summaryrefslogtreecommitdiff
path: root/file changes.txt
blob: 52357c62a719be45b5623f26a824fcc26aec9bcf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
See readme.txt for general information about the release.
See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.
See command_line.txt for information on world generation from command lines.

******************************************************

Auxiliary file changes for 0.40.24:

	plant_standard:
			muck root, bloated tubers got seeds
	creature_tropical_new:
			pangolin [REMOVE_TISSUE:SKIN]
	creature_small_ocean:
			mussel and oyster got leather/tallow/soap
	creature_other:
			wambler got leather/tallow/soap, changed FLUFF/PUDGE tokens to HAIR/FAT to avoid template conflict (still named the same)
	creature_next_underground:
			floater and blog got leather
			pond grabber stopped using claw template -- did manual name change instead
			flesh ball FLESH token to MUSCLE to avoid template conflicts, also added flesh name change

******************************************************

Auxiliary file changes for 0.40.23:

	creature_small_riverlake and creature_standard
		breath -> breathe a few places (Gorobay)

******************************************************

Auxiliary file changes for 0.40.22:

	Just the usual.

******************************************************

Auxiliary file changes for 0.40.21:

	Just the usual.

******************************************************

Auxiliary file changes for 0.40.20:

	new keys
		DESIGNATE_STANDARD_MARKER:m
		DESIGNATE_MINE_MODE:a
		DESIGNATE_TOGGLE_MARKER:M
		BUILDJOB_NOW:n

	changed key
		DESIGNATE_FORTIFY a -> F

Auxiliary file changes for 0.40.19:

	new keys
		INTERFACEKEY_UNITVIEW_GELD:x
		INTERFACEKEY_PET_GELD:x

	creatures
		GELDABLE information added to many creatures.
		new commands: BP_ADD_TYPE:<tag>, BP_REMOVE_TYPE:<tag> used with SET_BP_GROUP
			legal tags:
 				HEAD
				UPPERBODY
				LOWERBODY
				SIGHT
				EMBEDDED
				INTERNAL
				CIRCULATION
				SKELETON
				LIMB
				GRASP
				STANCE
				GUTS
				GELDABLE
				BREATHE
				SMALL
				THROAT
				JOINT
				THOUGHT
				NERVOUS
				RIGHT
				LEFT
				HEAR
				SMELL
				FLIER
				DIGIT
				CONNECTOR
				PREVENTS_PARENT_COLLAPSE
				MOUTH
				APERTURE
				SOCKET
				TOTEMABLE
				UNDER_PRESSURE
				VERMIN_BUTCHER_ITEM

