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|
#include <SDL/SDL.h>
#include <map>
#include <vector>
#include <iostream>
#include <sstream>
#include <algorithm>
#include <stdlib.h>
#include <math.h>
using namespace std;
#include "enabler_input.h"
#include "init.h"
extern initst init;
#include "platform.h"
#include "files.h"
#include "find_files.h"
#include "svector.h"
#include "curses.h"
// The timeline events we actually pass back from get_input. Well, no,
// that's just k, but..
struct Event {
Repeat r;
InterfaceKey k;
int repeats; // Starts at 0, increments once per repeat
int serial;
int time;
int tick; // The sim-tick at which we last returned this event
bool macro; // Created as part of macro playback.
bool operator== (const Event &other) const {
if (r != other.r) return false;
if (k != other.k) return false;
if (repeats != other.repeats) return false;
if (serial != other.serial) return false;
if (time != other.time) return false;
if (macro != other.macro) return false;
return true;
}
// We sort by time first, and then serial number.
// The order of the other bits is unimportant.
bool operator< (const Event &o) const {
if (time != o.time) return time < o.time;
if (serial != o.serial) return serial < o.serial;
if (r != o.r) return r < o.r;
if (k != o.k) return k < o.k;
if (repeats != o.repeats) return repeats < o.repeats;
if (macro != o.macro) return macro < o.macro;
return false;
}
};
// Used to decide which key-binding to display. As a heuristic, we
// prefer whichever display string is shortest.
struct less_sz {
bool operator() (const string &a, const string &b) const {
if (a.size() < b.size()) return true;
if (a.size() > b.size()) return false;
return a < b;
}
};
// These change dynamically in the normal process of DF
static int last_serial = 0; // Input serial number, to differentiate distinct physical presses
static set<Event> timeline; // A timeline of pending key events (for next get_input)
static set<EventMatch> pressed_keys; // Keys we consider "pressed"
static int modState; // Modifier state
// These do not change as part of the normal dynamics of DF, only at startup/when editing.
static multimap<EventMatch,InterfaceKey> keymap;
static map<InterfaceKey,Repeat> repeatmap;
static map<InterfaceKey,set<string,less_sz> > keydisplay; // Used only for display, not for meaning
// Macro recording
static bool macro_recording = false;
static macro active_macro; // Active macro
static map<string,macro> macros;
static Time macro_end = 0; // Time at which the currently playing macro will end
// Prefix command state
static bool in_prefix_command = false;
static string prefix_command;
// Keybinding editing
static bool key_registering = false;
static list<EventMatch> stored_keys;
// Interface-file last loaded
static string interfacefile;
// Returns an unused serial number
static Time next_serial() {
return ++last_serial;
}
static void update_keydisplay(InterfaceKey binding, string display) {
// Need to filter out space/tab, for obvious reasons.
if (display == " ") display = "Space";
if (display == "\t") display = "Tab";
map<InterfaceKey,set<string,less_sz> >::iterator it = keydisplay.find(binding);
if (it == keydisplay.end()) {
set<string,less_sz> s; s.insert(display);
keydisplay[binding] = s;
} else {
keydisplay[binding].insert(display);
}
}
static void assertgood(ifstream &s) {
if (s.eof())
MessageBox(NULL, "EOF while parsing keyboard bindings", 0, 0);
else if (!s.good())
MessageBox(NULL, "I/O error while parsing keyboard bindings", 0, 0);
else
return;
abort();
}
// Decodes an UTF-8 encoded string into a /single/ UTF-8 character,
// discarding any overflow. Returns 0 on parse error.
int decode_utf8(const string &s) {
int unicode = 0, length, i;
if (s.length() == 0) return 0;
length = decode_utf8_predict_length(s[0]);
switch (length) {
case 1: unicode = s[0]; break;
case 2: unicode = s[0] & 0x1f; break;
case 3: unicode = s[0] & 0x0f; break;
case 4: unicode = s[0] & 0x07; break;
default: return 0;
}
// Concatenate the follow-up bytes
if (s.length() < length) return 0;
for (i = 1; i < length; i++) {
if ((s[i] & 0xc0) != 0x80) return 0;
unicode = (unicode << 6) | (s[i] & 0x3f);
}
return unicode;
}
// Returns the length of an utf-8 sequence, based on its first byte
int decode_utf8_predict_length(char byte) {
if ((byte & 0x80) == 0) return 1;
if ((byte & 0xe0) == 0xc0) return 2;
if ((byte & 0xf0) == 0xe0) return 3;
if ((byte & 0xf8) == 0xf0) return 4;
return 0; // Invalid start byte
}
// Encode an arbitrary unicode value as a string. Returns an empty
// string if the value is out of range.
