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author | Gael Guennebaud <g.gael@free.fr> | 2009-01-29 09:36:48 +0000 |
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committer | Gael Guennebaud <g.gael@free.fr> | 2009-01-29 09:36:48 +0000 |
commit | 1752a3a6772dcb586646254233d62d5e86cf047d (patch) | |
tree | 78dcdb92b4532e4d867eaa52ad6cfd6bc46cc54e /Eigen/src/Geometry/AngleAxis.h | |
parent | 36c8a649238221cc370268b6d877e89caed8805f (diff) |
more MSVC fixes, and more code factorization in Geometry module
Diffstat (limited to 'Eigen/src/Geometry/AngleAxis.h')
-rw-r--r-- | Eigen/src/Geometry/AngleAxis.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/Eigen/src/Geometry/AngleAxis.h b/Eigen/src/Geometry/AngleAxis.h index 3c8b7d027..f30ad0728 100644 --- a/Eigen/src/Geometry/AngleAxis.h +++ b/Eigen/src/Geometry/AngleAxis.h @@ -109,18 +109,6 @@ public: friend inline QuaternionType operator* (const QuaternionType& a, const AngleAxis& b) { return a * QuaternionType(b); } - /** Concatenates two rotations */ - inline Matrix3 operator* (const Matrix3& other) const - { return toRotationMatrix() * other; } - - /** Concatenates two rotations */ - inline friend Matrix3 operator* (const Matrix3& a, const AngleAxis& b) - { return a * b.toRotationMatrix(); } - - /** Applies rotation to vector */ - inline Vector3 operator* (const Vector3& other) const - { return toRotationMatrix() * other; } - /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle */ AngleAxis inverse() const { return AngleAxis(-m_angle, m_axis); } |