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authorGravatar Jitse Niesen <jitse@maths.leeds.ac.uk>2009-08-22 20:12:47 +0100
committerGravatar Jitse Niesen <jitse@maths.leeds.ac.uk>2009-08-22 20:12:47 +0100
commit90735b6a9cc4c91eb41ef1d2b6828f15a7f4fba3 (patch)
treef466895074e2e67fa734fe975da6fe6a984b37db
parent37dede6077250156be084e55e629c68535456d2a (diff)
Rewrite tutorial section on solving linear systems
-rw-r--r--doc/C01_QuickStartGuide.dox2
-rw-r--r--doc/C03_TutorialGeometry.dox2
-rw-r--r--doc/C05_TutorialLinearAlgebra.dox262
-rw-r--r--doc/C07_TutorialSparse.dox2
-rw-r--r--doc/examples/Tutorial_PartialLU_solve.cpp18
-rw-r--r--doc/snippets/Tutorial_solve_matrix_inverse.cpp6
-rw-r--r--doc/snippets/Tutorial_solve_multiple_rhs.cpp10
-rw-r--r--doc/snippets/Tutorial_solve_reuse_decomposition.cpp13
-rw-r--r--doc/snippets/Tutorial_solve_singular.cpp9
-rw-r--r--doc/snippets/Tutorial_solve_triangular.cpp8
-rw-r--r--doc/snippets/Tutorial_solve_triangular_inplace.cpp6
11 files changed, 267 insertions, 71 deletions
diff --git a/doc/C01_QuickStartGuide.dox b/doc/C01_QuickStartGuide.dox
index 3d98e14f5..d43dbd72d 100644
--- a/doc/C01_QuickStartGuide.dox
+++ b/doc/C01_QuickStartGuide.dox
@@ -1,6 +1,6 @@
namespace Eigen {
-/** \page TutorialCore Tutorial 1/3 - Core features
+/** \page TutorialCore Tutorial 1/4 - Core features
\ingroup Tutorial
<div class="eimainmenu">\ref index "Overview"
diff --git a/doc/C03_TutorialGeometry.dox b/doc/C03_TutorialGeometry.dox
index 2d3d742c9..e349c68ce 100644
--- a/doc/C03_TutorialGeometry.dox
+++ b/doc/C03_TutorialGeometry.dox
@@ -1,6 +1,6 @@
namespace Eigen {
-/** \page TutorialGeometry Tutorial 2/3 - Geometry
+/** \page TutorialGeometry Tutorial 2/4 - Geometry
\ingroup Tutorial
<div class="eimainmenu">\ref index "Overview"
diff --git a/doc/C05_TutorialLinearAlgebra.dox b/doc/C05_TutorialLinearAlgebra.dox
index 46333cb58..e70298b47 100644
--- a/doc/C05_TutorialLinearAlgebra.dox
+++ b/doc/C05_TutorialLinearAlgebra.dox
@@ -1,7 +1,6 @@
-
namespace Eigen {
-/** \page TutorialAdvancedLinearAlgebra Tutorial 3/3 - Advanced linear algebra
+/** \page TutorialAdvancedLinearAlgebra Tutorial 3/4 - Advanced linear algebra
\ingroup Tutorial
<div class="eimainmenu">\ref index "Overview"
@@ -11,6 +10,9 @@ namespace Eigen {
| \ref TutorialSparse "Sparse matrix"
</div>
+This tutorial chapter explains how you can use Eigen to tackle various problems involving matrices:
+solving systems of linear equations, finding eigenvalues and eigenvectors, and so on.
+
\b Table \b of \b contents
- \ref TutorialAdvSolvers
- \ref TutorialAdvLU
@@ -18,53 +20,129 @@ namespace Eigen {
- \ref TutorialAdvQR
- \ref TutorialAdvEigenProblems
+
\section TutorialAdvSolvers Solving linear problems
-This part of the tutorial focuses on solving linear problem of the form \f$ A \mathbf{x} = b \f$,
-where both \f$ A \f$ and \f$ b \f$ are known, and \f$ x \f$ is the unknown. Moreover, \f$ A \f$
-assumed to be a squared matrix. Of course, the methods described here can be used whenever an expression
-involve the product of an inverse matrix with a vector or another matrix: \f$ A^{-1} B \f$.