	new announcements
		[MOVED_OUT_OF_RANGE:A_D:D_D]
		[CANNOT_JUMP:A_D:D_D]
		[NO_TRACKS:A_D:D_D]
		[ALREADY_SEARCHED_AREA:A_D:D_D]
		[SEARCH_FOUND_SOMETHING:A_D:D_D]
		[SEARCH_FOUND_NOTHING:A_D:D_D]
		[NOTHING_TO_INTERACT:A_D:D_D]
		[NOTHING_TO_EXAMINE:A_D:D_D]
		[YOU_YIELDED:A_D:D_D]
		[YOU_UNYIELDED:A_D:D_D]
		[YOU_STRAP_ITEM:A_D:D_D]
		[YOU_DRAW_ITEM:A_D:D_D]
		[NO_GRASP_TO_DRAW_ITEM:A_D:D_D]
		[NO_ITEM_TO_STRAP:A_D:D_D]
		[NO_INV_TO_REMOVE:A_D:D_D]
		[NO_INV_TO_WEAR:A_D:D_D]
		[NO_INV_TO_EAT:A_D:D_D]
		[NO_INV_TO_CONTAIN:A_D:D_D]
		[NO_INV_TO_DROP:A_D:D_D]
		[NOTHING_TO_PICK_UP:A_D:D_D]
		[NO_INV_TO_THROW:A_D:D_D]
		[NO_INV_TO_FIRE:A_D:D_D]
		[CURRENT_SMELL:A_D:D_D]
		[CURRENT_WEATHER:A_D:D_D]
		[CURRENT_TEMPERATURE:A_D:D_D]
		[CURRENT_DATE:A_D:D_D]
		[NO_GRASP_FOR_PICKUP:A_D:D_D]
		[TRAVEL_ADVISORY:A_D:D_D]
		[CANNOT_CLIMB:A_D:D_D]
		[CANNOT_STAND:A_D:D_D]
		[MUST_UNRETRACT_FIRST:A_D:D_D]
		[CANNOT_REST:A_D:D_D]
		[CANNOT_MAKE_CAMPFIRE:A_D:D_D]
		[MADE_CAMPFIRE:A_D:D_D]
		[CANNOT_SET_FIRE:A_D:D_D]
		[SET_FIRE:A_D:D_D]
		[DAWN_BREAKS:A_D:D_D]
		[NOON:A_D:D_D]
		[NIGHTFALL:A_D:D_D]
		[NO_INV_INTERACTION:A_D:D_D]
		[EMPTY_CONTAINER:A_D:D_D]
		[TAKE_OUT_OF_CONTAINER:A_D:D_D]
		[NO_CONTAINER_FOR_ITEM:A_D:D_D]
		[PUT_INTO_CONTAINER:A_D:D_D]
		[EAT_ITEM:A_D:D_D]
		[DRINK_ITEM:A_D:D_D]
		[CONSUME_FAILURE:A_D:D_D]
		[DROP_ITEM:A_D:D_D]
		[PICK_UP_ITEM:A_D:D_D]
		[YOU_BUILDING_INTERACTION:A_D:D_D]
		[YOU_ITEM_INTERACTION:A_D:D_D]
		[YOU_TEMPERATURE_EFFECTS:A_D:D_D]
		[RESOLVE_SHARED_ITEMS:A_D:D_D]
		[COUGH_BLOOD:A_D:D_D]
		[VOMIT_BLOOD:A_D:D_D]
		[POWER_LEARNED:A_D:D_D]
		[YOU_FEED_ON_SUCKEE:A_D:D_D]
		[PROFESSION_CHANGES:A_D:D_D]
		[RECRUIT_PROMOTED:A_D:D_D]
		[SOLDIER_BECOMES_MASTER:A_D:D_D]
		[MERCHANTS_UNLOADING:A_D:D_D]
		[MERCHANTS_NEED_DEPOT:A_D:D_D]
		[MERCHANT_WAGONS_BYPASSED:A_D:D_D]
		[MERCHANTS_LEAVING_SOON:A_D:D_D]
		[MERCHANTS_EMBARKED:A_D:D_D]
		[PET_LOSES_DEAD_OWNER:A_D:D_D]
		[PET_ADOPTS_OWNER:A_D:D_D]
		[VERMIN_BITE:A_D:D_D]
		[UNABLE_TO_COMPLETE_BUILDING:A_D:D_D]
		[JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D]
		[CITIZEN_SNATCHED:A_D:D_D]
		[VERMIN_DISTURBED:A_D:D_D]
		[LAND_GAINS_STATUS:A_D:D_D]
		[LAND_ELEVATED_STATUS:A_D:D_D]
		[MASTERPIECE_CRAFTED:A_D:D_D]
		[ARTWORK_DEFACED:A_D:D_D]
		[ANIMAL_TRAINED:A_D:D_D]
		[DYED_MASTERPIECE:A_D:D_D]
		[COOKED_MASTERPIECE:A_D:D_D]
		[MANDATE_ENDS:A_D:D_D]
		[SLOWDOWN_ENDS:A_D:D_D]
		[FAREWELL_HELPER:A_D:D_D]
		[ELECTION_RESULTS:A_D:D_D]
		[SITE_PRESENT:A_D:D_D]
		[CONSTRUCTION_SUSPENDED:A_D:D_D]
		[LINKAGE_SUSPENDED:A_D:D_D]
		[QUOTA_FILLED:A_D:D_D]
		[JOB_OVERWRITTEN:A_D:D_D]
		[NOTHING_TO_CATCH_IN_WATER:A_D:D_D]
		[DEMAND_FORGOTTEN:A_D:D_D]
		[NEW_DEMAND:A_D:D_D]
		[NEW_MANDATE:A_D:D_D]
		[PRICES_ALTERED:A_D:D_D]
		[NAMED_RESIDENT_CREATURE:A_D:D_D]
		[SOMEBODY_GROWS_UP:A_D:D_D]
		[GUILD_REQUEST_TAKEN:A_D:D_D]
		[GUILD_WAGES_CHANGED:A_D:D_D]
		[NEW_WORK_MANDATE:A_D:D_D]
		[CITIZEN_BECOMES_SOLDIER:A_D:D_D]
		[CITIZEN_BECOMES_NONSOLDIER:A_D:D_D]
		[PARTY_ORGANIZED:A_D:D_D]
		[POSSESSED_TANTRUM:A_D:D_D]
		[BUILDING_TOPPLED_BY_GHOST:A_D:D_D]
		[MASTERFUL_IMPROVEMENT:A_D:D_D]
		[MASTERPIECE_ENGRAVING:A_D:D_D]
		[MARRIAGE:A_D:D_D]
		[NO_MARRIAGE_CELEBRATION:A_D:D_D]
		[CURIOUS_GUZZLER:A_D:D_D]
		[WEATHER_BECOMES_CLEAR:A_D:D_D]
		[WEATHER_BECOMES_SNOW:A_D:D_D]
		[WEATHER_BECOMES_RAIN:A_D:D_D]
		[SEASON_WET:A_D:D_D]
		[SEASON_DRY:A_D:D_D]
		[SEASON_SPRING:A_D:D_D]
		[SEASON_SUMMER:A_D:D_D]
		[SEASON_AUTUMN:A_D:D_D]
		[SEASON_WINTER:A_D:D_D]

******************************************************

Auxiliary file changes for 0.40.18:

	Just the usual.

******************************************************

Auxiliary file changes for 0.40.17:

	Just the usual.

******************************************************

Auxiliary file changes for 0.40.16:

	Just the usual.

******************************************************

Auxiliary file changes for 0.40.15:

	new announcements
		STRESSED_CITIZEN:A_D:D_D
			for any of the temporary stress states aside from tantrum
		CITIZEN_LOST_TO_STRESS:A_D:D_D
			for any of the permanent states aside from berserk
		CITIZEN_TANTRUM:A_D:D_D

******************************************************

Auxiliary file changes for 0.40.14:

	new/changed keys
		CIVZONE_DUMP g -> d
		CIVZONE_GATHER g
		CIVZONE_GATHER_OPTIONS G
		CIVZONE_GATHER_OPTIONS_PICK_TREES t
		CIVZONE_GATHER_OPTIONS_PICK_SHRUBS s
		CIVZONE_GATHER_OPTIONS_GATHER_FALLEN f

	creatures
		retired LIKES_FIGHTING, though it shouldn't give an error for the time being

	item_tool
		added stepladder

	entity_default
		added stepladder tool to MOUNTAIN

******************************************************

Auxiliary file changes for 0.40.13:

	creature_standard
		(semi)megabeasts that were missing LARGE_PREDATOR received it

	grazing creatures
		STANDARD_GRAZER added to replace all grazing numbers, can set coefficient in d_init

	d_init
		GRAZE_COEFFICIENT to scale grazing amounts


******************************************************

Auxiliary file changes for 0.40.12:

	changed keys
		UNITJOB_REMOVE_CRE from r -> x
		UNITJOB_ZOOM_CRE from c -> z

******************************************************

Auxiliary file changes for 0.40.11:

	material templates
		added very basic fruit/flower/bud/mushroom template based on leaf

	plants
		used new templates instead of structural_plant_template for leaves etc.