string encode_utf8(int unicode) {
string s;
int i;
if (unicode < 0 || unicode > 0x10ffff) return ""; // Out of range for utf-8
else if (unicode <= 0x007f) { // 1-byte utf-8
s.resize(1, 0);
}
else if (unicode <= 0x07ff) { // 2-byte utf-8
s.resize(2, 0);
s[0] = 0xc0;
}
else if (unicode <= 0xffff) { // 3-byte utf-8
s.resize(3, 0);
s[0] = 0xe0;
}
else { // 4-byte utf-8
s.resize(4, 0);
s[0] = 0xf0;
}
// Build up the string, right to left
for (i = s.length()-1; i > 0; i--) {
s[i] = 0x80 | (unicode & 0x3f);
unicode >>= 6;
}
// Finally, what's left goes in the low bits of s[0]
s[0] |= unicode;
return s;
}
string translate_mod(Uint8 mod) {
string ret;
if (mod & 1) ret += "Shift+";
if (mod & 2) ret += "Ctrl+";
if (mod & 4) ret += "Alt+";
return ret;
}
static string display(const EventMatch &match) {
ostringstream ret;
ret << translate_mod(match.mod);
switch (match.type) {
case type_unicode: ret << (char)match.unicode; break;
case type_key: {
map<SDLKey,string>::iterator it = sdlNames.left.find(match.key);
if (it != sdlNames.left.end())
ret << it->second;
else
ret << "SDL+" << (int)match.key;
break;
}
case type_button:
ret << "Button " << (int)match.button;
break;
}
return ret.str();
}
static string translate_repeat(Repeat r) {
switch (r) {
case REPEAT_NOT: return "REPEAT_NOT";
case REPEAT_SLOW: return "REPEAT_SLOW";
case REPEAT_FAST: return "REPEAT_FAST";
default: return "REPEAT_BROKEN";
}
}
// Update the modstate, since SDL_getModState doesn't /work/ for alt
static void update_modstate(const SDL_Event &e) {
if (e.type == SDL_KEYUP) {
switch (e.key.keysym.sym) {
case SDLK_RSHIFT:
case SDLK_LSHIFT:
modState &= ~1;
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
modState &= ~2;
break;
case SDLK_RALT:
case SDLK_LALT:
modState &= ~4;
break;
}
} else if (e.type == SDL_KEYDOWN) {
switch (e.key.keysym.sym) {
case SDLK_RSHIFT:
case SDLK_LSHIFT:
modState |= 1;
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
modState |= 2;
break;
case SDLK_RALT:
case SDLK_LALT:
modState |= 4;
break;
}
}
}
// Converts SDL mod states to ours, collapsing left/right shift/alt/ctrl
Uint8 getModState() {
return modState;
}
// Not sure what to call this, but it ain't using regexes.
static bool parse_line(const string &line, const string ®ex, vector<string> &parts) {
parts.clear();
parts.push_back(line);
int bytes;
for (int l = 0, r = 0; r < regex.length();) {
switch (regex[r]) {
case '*': // Read until ], : or the end of the line, but at least one character.
{
const int start = l;
for (; l < line.length() && (l == start || (line[l] != ']' && line[l] != ':')); l++)
;
parts.push_back(line.substr(start, l - start));
r++;
}
break;
default:
if (line[l] != regex[r]) return false;
r++; l++;
break;
}
}
// We've made it this far, clearly the string parsed
return true;
}
void enabler_inputst::load_keybindings(const string &file) {
cout << "Loading bindings from " << file << endl;
interfacefile = file;
ifstream s(file.c_str());
if (!s.good()) {
MessageBox(NULL, (file + " not found, or I/O error encountered").c_str(), 0, 0);
abort();
}
list<string> lines;
while (s.good()) {
string line;
getline(s, line);
lines.push_back(line);
}
static const string bind("[BIND:*:*]");
static const string sym("[SYM:*:*]");
static const string key("[KEY:*]");
static const string button("[BUTTON:*:*]");
list<string>::iterator line = lines.begin();
vector<string> match;
while (line != lines.end()) {
if (parse_line(*line, bind, match)) {
map<string,InterfaceKey>::iterator it = bindingNames.right.find(match[1]);
if (it != bindingNames.right.end()) {
InterfaceKey binding = it->second;
// Parse repeat data
if (match[2] == "REPEAT_FAST")
repeatmap[(InterfaceKey)binding] = REPEAT_FAST;
else if (match[2] == "REPEAT_SLOW")
repeatmap[(InterfaceKey)binding] = REPEAT_SLOW;
else if (match[2] == "REPEAT_NOT")
repeatmap[(InterfaceKey)binding] = REPEAT_NOT;
else {
repeatmap[(InterfaceKey)binding] = REPEAT_NOT;
cout << "Broken repeat request: " << match[2] << endl;
}
++line;
// Add symbols/keys/buttons
while (line != lines.end()) {
EventMatch matcher;
// SDL Keys
if (parse_line(*line, sym, match)) {
map<string,SDLKey>::iterator it = sdlNames.right.find(match[2]);
if (it != sdlNames.right.end()) {
matcher.mod = atoi(string(match[1]).c_str());
matcher.type = type_key;
matcher.key = it->second;
keymap.insert(pair<EventMatch,InterfaceKey>(matcher, (InterfaceKey)binding));
update_keydisplay(binding, display(matcher));
} else {
cout << "Unknown SDLKey: " << match[2] << endl;
}
++line;
} // Unicode
else if (parse_line(*line, key, match)) {
matcher.type = type_unicode;
matcher.unicode = decode_utf8(match[1]);
matcher.mod = KMOD_NONE;
if (matcher.unicode) {
keymap.insert(make_pair(matcher, (InterfaceKey)binding));
if (matcher.unicode < 256) {
// This unicode key is part of the latin-1 mapped portion of unicode, so we can
// actually display it. Nice.