-Eigen offers various algorithms to this problem, and its choice mainly depends on the nature of
-the matrix \f$ A \f$, such as its shape, size and numerical properties.
+This part of the tutorial focuses on solving systems of linear equations. Such statems can be
+written in the form \f$ A \mathbf{x} = \mathbf{b} \f$, where both \f$ A \f$ and \f$ \mathbf{b} \f$
+are known, and \f$ \mathbf{x} \f$ is the unknown. Moreover, \f$ A \f$ is assumed to be a square
+matrix.
+
+The equation \f$ A \mathbf{x} = \mathbf{b} \f$ has a unique solution if \f$ A \f$ is invertible. If
+the matrix is not invertible, then the equation may have no or infinitely many solutions. All
+solvers assume that \f$ A \f$ is invertible, unless noted otherwise.
+
+Eigen offers various algorithms to this problem. The choice of algorithm mainly depends on the
+nature of the matrix \f$ A \f$, such as its shape, size and numerical properties.
+ - The \ref TutorialAdvSolvers_LU "LU decomposition" (with partial pivoting) is a general-purpose
+ algorithm which works for most problems.
+ - Use the \ref TutorialAdvSolvers_Cholesky "Cholesky decomposition" if the matrix \f$ A \f$ is
+ positive definite.
+ - Use a special \ref TutorialAdvSolvers_Triangular "triangular solver" if the matrix \f$ A \f$ is
+ upper or lower triangular.
+ - Use of the \ref TutorialAdvSolvers_Inverse "matrix inverse" is not recommended in general, but
+ may be appropriate in special cases, for instance if you want to solve several systems with the
+ same matrix \f$ A \f$ and that matrix is small.
+ - \ref TutorialAdvSolvers_Misc "Other solvers" (%LU decomposition with full pivoting, the singular
+ value decomposition) are provided for special cases, such as when \f$ A \f$ is not invertible.
+
+The methods described here can be used whenever an expression involve the product of an inverse
+matrix with a vector or another matrix: \f$ A^{-1} \mathbf{v} \f$ or \f$ A^{-1} B \f$.
+
+
+\subsection TutorialAdvSolvers_LU LU decomposition (with partial pivoting)
+
+This is a general-purpose algorithm which performs well in most cases (provided the matrix \f$ A \f$
+is invertible), so if you are unsure about which algorithm to pick, choose this. The method proceeds
+in two steps. First, the %LU decomposition with partial pivoting is computed using the
+MatrixBase::partialLu() function. This yields an object of the class PartialLU. Then, the
+PartialLU::solve() method is called to compute a solution.
+
+As an example, suppose we want to solve the following system of linear equations:
+
+\f[ \begin{aligned}
+ x + 2y + 3z &= 3 \\
+ 4x + 5y + 6z &= 3 \\
+ 7x + 8y + 10z &= 4.
+\end{aligned} \f]
+
+The following program solves this system:
-\subsection TutorialAdvSolvers_Triangular Triangular solver
-If the matrix \f$ A \f$ is triangular (upper or lower) and invertible (the coefficients of the diagonal
-are all not zero), then the problem can be solved directly using MatrixBase::solveTriangular(), or better,
-MatrixBase::solveTriangularInPlace(). Here is an example:
<table class="tutorial_code"><tr><td>
-\include MatrixBase_marked.cpp
-</td>
-<td>
-output:
-\include MatrixBase_marked.out
+\include Tutorial_PartialLU_solve.cpp
+</td><td>
+output: \include Tutorial_PartialLU_solve.out
</td></tr></table>
-See MatrixBase::solveTriangular() for more details.
+There are many situations in which we want to solve the same system of equations with different
+right-hand sides. One possibility is to put the right-hand sides as columns in a matrix \f$ B \f$
+and then solve the equation \f$ A X = B \f$. For instance, suppose that we want to solve the same
+system as before, but now we also need the solution of the same equations with 1 on the right-hand
+side. The following code computes the required solutions:
+<table class="tutorial_code"><tr><td>
+\include Tutorial_solve_multiple_rhs.cpp
+</td><td>
+output: \include Tutorial_solve_multiple_rhs.out
+</td></tr></table>
-\subsection TutorialAdvSolvers_Inverse Direct inversion (for small matrices)
-If the matrix \f$ A \f$ is small (\f$ \leq 4 \f$) and invertible, then a good approach is to directly compute
-the inverse of the matrix \f$ A \f$, and then obtain the solution \f$ x \f$ by \f$ \mathbf{x} = A^{-1} b \f$. With Eigen,
-this can be implemented like this:
+However, this is not always possible. Often, you only know the right-hand side of the second
+problem, and whether you want to solve it at all, after you solved the first problem. In such a
+case, it's best to save the %LU decomposition and reuse it to solve the second problem. This is
+worth the effort because computing the %LU decomposition is much more expensive than using it to
+solve the equation. Here is some code to illustrate the procedure. It uses the constructor
+PartialLU::PartialLU(const MatrixType&) to compute the %LU decomposition.
