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authorGravatar Tal Hadad <tal_hd@hotmail.com>2016-06-12 23:40:17 +0300
committerGravatar Tal Hadad <tal_hd@hotmail.com>2016-06-12 23:40:17 +0300
commit06206482d9964835b201c682884360dd0d1e73a5 (patch)
treeef872fc19c76307183f2cf1f8b1865b35fbca08d /unsupported/Eigen/src/EulerAngles/EulerSystem.h
parente30133e439c98fa5ec981339fc3d6bc6be7f2e1b (diff)
More docs, and minor code fixes
Diffstat (limited to 'unsupported/Eigen/src/EulerAngles/EulerSystem.h')
-rw-r--r--unsupported/Eigen/src/EulerAngles/EulerSystem.h95
1 files changed, 88 insertions, 7 deletions
diff --git a/unsupported/Eigen/src/EulerAngles/EulerSystem.h b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
index a5ef56a5e..ac73b48a0 100644
--- a/unsupported/Eigen/src/EulerAngles/EulerSystem.h
+++ b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
@@ -38,27 +38,107 @@ namespace Eigen
};
}
+ /** \brief Representation of a fixed signed rotation axis for EulerAngles.
+ *
+ * Values here represent:
+ * - The axis of the rotation: X, Y or Z.
+ * - The sign (i.e. direction of the rotation along the axis): possitive(+) or negative(-)
+ *
+ * Therefore, this could express all the axes {+X,+Y,+Z,-X,-Y,-Z}
+ *
+ * For positive axis, use +EULER_{axis}, and for negative axis use -EULER_{axis}.
+ *
+ * !TODO! Add examples
+ */
enum EulerAxis
{
- EULER_X = 1,
- EULER_Y = 2,
- EULER_Z = 3
+ EULER_X = 1, /*!< the X axis */
+ EULER_Y = 2, /*!< the Y axis */
+ EULER_Z = 3 /*!< the Z axis */
};
-
+
+ /** \class EulerSystem
+ *
+ * \brief Represents a fixed Euler rotation system.
+ *
+ * This meta-class goal is to represent the Euler system in compilation time, for EulerAngles.
+ *
+ * You can use this class to get two things:
+ * - Build an Euler system, and then pass it as a template parameter to EulerAngles.
+ * - Query some compile time data about an Euler system. (e.g. Whether it's tait bryan)
+ *
+ * Euler rotation is a set of three rotation on fixed axes. (see EulerAngles)
+ * This meta-class store constantly those signed axes. (see EulerAxis)
+ *
+ * ### Types of Euler systems ###
+ *
+ * All and only valid 3 dimension Euler rotation over standard
+ * signed axes{+X,+Y,+Z,-X,-Y,-Z} are supported:
+ * - all axes X, Y, Z in each valid order (see below what order is valid)
+ * - rotation over the axis is supported both over the positive and negative directions.
+ * - both tait bryan and classic Euler angles (i.e. the opposite).
+ *
+ * Since EulerSystem support both positive and negative directions,
+ * you may call this rotation distinction in other names:
+ * - right handed or left handed
+ * - counterclockwise or clockwise
+ *
+ * Notice all axed combination are valid, and would trigger an assertion !TODO!.
+ * Same unsigned axes can't be neighbors, e.g. {X,X,Y} is invalid.
+ * This yield two and only two classes:
+ * - tait bryan - all unsigned axes are distinct, e.g. {X,Y,Z}
+ * - proper/classic Euler angles - The first and the third unsigned axes is equal,
+ * and the second is different, e.g. {X,Y,X}
+ *
+ * !TODO! Add some example code.
+ *
+ * ### Intrinsic vs extrinsic Euler systems ###
+ *
+ * Only intrinsic Euler systems are supported for simplicity.
+ * If you want to use extrinsic Euler systems,
+ * just use the equal intrinsic opposite order for axes and angles.
+ * I.E axes (A,B,C) becomes (C,B,A), and angles (a,b,c) becomes (c,b,a).
+ * !TODO! Make it more clear and add some example code.
+ *
+ * ### Convenient user typedefs ###
+ *
+ * Convenient typedefs for EulerSystem exist (only for positive axes Euler systems),
+ * in a form of EulerSystem{A}{B}{C}, e.g. EulerSystemXYZd.
+ * !TODO! Make it more clear
+ *
+ * ### Additional reading ###
+ *
+ * More information about Euler angles: https://en.wikipedia.org/wiki/Euler_angles
+ *
+ * \tparam _AlphaAxis the first fixed EulerAxis
+ *
+ * \tparam _AlphaAxis the second fixed EulerAxis
+ *
+ * \tparam _AlphaAxis the third fixed EulerAxis
+ */
template <int _AlphaAxis, int _BetaAxis, int _GammaAxis>
class EulerSystem
{
public:
// It's defined this way and not as enum, because I think
// that enum is not guerantee to support negative numbers
+
+ /** The first rotation axis */
static const int AlphaAxis = _AlphaAxis;
+
+ /** The second rotation axis */
static const int BetaAxis = _BetaAxis;
+
+ /** The third rotation axis */
static const int GammaAxis = _GammaAxis;
enum
{
+ /** The first rotation axis unsigned */
AlphaAxisAbs = internal::Abs<AlphaAxis>::value,
+ /** The second rotation axis unsigned */
BetaAxisAbs = internal::Abs<BetaAxis>::value,
+ /** The third rotation axis unsigned */
GammaAxisAbs = internal::Abs<GammaAxis>::value,
IsAlphaOpposite = (AlphaAxis < 0) ? 1 : 0,
@@ -81,7 +161,7 @@ namespace Eigen
enum
{
- // I, J, K are the pivot indexes permutation for the rotation matrix, that match this euler system.
+ // I, J, K are the pivot indexes permutation for the rotation matrix, that match this Euler system.
// They are used in this class converters.
// They are always different from each other, and their possible values are: 0, 1, or 2.
I = AlphaAxisAbs - 1,
@@ -150,8 +230,6 @@ namespace Eigen
Scalar c1 = cos(res[0]);
res[2] = atan2(c1*mat(J,K)-s1*mat(K,K), c1*mat(J,J) - s1 * mat(K,J));
}
-
- public:
template<typename Scalar>
static void CalcEulerAngles(
@@ -204,6 +282,9 @@ namespace Eigen
if (PositiveRangeGamma && (res.gamma() < 0))
res.gamma() += Scalar(2 * EIGEN_PI);
}
+
+ template <typename _Scalar, class _System>
+ friend class Eigen::EulerAngles;
};
#define EIGEN_EULER_SYSTEM_TYPEDEF(A, B, C) \