char c[2] = {char(matcher.unicode), 0};
update_keydisplay(binding, display(matcher));
}
} else {
cout << "Broken unicode: " << *line << endl;
}
++line;
} // Mouse buttons
else if (parse_line(*line, button, match)) {
matcher.type = type_button;
string str = match[2];
matcher.button = atoi(str.c_str());
if (matcher.button) {
matcher.mod = atoi(string(match[1]).c_str());
keymap.insert(pair<EventMatch,InterfaceKey>(matcher, (InterfaceKey)binding));
update_keydisplay(binding, display(matcher));
} else {
cout << "Broken button (should be [BUTTON:#:#]): " << *line << endl;
}
++line;
} else {
break;
}
}
} else {
cout << "Unknown binding: " << match[1] << endl;
++line;
}
} else {
// Retry with next line
++line;
}
}
}
void enabler_inputst::save_keybindings(const string &file) {
cout << "Saving bindings to " << file << endl;
string temporary = file + ".partial";
ofstream s(temporary.c_str());
multimap<InterfaceKey,EventMatch> map;
InterfaceKey last_key = INTERFACEKEY_NONE;
if (!s.good()) {
string t = "Failed to open " + temporary + " for writing";
MessageBox(NULL, t.c_str(), 0, 0);
s.close();
return;
}
// Invert keyboard map
for (multimap<EventMatch,InterfaceKey>::iterator it = keymap.begin(); it != keymap.end(); ++it)
map.insert(pair<InterfaceKey,EventMatch>(it->second,it->first));
// Insert an empty line for the benefit of note/wordpad
s << endl;
// And write.
for (multimap<InterfaceKey,EventMatch>::iterator it = map.begin(); it != map.end(); ++it) {
if (!s.good()) {
MessageBox(NULL, "I/O error while writing keyboard mapping", 0, 0);
s.close();
return;
}
if (it->first != last_key) {
last_key = it->first;
s << "[BIND:" << bindingNames.left[it->first] << ":"
<< translate_repeat(repeatmap[it->first]) << "]" << endl;
}
switch (it->second.type) {
case type_unicode:
s << "[KEY:" << encode_utf8(it->second.unicode) << "]" << endl;
break;
case type_key:
s << "[SYM:" << (int)it->second.mod << ":" << sdlNames.left[it->second.key] << "]" << endl;
break;
case type_button:
s << "[BUTTON:" << (int)it->second.mod << ":" << (int)it->second.button << "]" << endl;
break;
}
}
s.close();
replace_file(temporary, file);
}
void enabler_inputst::save_keybindings() {
save_keybindings(interfacefile);
}
void enabler_inputst::add_input(SDL_Event &e, Uint32 now) {
// Before we can use this input, there are some issues to deal with:
// - SDL provides unicode translations only for key-press events, not
// releases. We need to keep track of pressed keys, and generate
// unicode release events whenever any modifiers are hit, or if
// that raw keycode is released.
// - Generally speaking, when modifiers are hit/released, we discard those
// events and generate press/release events for all pressed non-modifiers.
// - It's possible for multiple events to be generated on the same tick.
// These are of course separate keypresses, and must be kept separate.