-\code
-#include <Eigen/LU>
-Matrix4f A = Matrix4f::Random();
-Vector4f b = Vector4f::Random();
-Vector4f x = A.inverse() * b;
-\endcode
+<table class="tutorial_code"><tr><td>
+\include Tutorial_solve_reuse_decomposition.cpp
+</td><td>
+output: \include Tutorial_solve_reuse_decomposition.out
+</td></tr></table>
-Note that the function inverse() is defined in the LU module.
-See MatrixBase::inverse() for more details.
+\b Warning: All this code presumes that the matrix \f$ A \f$ is invertible, so that the system
+\f$ A \mathbf{x} = \mathbf{b} \f$ has a unique solution. If the matrix \f$ A \f$ is not invertible,
+then the system \f$ A \mathbf{x} = \mathbf{b} \f$ has either zero or infinitely many solutions. In
+both cases, PartialLU::solve() will give nonsense results. For example, suppose that we want to
+solve the same system as above, but with the 10 in the last equation replaced by 9. Then the system
+of equations is inconsistent: adding the first and the third equation gives \f$ 8x + 10y + 12z = 7 \f$,
+which implies \f$ 4x + 5y + 6z = 3\frac12 \f$, in contradiction with the seocond equation. If we try
+to solve this inconsistent system with Eigen, we find:
+
+<table class="tutorial_code"><tr><td>
+\include Tutorial_solve_singular.cpp
+</td><td>
+output: \include Tutorial_solve_singular.out
+</td></tr></table>
+
+The %LU decomposition with \b full pivoting (class LU) and the singular value decomposition (class
+SVD) may be helpful in this case, as explained in the section \ref TutorialAdvSolvers_Misc below.
+
+\sa LU_Module, MatrixBase::partialLu(), PartialLU::solve(), class PartialLU.
-\subsection TutorialAdvSolvers_Symmetric Cholesky (for positive definite matrices)
-If the matrix \f$ A \f$ is \b positive \b definite, then
-the best method is to use a Cholesky decomposition.
-Such positive definite matrices often arise when solving overdetermined problems in a least square sense (see below).
-Eigen offers two different Cholesky decompositions: a \f$ LL^T \f$ decomposition where L is a lower triangular matrix,
-and a \f$ LDL^T \f$ decomposition where L is lower triangular with unit diagonal and D is a diagonal matrix.
-The latter avoids square roots and is therefore slightly more stable than the former one.
+\subsection TutorialAdvSolvers_Cholesky Cholesky decomposition
+
+If the matrix \f$ A \f$ is \b symmetric \b positive \b definite, then the best method is to use a
+Cholesky decomposition: it is both faster and more accurate than the %LU decomposition. Such
+positive definite matrices often arise when solving overdetermined problems. These are linear
+systems \f$ A \mathbf{x} = \mathbf{b} \f$ in which the matrix \f$ A \f$ has more rows than columns,
+so that there are more equations than unknowns. Typically, there is no vector \f$ \mathbf{x} \f$
+which satisfies all the equation. Instead, we look for the least-square solution, that is, the
+vector \f$ \mathbf{x} \f$ for which \f$ \| A \mathbf{x} - \mathbf{b} \|_2 \f$ is minimal. You can
+find this vector by solving the equation \f$ A^T \! A \mathbf{x} = A^T \mathbf{b} \f$. If the matrix
+\f$ A \f$ has full rank, then \f$ A^T \! A \f$ is positive definite and thus you can use the
+Cholesky decomposition to solve this system and find the least-square solution to the original
+system \f$ A \mathbf{x} = \mathbf{b} \f$.
