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author | Christoph Hertzberg <chtz@informatik.uni-bremen.de> | 2013-12-19 11:55:17 +0100 |
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committer | Christoph Hertzberg <chtz@informatik.uni-bremen.de> | 2013-12-19 11:55:17 +0100 |
commit | 8a49dd562624de8ae290b4e38705d5d3540d0f0b (patch) | |
tree | efcff0e67c0316cae02e001d429d1105bf0c45f4 /Eigen | |
parent | 276801b25a22ec2fed2bb13d217471e6098aea05 (diff) |
Fixed typos in comments
Diffstat (limited to 'Eigen')
-rw-r--r-- | Eigen/src/Geometry/Quaternion.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Eigen/src/Geometry/Quaternion.h b/Eigen/src/Geometry/Quaternion.h index d036c018a..a6a8df203 100644 --- a/Eigen/src/Geometry/Quaternion.h +++ b/Eigen/src/Geometry/Quaternion.h @@ -194,11 +194,11 @@ public: * \brief The quaternion class used to represent 3D orientations and rotations * * \tparam _Scalar the scalar type, i.e., the type of the coefficients - * \tparam _Options controls the memory alignement of the coeffecients. Can be \# AutoAlign or \# DontAlign. Default is AutoAlign. + * \tparam _Options controls the memory alignment of the coefficients. Can be \# AutoAlign or \# DontAlign. Default is AutoAlign. * * This class represents a quaternion \f$ w+xi+yj+zk \f$ that is a convenient representation of * orientations and rotations of objects in three dimensions. Compared to other representations - * like Euler angles or 3x3 matrices, quatertions offer the following advantages: + * like Euler angles or 3x3 matrices, quaternions offer the following advantages: * \li \b compact storage (4 scalars) * \li \b efficient to compose (28 flops), * \li \b stable spherical interpolation @@ -385,7 +385,7 @@ class Map<Quaternion<_Scalar>, _Options > /** Constructs a Mapped Quaternion object from the pointer \a coeffs * - * The pointer \a coeffs must reference the four coeffecients of Quaternion in the following order: + * The pointer \a coeffs must reference the four coefficients of Quaternion in the following order: * \code *coeffs == {x, y, z, w} \endcode * * If the template parameter _Options is set to #Aligned, then the pointer coeffs must be aligned. */ @@ -399,16 +399,16 @@ class Map<Quaternion<_Scalar>, _Options > }; /** \ingroup Geometry_Module - * Map an unaligned array of single precision scalar as a quaternion */ + * Map an unaligned array of single precision scalars as a quaternion */ typedef Map<Quaternion<float>, 0> QuaternionMapf; /** \ingroup Geometry_Module - * Map an unaligned array of double precision scalar as a quaternion */ + * Map an unaligned array of double precision scalars as a quaternion */ typedef Map<Quaternion<double>, 0> QuaternionMapd; /** \ingroup Geometry_Module - * Map a 16-bits aligned array of double precision scalars as a quaternion */ + * Map a 16-byte aligned array of single precision scalars as a quaternion */ typedef Map<Quaternion<float>, Aligned> QuaternionMapAlignedf; /** \ingroup Geometry_Module - * Map a 16-bits aligned array of double precision scalars as a quaternion */ + * Map a 16-byte aligned array of double precision scalars as a quaternion */ typedef Map<Quaternion<double>, Aligned> QuaternionMapAlignedd; /*************************************************************************** @@ -579,7 +579,7 @@ inline Derived& QuaternionBase<Derived>::setFromTwoVectors(const MatrixBase<Deri Scalar c = v1.dot(v0); // if dot == -1, vectors are nearly opposites - // => accuraletly compute the rotation axis by computing the + // => accurately compute the rotation axis by computing the // intersection of the two planes. This is done by solving: // x^T v0 = 0 // x^T v1 = 0 |