// That's what the serial is for.
set<EventMatch>::iterator pkit;
list<pair<KeyEvent, int> > synthetics;
update_modstate(e);
// Convert modifier state changes
if ((e.type == SDL_KEYUP || e.type == SDL_KEYDOWN) &&
(e.key.keysym.sym == SDLK_RSHIFT ||
e.key.keysym.sym == SDLK_LSHIFT ||
e.key.keysym.sym == SDLK_RCTRL ||
e.key.keysym.sym == SDLK_LCTRL ||
e.key.keysym.sym == SDLK_RALT ||
e.key.keysym.sym == SDLK_LALT )) {
for (pkit = pressed_keys.begin(); pkit != pressed_keys.end(); ++pkit) {
// Release currently pressed keys
KeyEvent synth;
synth.release = true;
synth.match = *pkit;
synthetics.push_back(make_pair(synth, next_serial()));
// Re-press them, with new modifiers, if they aren't unicode. We can't re-translate unicode.
if (synth.match.type != type_unicode) {
synth.release = false;
synth.match.mod = getModState();
if (!key_registering) // We don't want extras when registering keys
synthetics.push_back(make_pair(synth, next_serial()));
}
}
} else {
// It's not a modifier. If this is a key release, then we still need
// to find and release pressed unicode keys with this scancode
if (e.type == SDL_KEYUP) {
for (pkit = pressed_keys.begin(); pkit != pressed_keys.end(); ++pkit) {
if (pkit->type == type_unicode && pkit->scancode == e.key.keysym.scancode) {
KeyEvent synth;
synth.release = true;
synth.match = *pkit;
synthetics.push_back(make_pair(synth, next_serial()));
}
}
}
// Since it's not a modifier, we also pass on symbolic/button
// (always) and unicode (if defined) events
//
// However, since SDL ignores(?) ctrl and alt when translating to
// unicode, we want to ignore unicode events if those are set.
const int serial = next_serial();
KeyEvent real;
real.release = (e.type == SDL_KEYUP || e.type == SDL_MOUSEBUTTONUP) ? true : false;
real.match.mod = getModState();
if (e.type == SDL_MOUSEBUTTONUP || e.type == SDL_MOUSEBUTTONDOWN) {
real.match.type = type_button;
real.match.scancode = 0;
real.match.button = e.button.button;
synthetics.push_back(make_pair(real, serial));
}
if (e.type == SDL_KEYUP || e.type == SDL_KEYDOWN) {
real.match.type = type_key;
real.match.scancode = e.key.keysym.scancode;
real.match.key = e.key.keysym.sym;
synthetics.push_back(make_pair(real, serial));
}
if (e.type == SDL_KEYDOWN && e.key.keysym.unicode && getModState() < 2) {
real.match.mod = KMOD_NONE;
real.match.type = type_unicode;
real.match.scancode = e.key.keysym.scancode;
real.match.unicode = e.key.keysym.unicode;
synthetics.push_back(make_pair(real, serial));
}
if (e.type == SDL_QUIT) {
// This one, we insert directly into the timeline.
Event e = {REPEAT_NOT, (InterfaceKey)INTERFACEKEY_OPTIONS, 0, next_serial(), now, 0};
timeline.insert(e);
}
}
list<pair<KeyEvent, int> >::iterator lit;
for (lit = synthetics.begin(); lit != synthetics.end(); ++lit) {
// Add or remove the key from pressed_keys, keeping that up to date
if (lit->first.release) pressed_keys.erase(lit->first.match);
else pressed_keys.insert(lit->first.match);
// And pass the event on deeper.
add_input_refined(lit->first, now, lit->second);
}
}
// Input encoding:
// 1 and up are ncurses symbols, as returned by getch.
// -1 and down are unicode values.
// esc is true if this key was part of an escape sequence.
#ifdef CURSES
void enabler_inputst::add_input_ncurses(int key, Time now, bool esc) {
// TODO: Deal with shifted arrow keys, etc. See man 5 terminfo and tgetent.
EventMatch sdl, uni; // Each key may provoke an unicode event, an "SDL-key" event, or both
const int serial = next_serial();
sdl.type = type_key;
uni.type = type_unicode;
sdl.scancode = uni.scancode = 0; // We don't use this.. hang on, who does? ..nobody. FIXME!
sdl.mod = uni.mod = 0;
sdl.key = SDLK_UNKNOWN;
uni.unicode = 0;
if (esc) { // Escape sequence, meaning alt was held. I hope.
sdl.mod = uni.mod = DFMOD_ALT;
}
if (key == -10) { // Return
sdl.key = SDLK_RETURN;
uni.unicode = '\n';
} else if (key == -9) { // Tab
sdl.key = SDLK_TAB;
uni.unicode = '\t';
} else if (key == -27) { // If we see esc here, it's the actual esc key. Hopefully.
