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author | Gael Guennebaud <g.gael@free.fr> | 2014-09-30 16:59:28 +0200 |
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committer | Gael Guennebaud <g.gael@free.fr> | 2014-09-30 16:59:28 +0200 |
commit | 5180bb5e470c8b9cf9395270fca0f068c001ba44 (patch) | |
tree | 8c7321589fa7d53d42226d78fbed5907be364d4c /Eigen/src/Geometry/Rotation2D.h | |
parent | 01875049125a8da1da73b3ea0ad9319d6d80f4c2 (diff) |
Add missing default ctor in Rotation2D
Diffstat (limited to 'Eigen/src/Geometry/Rotation2D.h')
-rw-r--r-- | Eigen/src/Geometry/Rotation2D.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Eigen/src/Geometry/Rotation2D.h b/Eigen/src/Geometry/Rotation2D.h index c82762acd..776c36144 100644 --- a/Eigen/src/Geometry/Rotation2D.h +++ b/Eigen/src/Geometry/Rotation2D.h @@ -60,6 +60,9 @@ public: /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */ explicit inline Rotation2D(const Scalar& a) : m_angle(a) {} + + /** Default constructor wihtout initialization. The represented rotation is undefined. */ + Rotation2D() {} /** \returns the rotation angle */ inline Scalar angle() const { return m_angle; } @@ -81,10 +84,10 @@ public: /** Applies the rotation to a 2D vector */ Vector2 operator* (const Vector2& vec) const { return toRotationMatrix() * vec; } - + template<typename Derived> Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m); - Matrix2 toRotationMatrix(void) const; + Matrix2 toRotationMatrix() const; /** \returns the spherical interpolation between \c *this and \a other using * parameter \a t. It is in fact equivalent to a linear interpolation. |