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authorGravatar Gael Guennebaud <g.gael@free.fr>2008-09-09 18:50:45 +0000
committerGravatar Gael Guennebaud <g.gael@free.fr>2008-09-09 18:50:45 +0000
commit146c9e449443453f3932b60cd1bab47f688403e7 (patch)
treef7f18d29a7a7755515db377b5de9658899de66bb /demos/opengl/gpuhelper.cpp
parentd3a70b7facea2919b5ee0451d3c639dedb00ea30 (diff)
various stuff in opengl demos such as a better model,
stable trackball for the fly navigation mode, and started to put some GUI elements...
Diffstat (limited to 'demos/opengl/gpuhelper.cpp')
-rw-r--r--demos/opengl/gpuhelper.cpp78
1 files changed, 4 insertions, 74 deletions
diff --git a/demos/opengl/gpuhelper.cpp b/demos/opengl/gpuhelper.cpp
index 71348737c..921c95f04 100644
--- a/demos/opengl/gpuhelper.cpp
+++ b/demos/opengl/gpuhelper.cpp
@@ -23,6 +23,7 @@
// Eigen. If not, see <http://www.gnu.org/licenses/>.
#include "gpuhelper.h"
+#include "icosphere.h"
#include <GL/glu.h>
// PLEASE don't look at this old code... ;)
@@ -31,26 +32,6 @@
GpuHelper gpu;
-//--------------------------------------------------------------------------------
-// icosahedron
-//--------------------------------------------------------------------------------
-#define X .525731112119133606
-#define Z .850650808352039932
-
-static GLfloat vdata[12][3] = {
- {-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z},
- {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X},
- {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0}
-};
-
-static GLint tindices[20][3] = {
- {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
- {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
- {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
- {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11} };
-//--------------------------------------------------------------------------------
-
-
GpuHelper::GpuHelper()
{
mVpWidth = mVpHeight = 0;
@@ -151,61 +132,10 @@ void GpuHelper::drawUnitCube(void)
glEnd();
}
-void _normalize(float* v)
-{
- float s = 1.f/ei_sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
- for (uint k=0; k<3; ++k)
- v[k] *= s;
-}
-
-void _subdivide(float *v1, float *v2, float *v3, long depth)
+void GpuHelper::drawUnitSphere(int level)
{
- GLfloat v12[3], v23[3], v31[3];
- GLint i;
-
- if (depth == 0) {
- //drawtriangle(v1, v2, v3);
- glNormal3fv(v1);
- glVertex3fv(v1);
-
- glNormal3fv(v3);
- glVertex3fv(v3);
-
- glNormal3fv(v2);
- glVertex3fv(v2);
-
- return;
- }
- for (i = 0; i < 3; i++) {
- v12[i] = v1[i]+v2[i];
- v23[i] = v2[i]+v3[i];
- v31[i] = v3[i]+v1[i];
- }
- _normalize(v12);
- _normalize(v23);
- _normalize(v31);
- _subdivide(v1, v12, v31, depth-1);
- _subdivide(v2, v23, v12, depth-1);
- _subdivide(v3, v31, v23, depth-1);
- _subdivide(v12, v23, v31, depth-1);
-}
-
-void GpuHelper::drawUnitLightSphere(int level)
-{
- static int dlId = 0;
- if (!dlId)
- {
- dlId = glGenLists(1);
- glNewList(dlId, GL_COMPILE);
- glBegin(GL_TRIANGLES);
- for (int i = 0; i < 20; i++)
- {
- _subdivide(&vdata[tindices[i][0]][0], &vdata[tindices[i][1]][0], &vdata[tindices[i][2]][0], 1);
- }
- glEnd();
- glEndList();
- }
- glCallList(dlId);
+ static IcoSphere sphere;
+ sphere.draw(level);
}