diff options
author | Benoit Jacob <jacob.benoit.1@gmail.com> | 2010-10-25 10:15:22 -0400 |
---|---|---|
committer | Benoit Jacob <jacob.benoit.1@gmail.com> | 2010-10-25 10:15:22 -0400 |
commit | 4716040703be1ee906439385d20475dcddad5ce3 (patch) | |
tree | 8efd3cf3007d8360e66f38e2d280127cbb70daa6 /test/geo_transformations.cpp | |
parent | ca85a1f6c5fc33ac382aa2d7ba2da63d55d3223e (diff) |
bug #86 : use internal:: namespace instead of ei_ prefix
Diffstat (limited to 'test/geo_transformations.cpp')
-rw-r--r-- | test/geo_transformations.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/test/geo_transformations.cpp b/test/geo_transformations.cpp index b9ea6bb91..bc850e8dc 100644 --- a/test/geo_transformations.cpp +++ b/test/geo_transformations.cpp @@ -51,7 +51,7 @@ template<typename Scalar, int Mode> void non_projective_only(void) typedef Translation<Scalar,3> Translation3; Scalar largeEps = test_precision<Scalar>(); - if (ei_is_same_type<Scalar,float>::ret) + if (internal::is_same_type<Scalar,float>::ret) largeEps = 1e-2f; Vector3 v0 = Vector3::Random(), @@ -59,7 +59,7 @@ template<typename Scalar, int Mode> void non_projective_only(void) Transform3 t0, t1, t2; - Scalar a = ei_random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); + Scalar a = internal::random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); Quaternionx q1, q2; @@ -126,7 +126,7 @@ template<typename Scalar, int Mode> void transformations(void) typedef Translation<Scalar,3> Translation3; Scalar largeEps = test_precision<Scalar>(); - if (ei_is_same_type<Scalar,float>::ret) + if (internal::is_same_type<Scalar,float>::ret) largeEps = 1e-2f; Vector3 v0 = Vector3::Random(), @@ -135,12 +135,12 @@ template<typename Scalar, int Mode> void transformations(void) Vector2 u0 = Vector2::Random(); Matrix3 matrot1, m; - Scalar a = ei_random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); - Scalar s0 = ei_random<Scalar>(); + Scalar a = internal::random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); + Scalar s0 = internal::random<Scalar>(); VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0); VERIFY_IS_APPROX(-v0, AngleAxisx(Scalar(M_PI), v0.unitOrthogonal()) * v0); - VERIFY_IS_APPROX(ei_cos(a)*v0.squaredNorm(), v0.dot(AngleAxisx(a, v0.unitOrthogonal()) * v0)); + VERIFY_IS_APPROX(internal::cos(a)*v0.squaredNorm(), v0.dot(AngleAxisx(a, v0.unitOrthogonal()) * v0)); m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized())); VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m); @@ -180,8 +180,8 @@ template<typename Scalar, int Mode> void transformations(void) // Transform // TODO complete the tests ! a = 0; - while (ei_abs(a)<Scalar(0.1)) - a = ei_random<Scalar>(-Scalar(0.4)*Scalar(M_PI), Scalar(0.4)*Scalar(M_PI)); + while (internal::abs(a)<Scalar(0.1)) + a = internal::random<Scalar>(-Scalar(0.4)*Scalar(M_PI), Scalar(0.4)*Scalar(M_PI)); q1 = AngleAxisx(a, v0.normalized()); Transform3 t0, t1, t2; @@ -227,7 +227,7 @@ template<typename Scalar, int Mode> void transformations(void) tmat4.matrix()(3,3) = Scalar(1); VERIFY_IS_APPROX(tmat3.matrix(), tmat4.matrix()); - Scalar a3 = ei_random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); + Scalar a3 = internal::random<Scalar>(-Scalar(M_PI), Scalar(M_PI)); Vector3 v3 = Vector3::Random().normalized(); AngleAxisx aa3(a3, v3); Transform3 t3(aa3); @@ -274,7 +274,7 @@ template<typename Scalar, int Mode> void transformations(void) Vector2 v20 = Vector2::Random(); Vector2 v21 = Vector2::Random(); for (int k=0; k<2; ++k) - if (ei_abs(v21[k])<Scalar(1e-3)) v21[k] = Scalar(1e-3); + if (internal::abs(v21[k])<Scalar(1e-3)) v21[k] = Scalar(1e-3); t21.setIdentity(); t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); VERIFY_IS_APPROX(t20.fromPositionOrientationScale(v20,a,v21).matrix(), @@ -411,7 +411,7 @@ template<typename Scalar, int Mode> void transformations(void) AngleAxis<double> aa1d = aa1.template cast<double>(); VERIFY_IS_APPROX(aa1d.template cast<Scalar>(),aa1); - Rotation2D<Scalar> r2d1(ei_random<Scalar>()); + Rotation2D<Scalar> r2d1(internal::random<Scalar>()); Rotation2D<float> r2d1f = r2d1.template cast<float>(); VERIFY_IS_APPROX(r2d1f.template cast<Scalar>(),r2d1); Rotation2D<double> r2d1d = r2d1.template cast<double>(); |