******************************************************

Auxiliary file changes for 0.40.10:

	Just the usual.

******************************************************

Auxiliary file changes for 0.40.09:

	plants
		finished conversion of pineapple plant out of tree format
		added seed mat reaction product to quarry bush

	reaction
		added seeds to bag job, made bag not determine reaction amount

	manual
		typos and a few updates (Gorobay)

******************************************************

Auxiliary file changes for 0.40.08:

	Just the usual.

******************************************************

Auxiliary file changes for 0.40.07:

	plants
		acacia flowers/seed pods got GROWTH_HOST_TILE

	keys
		[BUILDING_TRIGGER_MIN_SIZE_UP_PLUS:SHIFT+R]
		[BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS:SHIFT+E]
		[BUILDING_TRIGGER_MAX_SIZE_UP_PLUS:SHIFT+F]
		[BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS:SHIFT+D]
		STRING_A124 -> | for SDL versions
		removed STRING_A127 as it was causing a conflict on OSX

******************************************************

Auxiliary file changes for 0.40.06:

	creatures
		removed leathery egg materials from copperhead in creature_temperate_new
		went ahead and updated the "evil" animal people pops as with other animal people for completeness
	
	keys
		fixed utf-8 encoding for sdl interface.txt

	plants
		made soybeans edible when cooked

******************************************************

Auxiliary file changes for 0.40.05:

	creatures
		added removal of UBIQUITOUS/FREQUENCY in animal person/giant variations (ab9rf)
		allowed frequencies to be modified by percentage in creature variations
		changed frequencies/population numbers for animal people
		moved tiger man to large_tropical after tiger and made it use the standard animal person variation
		fixed various broken eyelash color/descriptions
		used correct legless variation for king cobra people
		added LARGE_ROAMING to desert tortoise and giant tortoise
		removed lots of HOMEOTHERM tags from bugs
		added a missing CONNECTOR to generated lower spines, and PREVENTS_PARENT_COLLAPSE to generated upper spines
		fixed duck/goose root around part category
		fixed antlers for reindeer/moose/elk/deer, added them to elk bird
		fixed typo in tapir description
		fixed typo in dragon description
		fixed reversed stoat caste names
		fixed reversed giant armadillo caste names
		fixed problem with squid skin coloration
		gave crabs, horseshoe crabs, oysters and mussels blue blood
		fixed proboscis plural
		perseverence->ance in creature standard
		'curiousity' fixed in creature large ocean

	plants
		fixed several density placement mistakes in the older trees/underground megafungi of plant_standard
		fixed strawberry plural
		'buckwheet' fixed in a few places in plant crops

	materials
		set obsidian's material values properly (UristDaVinci)
		fixed topaz plural

	entities
		perseverence->ance in entity values
		added elven diplomat

	announcements
		fixed ruler arrival announcement

	manual
		added a line break so TSK shows up properly in building items page of manual

	language
		additional typos in language_words fixed

******************************************************

Auxiliary file changes for 0.40.04:

	Changed key
		A_LOG_ENTITIES was e in SDL, n in legacy, now it is g
	index/manual technical

******************************************************

Auxiliary file changes for 0.40.03:

	Just the usual (index/manual technical).

******************************************************

Auxiliary file changes for 0.40.02:

	Fixed the tracking key for the SDL version in data/init/interface.txt.
	Added A_SHORT_WAIT to the manual (you can use , instead of . to wait for just one instant instead of ten).
	Changed raw/objects/plant_standard.txt so that quarry bushes process to the correct edible leaf material.

******************************************************

Auxiliary file changes for 0.40.01:

	As with the 0.31.01 release, managing the file changes list would be a daunting task this time.  There are the new plant files, and creature now have gait information among other things like odor, sweat, tears, and so on (along with some material templates and creature variations to support them).  The material emission interaction has been tweaked to allow specific creature targeting, and items have some new attack information.  There are new reactions to respect the new plant growths.

	There are many new keys of course.  This is a partial list:
		QUICK_ATTACK
		HEAVY_ATTACK
		WILD_ATTACK
		PRECISE_ATTACK
		CHARGE_ATTACK
		MULTI_ATTACK
		A_DISPLAY_TRACKS
		A_FRESHEST_TRACK
		A_ODOR
		A_DISPLAY_ODOR
		A_YIELD
		A_INV_DRAW_WEAPON
		A_LOG_PEOPLE
		A_LOG_AGREEMENTS
		A_LOG_EVENTS
		A_LOG_BESTIARY
		A_LOG_FILTER
		A_SPEED_SNEAK
		A_JUMP
		A_HOLD
		ARENA_CONFLICT_STATE_1
		ARENA_CONFLICT_STATE_2
		ARENA_MORALE
		ARENA_WEATHER
		ARENA_WEATHER_SNOW
		ARENA_WEATHER_MUD
		ARENA_WEATHER_CLEAR_SPATTER
		D_LOOK_ARENA_TREE
		ARENA_TREE_FILTER
		ARENA_TREE_AGE
		RECENTER_ON_LEVER
		D_LOOK_ARENA_MOUNT


******************************************************

Auxiliary file changes for 0.34.11:

	armor items
		mail shirt layering moved from ARMOR to OVER

******************************************************

Auxiliary file changes for 0.34.09:

	inorganic soil
		fixed white sand density (got rid of the second entry)
	smelter reactions
		coke output up to 9 and 5 from 3 and 2

