO: Support assignment from euler to euler
@@ -104,65 +126,108 @@ namespace Eigen
/** Constructs and \returns an equivalent 3x3 rotation matrix.
*/
template<typename Derived>
- // TODO: Add booleans which let the user control desired output angles range( (-PI, PI) or [0, 2*PI) )
- EulerAngles& fromRotationMatrix(const MatrixBase<Derived>& m)
+ EulerAngles& fromRotation(const MatrixBase<Derived>& m)
{
System::eulerAngles(*this, m);
return *this;
}
- /** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinent of +1).
- */
+ template<
+ bool PositiveRangeHeading,
+ bool PositiveRangePitch,
+ bool PositiveRangeRoll,
+ typename Derived>
+ EulerAngles& fromRotation(const MatrixBase<Derived>& m)
+ {
+ System::eulerAngles<PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll>(*this, m);
+ return *this;
+ }
+
template<typename Derived>
- EulerAngles& operator=(const MatrixBase<Derived>& mat){
- return fromRotationMatrix(mat);
+ EulerAngles& fromRotation(
+ const MatrixBase<Derived>& m,
+ bool positiveRangeHeading,
+ bool positiveRangePitch,
+ bool positiveRangeRoll)
+ {
+ System::eulerAngles(*this, m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
+ return *this;
}
-
- // TODO: Assign and construct from another EulerAngle (with different system)
- /** Set \c *this from a quaternion.
- * The axis is normalized.
- */
- EulerAngles& operator=(const QuaternionType& q){
- // TODO: Implement it in a better way
+ template<typename Derived>
+ EulerAngles& fromRotation(const RotationBase<Derived, 3>& rot)
+ {
+ return fromRotation(rot.toRotationMatrix());
+ }
+
+ template<
+ bool PositiveRangeHeading,
+ bool PositiveRangePitch,
+ bool PositiveRangeRoll,
+ typename Derived>
+ EulerAngles& fromRotation(const RotationBase<Derived, 3>& rot)
+ {
+ return fromRotation<PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll>(rot.toRotationMatrix());
+ }
+
+ template<typename Derived>
+ EulerAngles& fromRotation(
+ const RotationBase<Derived, 3>& rot,
+ bool positiveRangeHeading,
+ bool positiveRangePitch,
+ bool positiveRangeRoll)
+ {
+ return fromRotation(rot.toRotationMatrix(), positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
+ }
+
+ /*EulerAngles& fromQuaternion(const QuaternionType& q)
+ {
+ // TODO: Implement it in a faster way for quaternions
// According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
// we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
// Currently we compute all matrix cells from quaternion.
- fromRotationMatrix(q.toRotationMatrix());
-
// Special case only for ZYX
- /*Scalar y2 = q.y() * q.y();
- m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
- m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
- m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
+ //Scalar y2 = q.y() * q.y();
+ //m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
+ //m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
+ //m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
+ }*/
+
+ /** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinent of +1).
*/
-
- return *this;
+ template<typename Derived>
+ EulerAngles& operator=(const MatrixBase<Derived>& mat) {
+ return fromRotation(mat);
}
+
+ // TODO: Assign and construct from another EulerAngle (with different system)
- // TODO: Support isApprox function
+ /** Set \c *this from a rotation.
+ */
+ template<typename Derived>
+ EulerAngles& operator=(const RotationBase<Derived, 3>& rot) {
+ return fromRotation(rot.toRotationMatrix());
+ }
- /** Set \c *this from AngleAxis \a ea.
- */
- EulerAngles& operator=(const AngleAxisType& ea)
+ // TODO: Support isApprox function
+
+ Matrix3 toRotationMatrix() const
{
- // TODO: Implement it in a better way
- return *this = ea.toRotationMatrix();
+ return static_cast<QuaternionType>(*this).toRotationMatrix();
}
- // TODO: Fix this function, and make it generic
- Matrix3 toRotationMatrix(void) const
+ QuaternionType toQuaternion() const
{
- return static_cast<QuaternionType>(*this).toRotationMatrix();
+ return
+ AngleAxisType(h(), HeadingAxisVector()) *
+ AngleAxisType(p(), PitchAxisVector()) *
+ AngleAxisType(r(), RollAxisVector());
}
operator QuaternionType() const
{
- return
- AngleAxisType((System::IsHeadingOpposite ? -1 : 1) * h(), Vector3::Unit(System::HeadingAxisAbs - 1)) *
- AngleAxisType((System::IsPitchOpposite ? -1 : 1) * p(), Vector3::Unit(System::PitchAxisAbs - 1)) *
- AngleAxisType((System::IsRollOpposite ? -1 : 1) * r(), Vector3::Unit(System::RollAxisAbs - 1));
+ return toQuaternion();
}
};
diff --git a/unsupported/Eigen/src/EulerAngles/EulerSystem.h b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
index ba33d5400..9699dd10d 100644
--- a/unsupported/Eigen/src/EulerAngles/EulerSystem.h
+++ b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
@@ -19,7 +19,7 @@ namespace Eigen
namespace internal
{
// TODO: Check if already exists on the rest API
- template <int Num, bool IsPossitive = (Num > 0)>
+ template <int Num, bool IsPositive = (Num > 0)>
struct Abs
{
enum { value = Num };
@@ -73,6 +73,26 @@ namespace Eigen
template <bool Cond1, bool Cond2>
struct NegateIfXor : NegateIf<Cond1 != Cond2> {};
+
+ template <typename Type, Type value, bool Cond>
+ struct AddConstIf
+ {
+ template <typename T>
+ static void run(T& t)
+ {
+ t += T(value);
+ }
+ };
+
+ template <typename Type, Type value>
+ struct AddConstIf<Type, value, false>
+ {
+ template <typename T>
+ static void run(T&)
+ {
+ // no op
+ }
+ };
template <int Axis>
struct IsValidAxis
@@ -196,17 +216,50 @@ namespace Eigen
public:
template<typename Scalar>
- static void eulerAngles(EulerAngles<Scalar, EulerSystem>& res, const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
+ static void eulerAngles(
+ EulerAngles<Scalar, EulerSystem>& res,
+ const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
+ {
+ eulerAngles(res, mat, false, false, false);
+ }
+
+ template<
+ typename Scalar,
+ bool PositiveRangeHeading,
+ bool PositiveRangePitch,
+ bool PositiveRangeRoll>
+ static void eulerAngles(
+ EulerAngles<Scalar, EulerSystem>& res,
+ const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
+ {
+ eulerAngles(res, mat, PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll);
+ }
+
+ template<typename Scalar>
+ static void eulerAngles(
+ EulerAngles<Scalar, EulerSystem>& res,
+ const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat,
+ bool positiveRangeHeading,
+ bool positiveRangePitch,
+ bool positiveRangeRoll)
{
eulerAngles_imp(
res.coeffs(), mat,
typename internal::conditional<IsTaitBryan, internal::true_type, internal::false_type>::type());
internal::NegateIfXor<IsHeadingOpposite, IsEven>::run(res.h());
-
internal::NegateIfXor<IsPitchOpposite, IsEven>::run(res.p());
-
internal::NegateIfXor<IsRollOpposite, IsEven>::run(res.r());
+
+ // Saturate results to the requested range
+ if (positiveRangeHeading && (res.h() < 0))
+ res.h() += Scalar(2 * EIGEN_PI);
+
+ if (positiveRangePitch && (res.p() < 0))
+ res.p() += Scalar(2 * EIGEN_PI);
+
+ if (positiveRangeRoll && (res.r() < 0))
+ res.r() += Scalar(2 * EIGEN_PI);
}
};