sdl.key = SDLK_ESCAPE;
} else if (key == -127) { // Backspace/del
sdl.key = SDLK_BACKSPACE;
} else if (key < 0 && key >= -26) { // Control-a through z (but not ctrl-j, or ctrl-i)
sdl.mod |= DFMOD_CTRL;
sdl.key = (SDLKey)(SDLK_a + (-key) - 1);
} else if (key <= -32 && key >= -126) { // ASCII character set
uni.unicode = -key;
sdl.key = (SDLKey)-key; // Most of this maps directly to SDL keys, except..
if (sdl.key > 64 && sdl.key < 91) { // Uppercase
sdl.key = (SDLKey)(sdl.key + 32); // Maps to lowercase, and
sdl.mod |= DFMOD_SHIFT; // Add shift.
}
} else if (key < -127) { // Unicode, no matching SDL keys
uni.unicode = -key;
} else if (key > 0) { // Symbols such as arrow-keys, etc, no matching unicode.
switch (key) {
case KEY_DOWN: sdl.key = SDLK_DOWN; break;
case KEY_UP: sdl.key = SDLK_UP; break;
case KEY_LEFT: sdl.key = SDLK_LEFT; break;
case KEY_RIGHT: sdl.key = SDLK_RIGHT; break;
case KEY_BACKSPACE: sdl.key = SDLK_BACKSPACE; break;
case KEY_F(1): sdl.key = SDLK_F1; break;
case KEY_F(2): sdl.key = SDLK_F2; break;
case KEY_F(3): sdl.key = SDLK_F3; break;
case KEY_F(4): sdl.key = SDLK_F4; break;
case KEY_F(5): sdl.key = SDLK_F5; break;
case KEY_F(6): sdl.key = SDLK_F6; break;
case KEY_F(7): sdl.key = SDLK_F7; break;
case KEY_F(8): sdl.key = SDLK_F8; break;
case KEY_F(9): sdl.key = SDLK_F9; break;
case KEY_F(10): sdl.key = SDLK_F10; break;
case KEY_F(11): sdl.key = SDLK_F11; break;
case KEY_F(12): sdl.key = SDLK_F12; break;
case KEY_F(13): sdl.key = SDLK_F13; break;
case KEY_F(14): sdl.key = SDLK_F14; break;
case KEY_F(15): sdl.key = SDLK_F15; break;
case KEY_DC: sdl.key = SDLK_DELETE; break;
case KEY_NPAGE: sdl.key = SDLK_PAGEDOWN; break;
case KEY_PPAGE: sdl.key = SDLK_PAGEUP; break;
case KEY_ENTER: sdl.key = SDLK_RETURN; break;
}
}
// We may be registering a new mapping, in which case we skip the
// rest of this function.
if (key_registering) {
if (uni.unicode) {
stored_keys.push_back(uni);
}
if (sdl.key) {
stored_keys.push_back(sdl);
}
Event e; e.r = REPEAT_NOT; e.repeats = 0; e.time = now; e.serial = serial; e.k = INTERFACEKEY_KEYBINDING_COMPLETE; e.tick = enabler.simticks.read();
timeline.insert(e);
key_registering = false;
return;
}
// Key repeat is handled by the terminal, and we don't get release
// events anyway.
KeyEvent kev; kev.release = false;
Event e; e.r = REPEAT_NOT; e.repeats = 0; e.time = now;
if (sdl.key) {
set<InterfaceKey> events = key_translation(sdl);
for (set<InterfaceKey>::iterator k = events.begin(); k != events.end(); ++k) {
e.serial = serial;
e.k = *k;
timeline.insert(e);
}
}
if (uni.unicode) {
set<InterfaceKey> events = key_translation(uni);
for (set<InterfaceKey>::iterator k = events.begin(); k != events.end(); ++k) {
e.serial = serial;
e.k = *k;
timeline.insert(e);
}
}
}
#endif
void enabler_inputst::add_input_refined(KeyEvent &e, Uint32 now, int serial) {
// We may be registering a new mapping, in which case we skip the
// rest of this function.
if (key_registering && !e.release) {
stored_keys.push_back(e.match);
Event e; e.r = REPEAT_NOT; e.repeats = 0; e.time = now; e.serial = serial; e.k = INTERFACEKEY_KEYBINDING_COMPLETE; e.tick = enabler.simticks.read();
timeline.insert(e);
return;
}
// If this is a key-press event, we add it to the timeline. If it's
// a release, we remove any pending repeats, but not those that
// haven't repeated yet (which are on their first cycle); those we
// just set to non-repeating.
set<InterfaceKey> keys = key_translation(e.match);
if (e.release) {
set<Event>::iterator it = timeline.begin();
while (it != timeline.end()) {
set<Event>::iterator el = it++;
if (keys.count(el->k)) {
if (el->repeats) {
timeline.erase(el);
} else {
Event new_el = *el;
new_el.r = REPEAT_NOT;
timeline.erase(el);
timeline.insert(new_el);
}
}
}
} else {
set<InterfaceKey>::iterator key;
// As policy, when the user hits a non-repeating key we'd want to
// also cancel any keys that are currently repeating. This allows
// for easy recovery from stuck keys.