******************************************************

Auxiliary file changes for 0.34.08:

	arena
		added bottomless chasm tiles (C)
	changed keys
		D_HOT_KEYS = capital H
	new keys
		DESIGNATE_TRACK
		D_HAULING
		D_HAULING_NEW_ROUTE
		D_HAULING_NEW_STOP
		D_HAULING_REMOVE
		D_HAULING_PROMOTE
		D_HAULING_VEHICLE
		D_HAULING_NICKNAME
		BUILDING_TRIGGER_ENABLE_TRACK_CART
		BUILDING_TRIGGER_MIN_TRACK_CART_DOWN
		BUILDING_TRIGGER_MIN_TRACK_CART_UP
		BUILDING_TRIGGER_MAX_TRACK_CART_DOWN
		BUILDING_TRIGGER_MAX_TRACK_CART_UP
		HOTKEY_BUILDING_CONSTRUCTION_TRACK
		HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
		HOTKEY_BUILDING_MACHINE_ROLLERS
		HOTKEY_TRAP_TRACK_STOP
		D_LOOK_FOLLOW
		UNITVIEW_FOLLOW
		D_HAULING_STOP_NEW_DEPART
		D_HAULING_STOP_NEW_LINK
		D_HAULING_STOP_REMOVE
		D_HAULING_STOP_SL_SELECT_PILE
		D_HAULING_STOP_SL_TAKE_GIVE
		D_HAULING_STOP_LC_DIR
		D_HAULING_STOP_LC_MODE
		D_HAULING_STOP_LC_TIMER_UP
		D_HAULING_STOP_LC_TIMER_DOWN
		D_HAULING_STOP_LC_FULLNESS_UP
		D_HAULING_STOP_LC_FULLNESS_DOWN
		D_HAULING_STOP_LC_MORE_LESS
		D_HAULING_STOP_LC_DESIRED_TOTAL
		D_HAULING_STOP_LC_CHANGE
		D_HAULING_STOP_LC_ADVANCED
		BUILDING_TRACK_STOP_FRICTION_UP
		BUILDING_TRACK_STOP_FRICTION_DOWN
		BUILDING_TRACK_STOP_DUMP
		BUILDJOB_STOCKPILE_LINK_ANYWHERE
		BUILDJOB_STOCKPILE_GIVE_TO
		ARENA_CREATURE_STRING
		BUILDJOB_STOCKPILE_WHEELBARROW
		BUILDING_ROLLERS_SPEED_UP
		BUILDING_ROLLERS_SPEED_DOWN
		UNITVIEW_PRF_NEW_SQUAD
		UNITVIEW_PRF_REMOVE_FROM_SQUAD
		UNITVIEW_PRF_NAME_CURRENT_SQUAD
		UNITVIEW_PRF_NAME_SELECTED_SQUAD
		D_MILITARY_NAME_SQUAD
	entity
		dwarves can build minecart/wheelbarrow tools
	tools
		minecart/wheelbarrow
		new use TRACK_CART
		new tag WOOD_MAT
		new tag INVERTED_TILE
		new tag FURNITURE
	new announcements
		[SKIP_ON_LIQUID:A_D:UCR_A]
		[DODGE_FLYING_OBJECT:A_D:UCR_A]
	material raws
		adopted a bunch of densities/colors from topic 80022
	toys/instruments
		HARD_MAT on puzzlebox/drum for now
	creature variation
		fixed ATTACL typo

******************************************************

Auxiliary file changes for 0.34.07:

	creatures
		rat gets [CREATURE_CLASS:GENERAL_POISON]
		sponge man -> [CV_REMOVE_TAG:BODY:BASIC_1PARTBODY_THOUGHT]
		giant bushtit -> [PREFSTRING:small size] -> [PREFSTRING:somewhat great size]
		weasel ANY_LAND -> NOT_FREEZING + TUNDRA
		teeth and teeth attacks for
			great barracuda
			longnose gar
			tigerfish
			pike
		reef sharks S->s
		coelacanth plural gets s and c->C
		great barracuda B->b
		deer d->D
		cougar C->c
		warthog w->W
		leopard L->l
		new seal men got
			[CV_CONVERT_TAG]
				[CVCT_MASTER:BODY]
				[CVCT_TARGET:FRONT_BODY_FLIPPERS:REAR_BODY_FLIPPERS]
				[CVCT_REPLACEMENT:REAR_BODY_FLIPPERS]
			[APPLY_CURRENT_CREATURE_VARIATION]
			and lost their KICK_ATTACK
		cave swallow man gets new body
		underground people get attacks
	creature variations
		animal people ones get
			[CV_REMOVE_TAG:SPECIALATTACK_INJECT_EXTRACT]
			[CV_REMOVE_TAG:SPECIALATTACK_SUCK_BLOOD]
			[CV_REMOVE_TAG:ATTACL_VELOCITY_MODIFIER]
			[CV_CONVERT_TAG]
				[CVCT_MASTER:BODY]
				[CVCT_TARGET:QUADRUPED_NECK]
				[CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]
				or
				[CVCT_REPLACEMENT:HUMANOID_LEGLESS_NECK:3FINGERS]
	d_init
		[SET_LABOR_LISTS:SKILLS]

******************************************************

Auxiliary file changes for 0.34.06:

	entity_default.txt
		removed dungeon master and tax collector from MOUNTAIN
	creatures
		jabberer/cave dragon get TRAINABLE
	new keys
		ANIMAL_SELECT_TRAINER
		ANIMAL_WAR_TRAINING
		ANIMAL_HUNTING_TRAINING
		CIVZONE_ANIMAL_TRAINING
	removed keys
		UNITVIEW_PRF_PET_HUNT
		UNITVIEW_PRF_PET_WAR
		HOTKEY_KENNEL_TRAIN_HUNT
		HOTKEY_KENNEL_TRAIN_WAR
		HOTKEY_KENNEL_TAME_UNIT
	announcement
		[TRAINING_DOWN_TO_SEMI_WILD:A_D:D_D]
		[TRAINING_FULL_REVERSION:A_D:D_D:P:R]
		[ANIMAL_TRAINING_KNOWLEDGE:A_D:D_D]
	items
		added [SHAPED] to various headwear