+
+Eigen offers two different Cholesky decompositions: the LLT class provides a \f$ LL^T \f$
+decomposition where L is a lower triangular matrix, and the LDLT class provides a \f$ LDL^T \f$
+decomposition where L is lower triangular with unit diagonal and D is a diagonal matrix. The latter
+includes pivoting and avoids square roots; this makes the %LDLT decomposition slightly more stable
+than the %LLT decomposition. The LDLT class is able to handle both positive- and negative-definite
+matrices, but not indefinite matrices.
+
+The API is the same as when using the %LU decomposition.
+
\code
#include <Eigen/Cholesky>
MatrixXf D = MatrixXf::Random(8,4);
@@ -74,15 +152,19 @@ VectorXf x;
A.llt().solve(b,&x); // using a LLT factorization
A.ldlt().solve(b,&x); // using a LDLT factorization
\endcode
-when the value of the right hand side \f$ b \f$ is not needed anymore, then it is faster to use
-the \em in \em place API, e.g.:
+
+The LLT and LDLT classes also provide an \em in \em place API for the case where the value of the
+right hand-side \f$ b \f$ is not needed anymore.
+
\code
A.llt().solveInPlace(b);
\endcode
-In that case the value of \f$ b \f$ is replaced by the result \f$ x \f$.
-If the linear problem has to solved for various right hand side \f$ b_i \f$, but same matrix \f$ A \f$,
-then it is highly recommended to perform the decomposition of \$ A \$ only once, e.g.:
+This code replaces the vector \f$ b \f$ by the result \f$ x \f$.
+
+As before, you can reuse the factorization if you have to solve the same linear problem with
+different right-hand sides, e.g.:
+
\code
// ...
LLT<MatrixXf> lltOfA(A);
@@ -91,40 +173,69 @@ lltOfA.solveInPlace(b1);
// ...
\endcode
-\sa Cholesky_Module, LLT::solve(), LLT::solveInPlace(), LDLT::solve(), LDLT::solveInPlace(), class LLT, class LDLT.
+\sa Cholesky_Module, MatrixBase::llt(), MatrixBase::ldlt(), LLT::solve(), LLT::solveInPlace(),
+LDLT::solve(), LDLT::solveInPlace(), class LLT, class LDLT.
-\subsection TutorialAdvSolvers_LU LU decomposition (for most cases)
-If the matrix \f$ A \f$ does not fit in any of the previous categories, or if you are unsure about the numerical
-stability of your problem, then you can use the LU solver based on a decomposition of the same name : see the section \ref TutorialAdvLU below. Actually, Eigen's LU module does not implement a standard LU decomposition, but rather a so-called LU decomposition
-with full pivoting and rank update which has much better numerical stability.
-The API of the LU solver is the same than the Cholesky one, except that there is no \em in \em place variant:
-\code
-#include <Eigen/LU>
-MatrixXf A = MatrixXf::Random(20,20);
-VectorXf b = VectorXf::Random(20);
-VectorXf x;
-A.lu().solve(b, &x);
-\endcode
+\subsection TutorialAdvSolvers_Triangular Triangular solver
-Again, the LU decomposition can be stored to be reused or to perform other kernel operations:
-\code
-// ...
-LU<MatrixXf> luOfA(A);
-luOfA.solve(b, &x);
-// ...
-\endcode
+If the matrix \f$ A \f$ is triangular (upper or lower) and invertible (the coefficients of the
+diagonal are all not zero), then the problem can be solved directly using the TriangularView
+class. This is much faster than using an %LU or Cholesky decomposition (in fact, the triangular
+solver is used when you solve a system using the %LU or Cholesky decomposition). Here is an example:
+
+<table class="tutorial_code"><tr><td>
+\include Tutorial_solve_triangular.cpp
+</td><td>
+output: \include Tutorial_solve_triangular.out
+</td></tr></table>
+
+The MatrixBase::triangularView() function constructs an object of the class TriangularView, and
+TriangularView::solve() then solves the system. There is also an \e in \e place variant:
+
+<table class="tutorial_code"><tr><td>
+\include Tutorial_solve_triangular_inplace.cpp
+</td><td>
+output: \include Tutorial_solve_triangular_inplace.out
+</td></tr></table>
+
+\sa MatrixBase::triangularView(), TriangularView::solve(), TriangularView::solveInPlace(),
+TriangularView class.