//
// Unfortunately, each key may be bound to multiple
// commands. So, lacking information on which commands are
// accepted at the moment, there is no way we can know if it's
// okay to cancel repeats unless /all/ the bindings are
// non-repeating.
for (set<InterfaceKey>::iterator k = keys.begin(); k != keys.end(); ++k) {
Event e = {key_repeat(*k), *k, 0, serial, now, enabler.simticks.read()};
timeline.insert(e);
}
// if (cancel_ok) {
// // Set everything on the timeline to non-repeating
// multimap<Time,Event>::iterator it;
// for (it = timeline.begin(); it != timeline.end(); ++it) {
// it->second.r = REPEAT_NOT;
// }
}
}
void enabler_inputst::clear_input() {
timeline.clear();
pressed_keys.clear();
modState = 0;
last_serial = 0;
}
set<InterfaceKey> enabler_inputst::get_input(Time now) {
// We walk the timeline, returning all events corresponding to a
// single physical keypress, and inserting repeats relative to the
// current time, not when the events we're now returning were
// *supposed* to happen.
set<InterfaceKey> input;
set<Event>::iterator ev = timeline.begin();
if (ev == timeline.end() || ev->time > now) {
return input; // No input (yet).
}
const Time first_time = ev->time;
const int first_serial = ev->serial;
int simtick = enabler.simticks.read();
bool event_from_macro = false;
while (ev != timeline.end() && ev->time == first_time && ev->serial == first_serial) {
// Avoid recording macro-sources events as macro events.
if (ev->macro) event_from_macro = true;
// To make sure the user had a chance to cancel (by lifting the key), we require there
// to be at least three simulation ticks before the first repeat.
if (ev->repeats == 1 && ev->tick > simtick - 3) {
} else {
input.insert(ev->k);
}
// Schedule a repeat
Event next = *ev;
next.repeats++;
switch (next.r) {
case REPEAT_NOT:
break;
case REPEAT_SLOW:
if (ev->repeats == 0) {
next.time = now + init.input.hold_time;
timeline.insert(next);
break;
}
case REPEAT_FAST:
double accel = 1;
if (ev->repeats >= init.input.repeat_accel_start) {
// Compute acceleration
accel = MIN(init.input.repeat_accel_limit,
sqrt(double(next.repeats - init.input.repeat_accel_start) + 16) - 3);
}
next.time = now + double(init.input.repeat_time) / accel;
timeline.insert(next);
break;
}
// Delete the event from the timeline and iterate
timeline.erase(ev++);
}
#ifdef DEBUG
if (input.size() && !init.display.flag.has_flag(INIT_DISPLAY_FLAG_TEXT)) {
cout << "Returning input:\n";
set<InterfaceKey>::iterator it;
for (it = input.begin(); it != input.end(); ++it)
cout << " " << GetKeyDisplay(*it) << ": " << GetBindingDisplay(*it) << endl;
}
#endif
// It could be argued that the "record event" step of recording
// belongs in add_input, not here. I don't hold with this
// argument. The whole point is to record events as the user seems
// them happen.