******************************************************

Auxiliary file changes for 0.34.05:

	body parts
		new eyelids in rcp body
	body plans
		fixed r_eye/l_eye
	creatures
		red panda: will -> with
		giant desert scorp: description typo
		mules -> gray M, muskox -> brown M and brown color and brown description
		crab -> [AMPHIBIOUS]
		horseshoe crab -> [AMPHIBIOUS][UNDERSWIM]
		added benign to
			BIRD_FALCON_PEREGRINE,BIRD_CROW,BIRD_RAVEN,BIRD_OWL_SNOWY,
			SPARROW,BIRD_OWL_BARN,BIRD_PARAKEET,BIRD_PARROT_GREY,
			BIRD_LORIKEET,BIRD_WREN,BIRD_OSPREY,GIANT_COCKATIEL,
			BIRD_MAGPIE,GIANT_KESTREL,BIRD_EAGLE,GIANT_HORNBILL,
			BIRD_BUSHTIT,MOTH,GRASSHOPPER,THRIPS,SLUG,SNAIL,
			DESERT TORTOISE,GIANT TORTOISE,SPONGE,HORSESHOE_CRAB,
			POND_TURTLE,HAMSTER,HEDGEHOG,SQUIRREL_FLYING,
			GREEN_TREE_FROG,CAPUCHIN,SLOTH,SPIDER_MONKEY,AYE-AYE,
			LION_TAMARIN

******************************************************

Auxiliary file changes for 0.34.03:

	creatures
		horseshoe crab gets heart/brain, removed NOT_BUTCHERABLE (not sure what the deal is in reality)
		horseshoe crab man gets working body
		kea gets LOOSE_CLUSTERS
	entities
		changed TOLERATES_SITE for entities, it only controls which cities world gen people will migrate too
			keep in mind that an elf can be found in a dwarf town if it moves to a human city first, since they'll be in the human entity
	interaction examples
		LIKES_FIGHTING:MISCHIEVOUS instead of misspellings
		added STERILE to mummy interaction examples (zombie don't need the tag since it applies to all animations)
	material templates
		removed extra [BUTCHER_SPECIAL:MEAT:NONE] from gizzard
	d_init
		SET_LABOR_LISTS:YES

******************************************************

Auxiliary file changes for 0.34.02:

	inorganic
		added BUILD_COLOR for all metals
	creatures
		rodent men given skin and hair properly
		amphibian man changed
		missing tapir sponsor information added
		rodent removed from rabbit description
		fixed material value in unicorn
		fixed iron/mud man depths
		reindeer plural fixed
		peacock color fixed
	creature variations
		removed POPULATION_NUMBER and CLUSTER_NUMBER and COLOR and MOUNT and MOUNT_EXOTIC from GIANT
	language
		changed SQUASH from MAGIC to VIOLENT symbol
	manual files updated

******************************************************

Auxiliary file changes for 0.34.01:

	interactions
		interaction_standard.txt has some basic processes
		the examples are in "raw/interaction examples"
	creatures
		ability to do the interactions, using [CAN_DO_INTERACTION:<token>] -- this includes cleaning, ink spray, and physical social stuff
			[CAN_DO_INTERACTION:MATERIAL_EMISSION] taken from fire imp, MATERIAL_EMISSION is defined in interaction_standard.txt
				[CDI:ADV_NAME:Hurl fireball]
				[CDI:USAGE_HINT:ATTACK]
				[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
				[CDI:FLOW:FIREBALL]
				[CDI:TARGET:C:LINE_OF_SIGHT]
				[CDI:TARGET_RANGE:C:15]
				[CDI:MAX_TARGET_NUMBER:C:1]
				[CDI:WAIT_PERIOD:30]
			[CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT] taken from squid
				[CDI:ADV_NAME:Squirt ink]
				[CDI:USAGE_HINT:FLEEING]
				[CDI:LOCATION_HINT:IN_WATER]
				[CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
				[CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID] <-- SPATTER_LIQUID is a new "breath" attack, SPATTER_POWDER too
				[CDI:VERB:squirt ink:squirts ink:NA]
				[CDI:TARGET:C:SELF_ONLY] <-- this is basically book-keeping for the two effects in the interaction
				[CDI:TARGET:D:SELF_ONLY]
				[CDI:WAIT_PERIOD:200]
				[CDI:FREE_ACTION] <-- they can spray ink and also move away
			[CAN_DO_INTERACTION:CLEANING] taken from cat
				[CDI:ADV_NAME:Clean]
				[CDI:USAGE_HINT:CLEAN_SELF]
				[CDI:USAGE_HINT:CLEAN_FRIEND]
				[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
				[CDI:VERB:lick:licks:lick each other]
				[CDI:CAN_BE_MUTUAL] <-- not yet implemented
				[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE] <-- so the animal can lick themselves or anybody nearby
				[CDI:TARGET_RANGE:A:1]
				[CDI:MAX_TARGET_NUMBER:A:1]
				[CDI:WAIT_PERIOD:10]
			[CAN_DO_INTERACTION:BP_BUMP] taken from cat
				[CDI:ADV_NAME:Head bump]
				[CDI:USAGE_HINT:GREETING]
				[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
				[CDI:VERB:head-bump:head-bumps:bump heads]
				[CDI:CAN_BE_MUTUAL] <-- not yet implemented
				[CDI:TARGET:A:SELF_ONLY]
				[CDI:TARGET:B:TOUCHABLE]
				[CDI:TARGET_RANGE:B:1]
				[CDI:MAX_TARGET_NUMBER:B:1]
				[CDI:WAIT_PERIOD:20]
		they can retract into bodyparts/roll into balls using RETRACT_INTO_BP
			[RETRACT_INTO_BP:BY_CATEGORY:BODY_UPPER:roll into a ball:rolls into a ball:unroll:unrolls]
			they will retract when they are frightened and near to an enemy
			attacks while retracted will be much more likely to hit the retract part
		they can root around and stir up vermin using ROOT_AROUND
			[ROOT_AROUND:BY_CATEGORY:BILL:root around in:roots around in]
		they can be made to eat vermin using GOBBLE_VERMIN_CREATURE and GOBBLE_VERMIN_CLASS
			[GOBBLE_VERMIN_CREATURE:<creature>:<caste>] where <caste> can be ALL
			[GOBBLE_VERMIN_CLASS:<class>] where class is a CREATURE_CLASS like the new EDIBLE_GROUND_BUG
		they can drop extra objects during butchery with EXTRA_BUTCHER_OBJECT
			[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
				[EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE] <-- ANY_HARD_STONE is special, but you can use the standard material token list too
				[EBO_SHAPE:GIZZARD_STONE] <-- this is a shape for a gem from descriptor_shape_standard.txt
		DIVE_HUNTS_VERMIN is a new vermin hunting behavior, although it is limited for fortress pets because of the known flier troubles there
		removed werewolf and whale and some redundant animal people from the old files
		a ton of new sponsorship creatures -- the eight that got new tags are in the old files, the 112 that didn't get their own tags are in probationary new files, although I don't promise to give every one of them a special tag over time
		NOT_LIVING replaces CANNOT_UNDEAD
		material force multiplier, general material force multiplier
	syndromes
		SYN_INGESTED will work now
		there are new tags here -- see the interaction examples in "raw/interaction examples" for syntax, here are some examples:
		CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us).  Support for other creature tags will be added.
			EXTRAVISION
			OPPOSED_TO_LIFE
			SUPERNATURAL
			NOT_LIVING
			NOEXERT
			CRAZED
			BLOODSUCKER
			NOPAIN
			NOBREATHE
			HAS_BLOOD
			NOSTUN
			NONAUSEA
			NO_DIZZINESS
			NO_FEVERS
			TRANCES
			NOEMOTION
			LIKESFIGHTING
			PARALYZEIMMUNE
			NOFEAR
			NO_EAT
			NO_DRINK
			NO_SLEEP
			MISCHIEVOUS
			NO_PHYS_ATT_GAIN
			NO_PHYS_ATT_RUST
			NOTHOUGHT
			NO_THOUGHT_CENTER_FOR_MOVEMENT
			NO_CONNECTIONS_FOR_MOVEMENT
			CAN_SPEAK
			CAN_LEARN
			UTTERANCES
			MORTAL
			NO_AGING
			STERILE
			FIT_FOR_ANIMATION
			FIT_FOR_RESURRECTION
		CE_REMOVE_TAG
		CE_DISPLAY_TILE
		CE_DISPLAY_NAME
		CE_FLASH_TILE
		CE_PHYS_ATT_CHANGE
		CE_MENT_ATT_CHANGE
		CE_BODY_APPEARANCE_MODIFIER
		CE_BP_APPEARANCE_MODIFIER
		CE_MATERIAL_FORCE_MULTIPLIER
		CE_SPEED_CHANGE
		CE_BODY_MAT_INTERACTION -- only works on hist figs, causes that hist figs body material to cause interaction as a syndrome mat.
		CE_CAN_DO_INTERACTION
		CE_BODY_TRANSFORMATION
		CE_SKILL_ROLL_ADJUST
	xml
		the legends xml has a lot of new info for historical figures
	entities
		PLAINS gets BUILDS_OUTDOOR_TOMBS
		PLAINS gets all the trap comps
	world gen params
		some have been replaced, here are the new ones (might be missing some):
		NIGHT_TROLL_NUMBER -- all of the following control how many random definitions are created, if set to zero that world won't have any
		BOGEYMAN_NUMBER
		VAMPIRE_NUMBER
		WEREBEAST_NUMBER
		SECRET_NUMBER
		REGIONAL_INTERACTION_NUMBER
		DISTURBANCE_INTERACTION_NUMBER
		EVIL_CLOUD_NUMBER
		EVIL_RAIN_NUMBER
	graphics
		SKELETON/ZOMBIE -> ANIMATED
	announcements
		there are some new ones, mostly or all at the bottom of the file
	reactions
		you can make BOOK items in reactions, and add PAGES improvements to them
			pages are always blank though
	new keys (this might not be it, but it wasn't many)
		A_ACTION_ABILITY:A
		A_ACTION_POWER:P
	changed keys
		A_BARTER_CURRENCY_2 -> O
	removed keys
		A_BARTER_CURRENCY_3 to 9

******************************************************

Auxiliary file changes for 0.31.25:

	cave dragon stance strike skill removed, given claw attack

******************************************************

Auxiliary file changes for 0.31.24:

	moved clay crafts key over to C (was conflicting with clay statue's s)
	NECK_SPINE bodypart token correction (had NECK)
	rodent man bite attack uses teeth now
	dragon/hydra stance strike skill removed, given claw attack
	guineachick -> keet