+
+
+\subsection TutorialAdvSolvers_Inverse Direct inversion (for small matrices)
+
+The solution of the system \f$ A \mathbf{x} = \mathbf{b} \f$ is given by \f$ \mathbf{x} = A^{-1}
+\mathbf{b} \f$. This suggests the following approach for solving the system: compute the matrix
+inverse and multiply that with the right-hand side. This is often not a good approach: using the %LU
+decomposition with partial pivoting yields a more accurate algorithm that is usually just as fast or
+even faster. However, using the matrix inverse can be faster if the matrix \f$ A \f$ is small
+(&le;4) and fixed size, though numerical stability problems may still remain. Here is an example of
+how you would write this in Eigen:
+
+<table class="tutorial_code"><tr><td>
+\include Tutorial_solve_matrix_inverse.cpp
+</td><td>
+output: \include Tutorial_solve_matrix_inverse.out
+</td></tr></table>
+
+Note that the function inverse() is defined in the \ref LU_Module.
+
+\sa MatrixBase::inverse().
-See the section \ref TutorialAdvLU below.
-\sa class LU, LU::solve(), LU_Module
+\subsection TutorialAdvSolvers_Misc Other solvers (for singular matrices and special cases)
+Finally, Eigen also offer solvers based on a singular value decomposition (%SVD) or the %LU
+decomposition with full pivoting. These have the same API as the solvers based on the %LU
+decomposition with partial pivoting (PartialLU).
+
+The solver based on the %SVD uses the class SVD. It can handle singular matrices. Here is an example
+of its use:
-\subsection TutorialAdvSolvers_SVD SVD solver (for singular matrices and special cases)
-Finally, Eigen also offer a solver based on a singular value decomposition (SVD). Again, the API is the
-same than with Cholesky or LU:
\code
#include <Eigen/SVD>
+// ...
MatrixXf A = MatrixXf::Random(20,20);
VectorXf b = VectorXf::Random(20);
VectorXf x;
@@ -133,8 +244,23 @@ SVD<MatrixXf> svdOfA(A);
svdOfA.solve(b, &x);
\endcode
-\sa class SVD, SVD::solve(), SVD_Module
+%LU decomposition with full pivoting has better numerical stability than %LU decomposition with
+partial pivoting. It is defined in the class LU. The solver can also handle singular matrices.
+
+\code
+#include <Eigen/LU>
+// ...
+MatrixXf A = MatrixXf::Random(20,20);
+VectorXf b = VectorXf::Random(20);
+VectorXf x;
+A.lu().solve(b, &x);
+LU<MatrixXf> luOfA(A);
+luOfA.solve(b, &x);
+\endcode
+
+See the section \ref TutorialAdvLU below.
+\sa class SVD, SVD::solve(), SVD_Module, class LU, LU::solve(), LU_Module.
diff --git a/doc/C07_TutorialSparse.dox b/doc/C07_TutorialSparse.dox
index a8bfe006e..3a7182883 100644
--- a/doc/C07_TutorialSparse.dox
+++ b/doc/C07_TutorialSparse.dox
@@ -1,6 +1,6 @@
namespace Eigen {
-/** \page TutorialSparse Tutorial - Getting started with the sparse module
+/** \page TutorialSparse Tutorial 4/4 - Getting started with the sparse module
\ingroup Tutorial
<div class="eimainmenu">\ref index "Overview"
diff --git a/doc/examples/Tutorial_PartialLU_solve.cpp b/doc/examples/Tutorial_PartialLU_solve.cpp
new file mode 100644
index 000000000..80c393f9a
--- /dev/null
+++ b/doc/examples/Tutorial_PartialLU_solve.cpp
@@ -0,0 +1,18 @@
+#include <Eigen/Core>
+#include <Eigen/LU>
+
+using namespace std;
+using namespace Eigen;
+
+int main(int, char *[])
+{
+ Matrix3f A;