if (macro_recording && !event_from_macro) {
set<InterfaceKey> macro_input = input;
macro_input.erase(INTERFACEKEY_RECORD_MACRO);
macro_input.erase(INTERFACEKEY_PLAY_MACRO);
macro_input.erase(INTERFACEKEY_SAVE_MACRO);
macro_input.erase(INTERFACEKEY_LOAD_MACRO);
if (macro_input.size())
active_macro.push_back(macro_input);
}
return input;
}
set<InterfaceKey> enabler_inputst::key_translation(EventMatch &match) {
set<InterfaceKey> bindings;
pair<multimap<EventMatch,InterfaceKey>::iterator,multimap<EventMatch,InterfaceKey>::iterator> its;
for (its = keymap.equal_range(match); its.first != its.second; ++its.first)
bindings.insert((its.first)->second);
return bindings;
}
string enabler_inputst::GetKeyDisplay(int binding) {
map<InterfaceKey,set<string,less_sz> >::iterator it = keydisplay.find(binding);
if (it != keydisplay.end() && it->second.size())
return *it->second.begin();
else {
cout << "Missing binding displayed: " + bindingNames.left[binding] << endl;
return "?";
}
}
string enabler_inputst::GetBindingDisplay(int binding) {
map<InterfaceKey,string>::iterator it = bindingNames.left.find(binding);
if (it != bindingNames.left.end())
return it->second;
else
return "NO BINDING";
}
string enabler_inputst::GetBindingTextDisplay(int binding) {
map<InterfaceKey,string>::iterator it = displayNames.left.find(binding);
if (it !=displayNames.left.end())
return it->second;
else
return "NO BINDING";
}
Repeat enabler_inputst::key_repeat(InterfaceKey binding) {
map<InterfaceKey,Repeat>::iterator it = repeatmap.find(binding);
if (it != repeatmap.end())
return it->second;
else
return REPEAT_NOT;
}
void enabler_inputst::key_repeat(InterfaceKey binding, Repeat repeat) {
repeatmap[binding] = repeat;
}
void enabler_inputst::record_input() {
active_macro.clear();
macro_recording = true;
}
void enabler_inputst::record_stop() {
macro_recording = false;
}
bool enabler_inputst::is_recording() {
return macro_recording;
}
void enabler_inputst::play_macro() {
Time now = SDL_GetTicks();
for_each(timeline.begin(), timeline.end(), [&](Event e){
now = MAX(now, e.time);
});
for (macro::iterator sim = active_macro.begin(); sim != active_macro.end(); ++sim) {
Event e; e.r = REPEAT_NOT; e.repeats = 0; e.serial = next_serial(); e.time = now;
e.macro = true; // Avoid exponential macro blowup.
for (set<InterfaceKey>::iterator k = sim->begin(); k != sim->end(); ++k) {
e.k = *k;
timeline.insert(e);
now += init.input.macro_time;
}
}
macro_end = MAX(macro_end, now);
}
bool enabler_inputst::is_macro_playing() {
return SDL_GetTicks() <= macro_end;
}
// Replaces any illegal letters.
static string filter_filename(string name, char replacement) {
for (int i = 0; i < name.length(); i++) {
switch (name[i]) {
case '<': name[i] = replacement; break;
case '>': name[i] = replacement; break;
case ':': name[i] = replacement; break;
case '"': name[i] = replacement; break;
case '/': name[i] = replacement; break;
case '\\': name[i] = replacement; break;
case '|': name[i] = replacement; break;
case '?': name[i] = replacement; break;
case '*': name[i] = replacement; break;
}
if (name[i] <= 31) name[i] = replacement;
}
return name;
}
void enabler_inputst::load_macro_from_file(const string &file) {
ifstream s(file.c_str());
char buf[100];
s.getline(buf, 100);
string name(buf);
if (macros.find(name) != macros.end()) return; // Already got it.
macro macro;
set<InterfaceKey> group;
for(;;) {
s.getline(buf, 100);
if (!s.good()) {
MessageBox(NULL, "I/O error while loading macro", 0, 0);
s.close();
return;
}
string line(buf);
if (line == "End of macro") {
if (group.size()) macro.push_back(group);
break;
} else if (line == "\tEnd of group") {
if (group.size()) macro.push_back(group);
group.clear();
} else if (line.substr(0,2) != "\t\t" ) {
if( line.substr(1).find("\t") != string::npos) {
// expecting /t##/tCMD for a repeated command
istringstream ss(line.substr(1));
int count;
string remainingline;
if(ss >> count) {
ss >> remainingline;
if(remainingline.size()) {
for(int i=0; i < count; i++) {
map<string,InterfaceKey>::iterator it = bindingNames.right.find(remainingline);
if (it == bindingNames.right.end()) {
cout << "Binding name unknown while loading macro: " << line.substr(1) << endl;
} else {
group.insert(it->second);
if (group.size()) macro.push_back(group);
group.clear();
}
}
}
else {
cout << "Binding missing while loading macro: " << line.substr(1) << endl;
}
} else {
cout << "Quantity not numeric or Unexpected tab(s) while loading macro: " << line.substr(1) << endl;
}
}
else
{
// expecting /tCMD for a non-grouped command
