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authorGravatar Gael Guennebaud <g.gael@free.fr>2008-11-22 19:51:05 +0000
committerGravatar Gael Guennebaud <g.gael@free.fr>2008-11-22 19:51:05 +0000
commit582c1f92c81b264f3eb52d745bf8e607bc9a6ee6 (patch)
tree26be2455f13841a6779fc24127edf63210334a4c /doc/TutorialGeometry.dox
parenta040b7f15daa915b997dd4776ce84809ff38fbe6 (diff)
doc: add a "non stable" warning for parts which are not part
of the stable API yet and a couple of other minor doc updates...
Diffstat (limited to 'doc/TutorialGeometry.dox')
-rw-r--r--doc/TutorialGeometry.dox6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/TutorialGeometry.dox b/doc/TutorialGeometry.dox
index 8742341f5..5a1a3e06e 100644
--- a/doc/TutorialGeometry.dox
+++ b/doc/TutorialGeometry.dox
@@ -67,7 +67,7 @@ might still be interesting to write generic and efficient algorithms taking as i
kind of transformations.
Any of the above transformation types can be converted to any other types of the same nature,
-or to a more generic type. Here are come additional examples:
+or to a more generic type. Here are some additional examples:
<table class="tutorial_code">
<tr><td>\code
Rotation2Df r = Matrix2f(..); // assumes a pure rotation matrix
@@ -176,7 +176,7 @@ t.pretranslate(Vector_(tx,ty,..));
t *= Translation_(tx,ty,..);
t = Translation_(tx,ty,..) * t;
\endcode</td></tr>
-<tr><td>\b Rotation \n <em class="note">In 2D, any_rotation can also \n be an angle in radian</em></td><td>\code
+<tr><td>\b Rotation \n <em class="note">In 2D and for the procedural API, any_rotation can also \n be an angle in radian</em></td><td>\code
t.rotate(any_rotation);
t.prerotate(any_rotation);
\endcode</td><td>\code
@@ -216,7 +216,7 @@ t = Translation_(..) * t * RotationType(..) * Translation_(..) * Scaling_(..);
<table class="tutorial_code">
<tr><td style="max-width:30em;">
Euler angles might be convenient to create rotation objects.
-On the other hand, since there exist 24 differents convensions,they are pretty confusing to use. This example shows how
+On the other hand, since there exist 24 differents convension,they are pretty confusing to use. This example shows how
to create a rotation matrix according to the 2-1-2 convention.</td><td>\code
Matrix3f m;
m = AngleAxisf(angle1, Vector3f::UnitZ())