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authorGravatar Gael Guennebaud <g.gael@free.fr>2013-06-09 23:14:45 +0200
committerGravatar Gael Guennebaud <g.gael@free.fr>2013-06-09 23:14:45 +0200
commitc98fd7a6cae853f1ca8570994ae9ba3c13e9c4bd (patch)
tree6280d9b1bb53c14e203f066be5c56854bf82c025 /Eigen
parente04b59929e45564dbbc80f4e1482892458983ac0 (diff)
Fix bug #609: avoid if statement and improve consistency of eulerAngles method
Diffstat (limited to 'Eigen')
-rw-r--r--Eigen/src/Geometry/EulerAngles.h58
1 files changed, 39 insertions, 19 deletions
diff --git a/Eigen/src/Geometry/EulerAngles.h b/Eigen/src/Geometry/EulerAngles.h
index 216307706..3f6ecc6d9 100644
--- a/Eigen/src/Geometry/EulerAngles.h
+++ b/Eigen/src/Geometry/EulerAngles.h
@@ -27,12 +27,18 @@ namespace Eigen {
* * AngleAxisf(ea[1], Vector3f::UnitX())
* * AngleAxisf(ea[2], Vector3f::UnitZ()); \endcode
* This corresponds to the right-multiply conventions (with right hand side frames).
+ *
+ * The returned angles are in the ranges [0:pi]x[0:pi]x[-pi:pi].
+ *
+ * \sa class AngleAxis
*/
template<typename Derived>
inline Matrix<typename MatrixBase<Derived>::Scalar,3,1>
MatrixBase<Derived>::eulerAngles(Index a0, Index a1, Index a2) const
{
using std::atan2;
+ using std::sin;
+ using std::cos;
/* Implemented from Graphics Gems IV */
EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Derived,3,3)
@@ -44,39 +50,53 @@ MatrixBase<Derived>::eulerAngles(Index a0, Index a1, Index a2) const
const Index i = a0;
const Index j = (a0 + 1 + odd)%3;
const Index k = (a0 + 2 - odd)%3;
-
+
if (a0==a2)
{
- Scalar s = Vector2(coeff(j,i) , coeff(k,i)).norm();
- res[1] = atan2(s, coeff(i,i));
- if (s > epsilon)
+ res[0] = atan2(coeff(j,i), coeff(k,i));
+ if((odd && res[0]<0) || ((!odd) && res[0]>0))
{
- res[0] = atan2(coeff(j,i), coeff(k,i));
- res[2] = atan2(coeff(i,j),-coeff(i,k));
+ res[0] = (res[0] > 0) ? res[0] - M_PI : res[0] + M_PI;
+ Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm();
+ res[1] = -atan2(s2, coeff(i,i));
}
else
{
- res[0] = Scalar(0);
- res[2] = (coeff(i,i)>0?1:-1)*atan2(-coeff(k,j), coeff(j,j));
+ Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm();
+ res[1] = atan2(s2, coeff(i,i));
}
- }
+
+ // With a=(0,1,0), we have i=0; j=1; k=2, and after computing the first two angles,
+ // we can compute their respective rotation, and apply its inverse to M. Since the result must
+ // be a rotation around x, we have:
+ //
+ // c2 s1.s2 c1.s2 1 0 0
+ // 0 c1 -s1 * M = 0 c3 s3
+ // -s2 s1.c2 c1.c2 0 -s3 c3
+ //
+ // Thus: m11.c1 - m21.s1 = c3 & m12.c1 - m22.s1 = s3
+
+ Scalar s1 = sin(res[0]);
+ Scalar c1 = cos(res[0]);
+ res[2] = atan2(c1*coeff(j,k)-s1*coeff(k,k), c1*coeff(j,j) - s1 * coeff(k,j));
+ }
else
{
- Scalar c = Vector2(coeff(i,i) , coeff(i,j)).norm();
- res[1] = atan2(-coeff(i,k), c);
- if (c > epsilon)
- {
- res[0] = atan2(coeff(j,k), coeff(k,k));
- res[2] = atan2(coeff(i,j), coeff(i,i));
+ res[0] = atan2(coeff(j,k), coeff(k,k));
+ Scalar c2 = Vector2(coeff(i,i), coeff(i,j)).norm();
+ if((odd && res[0]<0) || ((!odd) && res[0]>0)) {
+ res[0] = (res[0] > 0) ? res[0] - M_PI : res[0] + M_PI;
+ res[1] = atan2(-coeff(i,k), -c2);
}
else
- {
- res[0] = Scalar(0);
- res[2] = (coeff(i,k)>0?1:-1)*atan2(-coeff(k,j), coeff(j,j));
- }
+ res[1] = atan2(-coeff(i,k), c2);
+ Scalar s1 = sin(res[0]);
+ Scalar c1 = cos(res[0]);
+ res[2] = atan2(s1*coeff(k,i)-c1*coeff(j,i), c1*coeff(j,j) - s1 * coeff(k,j));
}
if (!odd)
res = -res;
+
return res;
}