map<string,InterfaceKey>::iterator it = bindingNames.right.find(line.substr(1));
if (it == bindingNames.right.end()) {
cout << "Binding name unknown while loading macro: " << line.substr(1) << endl;
} else {
group.insert(it->second);
if (group.size()) macro.push_back(group);
group.clear();
}
}
} else {
map<string,InterfaceKey>::iterator it = bindingNames.right.find(line.substr(2));
if (it == bindingNames.right.end())
cout << "Binding name unknown while loading macro: " << line.substr(2) << endl;
else
group.insert(it->second);
}
}
if (s.good())
macros[name] = macro;
else
MessageBox(NULL, "I/O error while loading macro", 0, 0);
s.close();
}
void enabler_inputst::save_macro_to_file(const string &file, const string &name, const macro ¯o) {
ofstream s(file.c_str());
s << name << endl;
for (macro::const_iterator group = macro.begin(); group != macro.end(); ++group) {
for (set<InterfaceKey>::const_iterator key = group->begin(); key != group->end(); ++key)
s << "\t\t" << bindingNames.left[*key] << endl;
s << "\tEnd of group" << endl;
}
s << "End of macro" << endl;
s.close();
}
list<string> enabler_inputst::list_macros() {
// First, check for unloaded macros
svector<char*> files;
find_files_by_pattern("data/init/macros/*.mak", files);
for (int i = 0; i < files.size(); i++) {
string file(files[i]);
delete files[i];
file = "data/init/macros/" + file;
load_macro_from_file(file);
}
// Then return all in-memory macros
list<string> ret;
for (map<string,macro>::iterator it = macros.begin(); it != macros.end(); ++it)
ret.push_back(it->first);
return ret;
}
void enabler_inputst::load_macro(string name) {
if (macros.find(name) != macros.end())
active_macro = macros[name];
else
macros.clear();
}
void enabler_inputst::save_macro(string name) {
macros[name] = active_macro;
save_macro_to_file("data/init/macros/" + filter_filename(name, '_') + ".mak", name, active_macro);
}
void enabler_inputst::delete_macro(string name) {
map<string,macro>::iterator it = macros.find(name);
if (it != macros.end()) macros.erase(it);
// TODO: Store the filename it was loaded from instead
string filename = "data/init/macros/" + filter_filename(name, '_') + ".mak";
remove(filename.c_str());
}
// Sets the next key-press to be stored instead of executed.
void enabler_inputst::register_key() {
key_registering = true;
stored_keys.clear();
}
// Returns a description of stored keys. Max one of each type.
list<RegisteredKey> enabler_inputst::getRegisteredKey() {
key_registering = false;
list<RegisteredKey> ret;
for (list<EventMatch>::iterator it = stored_keys.begin(); it != stored_keys.end(); ++it) {
struct RegisteredKey r = {it->type, display(*it)};
ret.push_back(r);
}
return ret;
}
// Binds one of the stored keys to key
void enabler_inputst::bindRegisteredKey(MatchType type, InterfaceKey key) {
for (list<EventMatch>::iterator it = stored_keys.begin(); it != stored_keys.end(); ++it) {
if (it->type == type) {
keymap.insert(pair<EventMatch,InterfaceKey>(*it, key));
update_keydisplay(key, display(*it));
}
}
}
bool enabler_inputst::is_registering() {
return key_registering;
}
list<EventMatch> enabler_inputst::list_keys(InterfaceKey key) {
list<EventMatch> ret;
// Oh, now this is inefficient.
for (multimap<EventMatch,InterfaceKey>::iterator it = keymap.begin(); it != keymap.end(); ++it)
if (it->second == key) ret.push_back(it->first);
return ret;
}
void enabler_inputst::remove_key(InterfaceKey key, EventMatch ev) {
for (multimap<EventMatch,InterfaceKey>::iterator it = keymap.find(ev);
it != keymap.end() && it->first == ev;
++it) {
if (it->second == key) keymap.erase(it++);
}
// Also remove the key from key displaying, assuming we can find it
map<InterfaceKey,set<string,less_sz> >::iterator it = keydisplay.find(key);
if (it != keydisplay.end())
it->second.erase(display(ev));
}
bool enabler_inputst::prefix_building() {
return in_prefix_command;
}
void enabler_inputst::prefix_toggle() {
in_prefix_command = !in_prefix_command;
prefix_command.clear();
}
void enabler_inputst::prefix_add_digit(char digit) {
prefix_command.push_back(digit);
#ifdef DEBUG
cout << "Built prefix to " << prefix_command << endl;
#endif
if (atoi(prefix_command.c_str()) > 99)
prefix_command = "99"; // Let's not go overboard here.
}
int enabler_inputst::prefix_end() {
if (prefix_command.size()) {
int repeats = atoi(prefix_command.c_str());
prefix_toggle();
return repeats;
} else {
return 1;
}
}
string enabler_inputst::prefix() {
return prefix_command;
}
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