******************************************************

Auxiliary file changes for 0.31.23:

	creature changes
		added rodent man teeth
		added ribcages to various underground animal peoples
		penguins 2WINGS -> SIDE_FLIPPERS
		platypus get AMPHIBIOUS/UNDERSWIM
		changed sizes for most giant creatures
		domestic birds and penguins get MUNDANE
		reptile men get GENERIC_TEETH
		prefstrings for some of the new giant creatures

******************************************************

Auxiliary file changes for 0.31.22:

	new creature tag
		[PRONE_TO_RAGE:<rate>] -- the creature follow its normal behavior, but flip out on occasion, higher rate = more flipping out
	body detail
		leathery egg shell
	new material template
		leathery egg shell
	body parts
		QUADRUPED_NECK, NECK_SPINE
	various reptiles and others
		leathery egg shell
	temperate creatures
		4134: capybara sound typos
		capybara tail removed
		fixed some tokens in panda bp color tags
		badger and allies
		moose and allies
	river/lake creatures
		platypus and allies
	tropical creatures
		honey badger
		giraffe tweaks
	tundra creatures
		some penguins and allies
	subterranean creatures
		rodent man

******************************************************

Auxiliary file changes for 0.31.20/21:

	material changes
		added [DO_NOT_CLEAN_GLOB] to fat, seed and wax materials
		added [NO_STONE_STOCKPILE] to all inorganic_other entries
	creature changes
		deer antlers
		fixed length text for shearable sheep
		fixed some biome description issues in fish/cougar, other description issues
		got rid of left/right on rhino horns
		added numbing phantom spider bite
		made reptile man bite attack secondary
		fixed text for serpent man tail attack
		closed some brackets
		bullhead scale color
		density/text fixes for eggs
		PET_VALUE_DIVISOR to control bee value
		changed the hair tissue plan to include wings
		added EXTRAVISION to some more eyeless critters
		added tissue layer thickness to alpaca/llama wool
		honey bee wax gets [STOCKPILE_GLOB_PRESSED]
		broke up VERMINHUNTER
			AT_PEACE_WITH_WILDLIFE
			RETURNS_VERMIN_KILLS_TO_OWNER
			HUNTS_VERMIN
			ADOPTS_OWNER
		[SPECIFIC_FOOD:PLANT:<token>]
		[SPECIFIC_FOOD:CREATURE:<token>]
		[SOUND:<type>:<range>:<approximate period/timer>:<VOCALIZATION or NONE>:<verbs/out-of-sight noun>]
	reaction changes
		added [FOOD_STORAGE_CONTAINER] for mead reaction
		changed key for jug glazing
	language
		betwitch -> bewitch
	new announcement
		CREATURE_SOUND

******************************************************

Auxiliary file changes for 0.31.19:

	new soil - fired clay, added ceramic reaction information to clay and kaolinite
	new inorganics - earthenware, stoneware, porcelain
	new material tag
		[YARN]
	new creature tags
		[APP_MOD_DESC_RANGE:<6 range numbers>] -- adjusts the numeric ranges for getting different adjectives in descriptions
		[SHEARABLE_TISSUE_LAYER:<body part modifier like LENGTH>:<modifier level when ready>]
		[LAYS_EGGS]
		[EGG_MATERIAL:<mat tokens>]
		[LAYS_UNUSUAL_EGGS:<item tokens>]
		[EGG_SIZE:<size>]
		[CLUTCH_SIZE:<min>:<max>]
		[GRAZER:<amount of hunger removed per bite>] -- only grazer animals in your fort need to eat at this point
		[ARTIFICIAL_HIVEABLE]
		[HIVE_PRODUCT:<max in hive>:<timer>:<item/mat tags>]
		[COLONY_EXTERNAL] -- this caste appears around the colony
		[DIE_WHEN_VERMIN_BITE]
		[REMAINS_ON_VERMIN_BITE_DEATH]
		[UBIQUITOUS] -- creature will occur in absolutely every region that is a biome match (does not apply to evil/good)
	new tool tag
		[CONTAINER_CAPACITY:<amount>]
	new reaction tags
		[NOT_IMPROVED]
		[DOES_NOT_ABSORB]
		[PRODUCT_PASTE]
		[PRODUCT_PRESSED]
		[NOT_PRESSED]
		[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
		[CONTAINS:<reagent token>]
			not respected in adv mode interface, didn't try nesting containers
			multiple CONTAINS on one reagent supported if they don't overlap
	new grass raws
	added CAN_GLAZE reaction glass to STONE_TEMPLATE
	added egg/plant oil/plant soap material templates
	added egg tags to creatures all over (no amphibians/fish/insects yet)
	rocknuts got oil (instead of adding a new plant)
	new reactions for milling seeds with new paste tag for glob products
	new reactions for firing and glazing jugs and other ceramics
	new reactions related to beekeeping
	new entries in dwarf/human entity entries for new jobs/reactions
	creature_standard.txt
		gobs: [NO_DRINK][NO_EAT] (they keep bonecarn)
	creature_domestic.txt
		many new entries
	new unit types
		SHEARER
		SPINNER
		POTTER
		GLAZER
		PRESSER
		BEEKEEPER
		WAX_WORKER
	new labor types
		SHEARER
		SPINNER
		POTTERY
		GLAZING
		BEEKEEPING
		WAX_WORKING
	new skill type
		SHEARING
		SPINNING
		POTTERY
		GLAZING
		BEEKEEPING
		WAX_WORKING
	new job item flag
		ANY_STRAND_TISSUE
		ANY_YARN_MATERIAL
	new keys
		[HOTKEY_FARMER_SHEAR_CREATURE:S]
		[HOTKEY_FARMER_SPIN_THREAD:SHIFT+S]
		[ORDERS_REFUSE_DUMP_STRAND_TISSUE:H]
		[HOTKEY_CLOTHES_MAT_YARN:Y]
		[HOTKEY_LOOM_WEAVE_YARN:Y]
		[HOTKEY_BUILDING_NEST_BOX:SHIFT+N]
		[HOTKEY_BUILDING_HIVE:ALT+H]
		[CIVZONE_PEN:N]
		[CIVZONE_PEN_OPTIONS:SHIFT+N]
		[CIVZONE_CLAY_COLLECT:C]
		[HOTKEY_COLLECT_CLAY:C]
		[HIVE_INSTALL_COLONY:C]
		[HIVE_GATHER_PRODUCTS:G]
		[HOTKEY_CRAFTS_YARN:Y]
		[HOTKEY_CRAFTS_SEL_WOOD:W]
		[HOTKEY_CRAFTS_SEL_BONE:B]
		[HOTKEY_CRAFTS_SEL_SHELL:S]
		changed goblet keys to ALT+G

