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authorGravatar Gael Guennebaud <g.gael@free.fr>2010-02-01 11:45:08 +0100
committerGravatar Gael Guennebaud <g.gael@free.fr>2010-02-01 11:45:08 +0100
commit7c41fb66f864b7584eac12247fb3945e2ce99f26 (patch)
tree6fc7ee4a1726488c3d9339398e53d79ab3028a43 /Eigen/src/LU/arch
parent08f154b93ad7f1bb3e67aa069412eaad0df4d0e5 (diff)
fix compilation on 32bits systems
Diffstat (limited to 'Eigen/src/LU/arch')
-rw-r--r--Eigen/src/LU/arch/Inverse_SSE.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Eigen/src/LU/arch/Inverse_SSE.h b/Eigen/src/LU/arch/Inverse_SSE.h
index 2ad371a7b..9da39bf20 100644
--- a/Eigen/src/LU/arch/Inverse_SSE.h
+++ b/Eigen/src/LU/arch/Inverse_SSE.h
@@ -158,8 +158,8 @@ struct ei_compute_inverse_size4<Architecture::SSE, double, MatrixType, ResultTyp
{
static void run(const MatrixType& matrix, ResultType& result)
{
- const EIGEN_ALIGN16 long long int _Sign_NP[2] = { 0x8000000000000000, 0x0000000000000000 };
- const EIGEN_ALIGN16 long long int _Sign_PN[2] = { 0x0000000000000000, 0x8000000000000000 };
+ const EIGEN_ALIGN16 long long int _Sign_NP[2] = { 0x8000000000000000ll, 0x0000000000000000ll };
+ const EIGEN_ALIGN16 long long int _Sign_PN[2] = { 0x0000000000000000ll, 0x8000000000000000ll };
// The inverse is calculated using "Divide and Conquer" technique. The
// original matrix is divide into four 2x2 sub-matrices. Since each