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authorGravatar Tal Hadad <tal_hd@hotmail.com>2015-12-20 12:49:12 +0200
committerGravatar Tal Hadad <tal_hd@hotmail.com>2015-12-20 12:49:12 +0200
commit6752a69aa521d4a0979d575af79b4acfd54dd089 (patch)
treea51d2706bdc974b4cc6bb48e86536922bfadc9c3
parent5e0a178df2b70829e990e84602fd70f92131484f (diff)
Much better tests, and a little bit more functionality.
-rw-r--r--unsupported/Eigen/src/EulerAngles/EulerAngles.h20
-rw-r--r--unsupported/Eigen/src/EulerAngles/EulerSystem.h26
-rw-r--r--unsupported/test/EulerAngles.cpp121
3 files changed, 158 insertions, 9 deletions
diff --git a/unsupported/Eigen/src/EulerAngles/EulerAngles.h b/unsupported/Eigen/src/EulerAngles/EulerAngles.h
index b3bd66441..ccde28eb6 100644
--- a/unsupported/Eigen/src/EulerAngles/EulerAngles.h
+++ b/unsupported/Eigen/src/EulerAngles/EulerAngles.h
@@ -37,16 +37,26 @@ namespace Eigen
typedef Matrix<Scalar,3,1> Vector3;
typedef Quaternion<Scalar> QuaternionType;
typedef AngleAxis<Scalar> AngleAxisType;
+
+ static Vector3 HeadingAxisVector() {
+ return internal::NegativeIf<System::IsHeadingOpposite>::run(Vector3::Unit(System::HeadingAxisAbs - 1));
+ }
+
+ static Vector3 PitchAxisVector() {
+ return internal::NegativeIf<System::IsPitchOpposite>::run(Vector3::Unit(System::PitchAxisAbs - 1));
+ }
+
+ static Vector3 RollAxisVector() {
+ return internal::NegativeIf<System::IsRollOpposite>::run(Vector3::Unit(System::RollAxisAbs - 1));
+ }
- protected:
-
+ private:
Vector3 m_angles;
public:
EulerAngles() {}
inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
- inline EulerAngles(Vector3 angles) : m_angles(angles) {}
inline EulerAngles(const QuaternionType& q) { *this = q; }
inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
template<typename Derived>
@@ -116,7 +126,7 @@ namespace Eigen
EulerAngles& operator=(const QuaternionType& q){
// TODO: Implement it in a better way
// According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
- // we can compute only the needed matrix cells and then convert to euler angles.
+ // we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
// Currently we compute all matrix cells from quaternion.
fromRotationMatrix(q.toRotationMatrix());
@@ -131,6 +141,8 @@ namespace Eigen
return *this;
}
+ // TODO: Support isApprox function
+
/** Set \c *this from AngleAxis \a ea.
*/
EulerAngles& operator=(const AngleAxisType& ea)
diff --git a/unsupported/Eigen/src/EulerAngles/EulerSystem.h b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
index fc782e914..6ee3f51df 100644
--- a/unsupported/Eigen/src/EulerAngles/EulerSystem.h
+++ b/unsupported/Eigen/src/EulerAngles/EulerSystem.h
@@ -32,6 +32,26 @@ namespace Eigen
};
template <bool Cond>
+ struct NegativeIf
+ {
+ template <typename T>
+ static T run(const T& t)
+ {
+ return -t;
+ }
+ };
+
+ template <>
+ struct NegativeIf<false>
+ {
+ template <typename T>
+ static T run(const T& t)
+ {
+ return t;
+ }
+ };
+
+ template <bool Cond>
struct NegateIf
{
template <typename T>
@@ -45,7 +65,7 @@ namespace Eigen
struct NegateIf<false>
{
template <typename T>
- static void run(T& t)
+ static void run(T&)
{
// no op
}
@@ -113,7 +133,7 @@ namespace Eigen
};
template <typename Derived>
- static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar, 3, 1>& res, const MatrixBase<Derived>& mat, internal::true_type isTaitBryan)
+ static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar, 3, 1>& res, const MatrixBase<Derived>& mat, internal::true_type /*isTaitBryan*/)
{
using std::atan2;
using std::sin;
@@ -136,7 +156,7 @@ namespace Eigen
}
template <typename Derived>
- static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar,3,1>& res, const MatrixBase<Derived>& mat, internal::false_type isTaitBryan)
+ static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar,3,1>& res, const MatrixBase<Derived>& mat, internal::false_type /*isTaitBryan*/)
{
using std::atan2;
using std::sin;
diff --git a/unsupported/test/EulerAngles.cpp b/unsupported/test/EulerAngles.cpp
index d03db1ac3..57a34776a 100644
--- a/unsupported/test/EulerAngles.cpp