+ Vector3f b;
+ A << 1,2,3, 4,5,6, 7,8,10;
+ b << 3, 3, 4;
+ cout << "Here is the matrix A:" << endl << A << endl;
+ cout << "Here is the vector b:" << endl << b << endl;
+ Vector3f x;
+ A.partialLu().solve(b, &x);
+ cout << "The solution is:" << endl << x << endl;
+}
diff --git a/doc/snippets/Tutorial_solve_matrix_inverse.cpp b/doc/snippets/Tutorial_solve_matrix_inverse.cpp
new file mode 100644
index 000000000..fff324446
--- /dev/null
+++ b/doc/snippets/Tutorial_solve_matrix_inverse.cpp
@@ -0,0 +1,6 @@
+Matrix3f A;
+Vector3f b;
+A << 1,2,3, 4,5,6, 7,8,10;
+b << 3, 3, 4;
+Vector3f x = A.inverse() * b;
+cout << "The solution is:" << endl << x << endl;
diff --git a/doc/snippets/Tutorial_solve_multiple_rhs.cpp b/doc/snippets/Tutorial_solve_multiple_rhs.cpp
new file mode 100644
index 000000000..fbb15165a
--- /dev/null
+++ b/doc/snippets/Tutorial_solve_multiple_rhs.cpp
@@ -0,0 +1,10 @@
+Matrix3f A(3,3);
+A << 1,2,3, 4,5,6, 7,8,10;
+Matrix<float,3,2> B;
+B << 3,1, 3,1, 4,1;
+Matrix<float,3,2> X;
+A.partialLu().solve(B, &X);
+cout << "The solution with right-hand side (3,3,4) is:" << endl;
+cout << X.col(0) << endl;
+cout << "The solution with right-hand side (1,1,1) is:" << endl;
+cout << X.col(1) << endl;
diff --git a/doc/snippets/Tutorial_solve_reuse_decomposition.cpp b/doc/snippets/Tutorial_solve_reuse_decomposition.cpp
new file mode 100644
index 000000000..b4112adc4
--- /dev/null
+++ b/doc/snippets/Tutorial_solve_reuse_decomposition.cpp
@@ -0,0 +1,13 @@
+Matrix3f A(3,3);
+A << 1,2,3, 4,5,6, 7,8,10;
+PartialLU<Matrix3f> luOfA(A); // compute LU decomposition of A
+Vector3f b;
+b << 3,3,4;
+Vector3f x;
+luOfA.solve(b, &x);
+cout << "The solution with right-hand side (3,3,4) is:" << endl;
+cout << x << endl;
+b << 1,1,1;
+luOfA.solve(b, &x);
+cout << "The solution with right-hand side (1,1,1) is:" << endl;
+cout << x << endl;
diff --git a/doc/snippets/Tutorial_solve_singular.cpp b/doc/snippets/Tutorial_solve_singular.cpp
new file mode 100644
index 000000000..da94ad445
--- /dev/null
+++ b/doc/snippets/Tutorial_solve_singular.cpp
@@ -0,0 +1,9 @@
+Matrix3f A;
+Vector3f b;
+A << 1,2,3, 4,5,6, 7,8,9;
+b << 3, 3, 4;
+cout << "Here is the matrix A:" << endl << A << endl;
+cout << "Here is the vector b:" << endl << b << endl;
+Vector3f x;
+A.partialLu().solve(b, &x);
+cout << "The solution is:" << endl << x << endl;
diff --git a/doc/snippets/Tutorial_solve_triangular.cpp b/doc/snippets/Tutorial_solve_triangular.cpp
new file mode 100644
index 000000000..ff876f687
--- /dev/null
+++ b/doc/snippets/Tutorial_solve_triangular.cpp
@@ -0,0 +1,8 @@
+Matrix3f A;
+Vector3f b;
+A << 1,2,3, 0,5,6, 0,0,10;
+b << 3, 3, 4;
+cout << "Here is the matrix A:" << endl << A << endl;
+cout << "Here is the vector b:" << endl << b << endl;
+Vector3f x = A.triangularView<UpperTriangular>().solve(b);
+cout << "The solution is:" << endl << x << endl;
diff --git a/doc/snippets/Tutorial_solve_triangular_inplace.cpp b/doc/snippets/Tutorial_solve_triangular_inplace.cpp
new file mode 100644
index 000000000..64ae4eea1
--- /dev/null
+++ b/doc/snippets/Tutorial_solve_triangular_inplace.cpp
@@ -0,0 +1,6 @@
+Matrix3f A;
+Vector3f b;
+A << 1,2,3, 0,5,6, 0,0,10;
+b << 3, 3, 4;
+A.triangularView<UpperTriangular>().solveInPlace(b);
+cout << "The solution is:" << endl << b << endl;