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authorGravatar Gael Guennebaud <g.gael@free.fr>2016-09-29 23:23:35 +0200
committerGravatar Gael Guennebaud <g.gael@free.fr>2016-09-29 23:23:35 +0200
commit3860a0bc8f6af25d9115a66db1bdd3d7cad9b99a (patch)
tree258c6439b1cb38afda000419158cf47ff7eca793 /Eigen/src/Geometry/AngleAxis.h
parent33500050c369bd5ecb4167870a8205619642e0c9 (diff)
bug #1312: Quaternion to AxisAngle conversion now ensures the angle will be in the range [-pi,pi]. This also increases accuracy when q.w is negative.
Diffstat (limited to 'Eigen/src/Geometry/AngleAxis.h')
-rw-r--r--Eigen/src/Geometry/AngleAxis.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/Eigen/src/Geometry/AngleAxis.h b/Eigen/src/Geometry/AngleAxis.h
index 7fdb8ae83..99f3c3a66 100644
--- a/Eigen/src/Geometry/AngleAxis.h
+++ b/Eigen/src/Geometry/AngleAxis.h
@@ -158,7 +158,8 @@ typedef AngleAxis<float> AngleAxisf;
typedef AngleAxis<double> AngleAxisd;
/** Set \c *this from a \b unit quaternion.
- * The resulting axis is normalized.
+ *
+ * The resulting axis is normalized, and the the computed angle is in the [-pi,pi] range.
*
* This function implicitly normalizes the quaternion \a q.
*/
@@ -167,12 +168,16 @@ template<typename QuatDerived>
AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const QuaternionBase<QuatDerived>& q)
{
using std::atan2;
+ using std::abs;
Scalar n = q.vec().norm();
if(n<NumTraits<Scalar>::epsilon())
n = q.vec().stableNorm();
- if (n > Scalar(0))
+
+ if (n != Scalar(0))
{
- m_angle = Scalar(2)*atan2(n, q.w());
+ m_angle = Scalar(2)*atan2(n, std::abs(q.w()));
+ if(q.w() < 0)
+ n = -n;
m_axis = q.vec() / n;
}
else