+++ b/unsupported/test/EulerAngles.cpp
@@ -11,8 +11,125 @@
#include <unsupported/Eigen/EulerAngles>
-void test_EulerAngles()
+using namespace Eigen;
+
+template<typename EulerSystem, typename Scalar>
+void verify_euler(const Matrix<Scalar,3,1>& ea)
+{
+ typedef EulerAngles<Scalar, EulerSystem> EulerAnglesType;
+ typedef Matrix<Scalar,3,3> Matrix3;
+ typedef Matrix<Scalar,3,1> Vector3;
+ typedef AngleAxis<Scalar> AngleAxisx;
+ using std::abs;
+
+ const int i = EulerSystem::HeadingAxisAbs - 1;
+ const int j = EulerSystem::PitchAxisAbs - 1;
+ const int k = EulerSystem::RollAxisAbs - 1;
+
+ const int iFactor = EulerSystem::IsHeadingOpposite ? -1 : 1;
+ const int jFactor = EulerSystem::IsPitchOpposite ? -1 : 1;
+ const int kFactor = EulerSystem::IsRollOpposite ? -1 : 1;
+
+ const Vector3 I = EulerAnglesType::HeadingAxisVector();
+ const Vector3 J = EulerAnglesType::PitchAxisVector();
+ const Vector3 K = EulerAnglesType::RollAxisVector();
+
+ EulerAnglesType e(ea[0], ea[1], ea[2]);
+
+ Matrix3 m(e);
+ Vector3 eabis = EulerAnglesType(m).coeffs();
+ Vector3 eabis2 = m.eulerAngles(i, j, k);
+ eabis2[0] *= iFactor;
+ eabis2[1] *= jFactor;
+ eabis2[2] *= kFactor;
+
+ VERIFY_IS_APPROX(eabis, eabis2);// Verify that our estimation is the same as m.eulerAngles() is
+
+ Matrix3 mbis(AngleAxisx(eabis[0], I) * AngleAxisx(eabis[1], J) * AngleAxisx(eabis[2], K));
+ VERIFY_IS_APPROX(m, mbis);
+ /* If I==K, and ea[1]==0, then there no unique solution. */
+ /* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
+ if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision<Scalar>())) )
+ VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
+
+ // approx_or_less_than does not work for 0
+ VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1)));
+ VERIFY_IS_APPROX_OR_LESS_THAN(eabis[0], Scalar(EIGEN_PI));
+ VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[1]);
+ VERIFY_IS_APPROX_OR_LESS_THAN(eabis[1], Scalar(EIGEN_PI));
+ VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[2]);
+ VERIFY_IS_APPROX_OR_LESS_THAN(eabis[2], Scalar(EIGEN_PI));
+}
+
+template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
+{
+ verify_euler<EulerSystemXYZ, Scalar>(ea);
+ verify_euler<EulerSystemXYX, Scalar>(ea);
+ verify_euler<EulerSystemXZY, Scalar>(ea);
+ verify_euler<EulerSystemXZX, Scalar>(ea);
+
+ verify_euler<EulerSystemYZX, Scalar>(ea);
+ verify_euler<EulerSystemYZY, Scalar>(ea);
+ verify_euler<EulerSystemYXZ, Scalar>(ea);
+ verify_euler<EulerSystemYXY, Scalar>(ea);
+
+ verify_euler<EulerSystemZXY, Scalar>(ea);
+ verify_euler<EulerSystemZXZ, Scalar>(ea);
+ verify_euler<EulerSystemZYX, Scalar>(ea);
+ verify_euler<EulerSystemZYZ, Scalar>(ea);
+}
+
+template<typename Scalar> void eulerangles()
{
- //CALL_SUBTEST( test_return_by_value(32) );
+ typedef Matrix<Scalar,3,3> Matrix3;
+ typedef Matrix<Scalar,3,1> Vector3;
+ typedef Array<Scalar,3,1> Array3;
+ typedef Quaternion<Scalar> Quaternionx;
+ typedef AngleAxis<Scalar> AngleAxisx;
+
+ Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI));
+ Quaternionx q1;
+ q1 = AngleAxisx(a, Vector3::Random().normalized());
+ Matrix3 m;
+ m = q1;
+
+ Vector3 ea = m.eulerAngles(0,1,2);
+ check_all_var(ea);
+ ea = m.eulerAngles(0,1,0);
+ check_all_var(ea);
+
+ // Check with purely random Quaternion:
+ q1.coeffs() = Quaternionx::Coefficients::Random().normalized();
+ m = q1;
+ ea = m.eulerAngles(0,1,2);
+ check_all_var(ea);
+ ea = m.eulerAngles(0,1,0);
+ check_all_var(ea);
+
+ // Check with random angles in range [0:pi]x[-pi:pi]x[-pi:pi].
+ ea = (Array3::Random() + Array3(1,0,0))*Scalar(EIGEN_PI)*Array3(0.5,1,1);
+ check_all_var(ea);
+
+ ea[2] = ea[0] = internal::random<Scalar>(0,Scalar(EIGEN_PI));
+ check_all_var(ea);
+ ea[0] = ea[1] = internal::random<Scalar>(0,Scalar(EIGEN_PI));
+ check_all_var(ea);
+
+ ea[1] = 0;
+ check_all_var(ea);
+
+ ea.head(2).setZero();
+ check_all_var(ea);
+
+ ea.setZero();
+ check_all_var(ea);
+}
+
+void test_EulerAngles()
+{
+ for(int i = 0; i < g_repeat; i++) {
+ CALL_SUBTEST_1( eulerangles<float>() );
+ CALL_SUBTEST_2( eulerangles<double>() );
+ }
}