******************************************************

Auxiliary file changes for 0.31.18:

	data/index

	creature_standard.txt
		added elite ranged unit names for dwarves
	entity_default.txt
		gave humans METAL/GEM/STONE_PREF
		gave gobs METAL_PREF and got rid of gem professions
		gave kobs METAL_PREF/STONE_PREF/FURNACE_OPERATOR for the time being at least, though this will probably change
	item_weapon.txt
		changed a few two-handed sizes

******************************************************

Auxiliary file changes for 0.31.17:

	data/index

	announcements.txt
		[NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
		[NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
		[NIGHT_ATTACK_TRAVEL:A_D:D_D]
		[GHOST_ATTACK:A_D:D_D]
		[LAIR_HUNTER:A_D:D_D]
		[TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
		[TRAVEL_SITE_BUMP:A_D:D_D]
		[ADVENTURE_INTRO:BOX]
		removed
			COMBAT_WRESTLE_PINCH
			COMBAT_WRESTLE_GOUGE
			COMBAT_WRESTLE_STRANGLE
			COMBAT_SHAKE
	world_gen.txt
		[NIGHT_CREATURE_NUMBER:<number of definitions>]
	body_default/rcp.txt
		neck changed over to upper spine (left NECK token), category SPINE
		neck and lower spine get CONNECTOR
		upper spine in lower body changed to middle spine
	creature_large_mountain.txt
		voice mannerisms neck -> throat
	creature_standard.txt
		humans, elves and dwarves get [SPOUSE_CONVERSION_TARGET]
		added ogress caste name to ogre
		minotaur gets lair, habit and [NATURAL_SKILL] tags
		other semis/megas get basic lair stuff
		dragon/hydra get NOEXERT
		dragon got willpower boost, skill tags
		hydra gets skill tags
		gremlin gets skill tag
		removed cluster numbers from all semimegabeasts, (unused) pop number from bronze colossus
		voice mannerisms neck -> throat
	creature_subterranean.txt
		voice mannerisms neck -> throat
	creature_next_underground.txt
		tweaked DIFFICULTY numbers, which are used for fame rewards now
		gave blind cave ogre extra vision
	entity_default.txt
		BUILDS_OUTDOOR_FORTIFICATIONS added to PLAINS entity
		banditry tags on humans, goblins and kobolds
			BANDITRY:<perc>
			LOCAL_BANDITRY
	inorganic_stone_soil.txt
		went over to new SOIL_TEMPLATE
	xml
		new historical events: change creature type, hist figure revived
		added "put to rest", "vanish" and "scared to death" kill causes
		new site names "hamlet" "town" "fortress" "labyrinth" "lair" "shrine"
	item_tool.txt
		new file, used only by adv mode peasants and lair creatures at this point
	new keys
		[HOTKEY_BUILDING_SLAB:ALT+S]
		[HOTKEY_MASON_SLAB:ALT+S]
		[HOTKEY_CRAFTS_SLAB:ALT+S]
		[A_TRAVEL_SLEEP:SHIFT+Z]
		[A_TRAVEL_MAP:M]
		[A_TRAVEL_HIDE_INSTRUCTIONS:H]
		[A_SLEEP_SLEEP:S]
		[A_SLEEP_WAIT:W]
		[A_SLEEP_DAWN:D]
		[ORDERS_REFUSE_OUTSIDE_VERMIN:V]
		[A_COMPANIONS:C]
		[A_ATTACK_CONFIRM:ALT+Y]
		renamed
			A_MOVE_WAIT -> A_MOVE_SAME_SQUARE
		changed
			[A_CENTER:V]
			[A_COMBAT:SHIFT+C]
	graphics example
		added GHOST to the list of texture options
	new bp tag
		CONNECTOR -- child part with CONNECTOR keeps parent unsevered until receiving severing damage itself
	new creature tags
		NIGHT_CREATURE_HUNTER
		NIGHT_CREATURE_BOGEYMAN
		SPOUSE_CONVERTER
		CONVERTED_SPOUSE
		SPOUSE_CONVERSION_TARGET
		LAIR_HUNTER
		LAIR_HUNTER_SPEECH:<speech file>
		HABIT:<habit token>:<percentage>
		HABIT_NUM:<TEST_ALL or a number>
		NATURAL_SKILL:<skill token>:<amount>
			skill starts here and cannot rust below here
		CREATURE_SOLDIER_TILE:<tile>
		SOLDIER_ALTTILE:<tile>
		CASTE_SOLDIER_TILE:<tile>
		CASTE_SOLDIER_ALTTILE:<tile>
		SKILL_LEARN_RATES:<percentage>
		SKILL_RUST_RATES:<3 rust tags from SKILL_RATES>
		SKILL_RATE:<skill token>:<4 tags from SKILL_RATES>
		SKILL_LEARN_RATE:<skill token>:<percentage>
		SKILL_RUST_RATE:<skill token>:<3 rust tags from SKILL_RATES>

******************************************************

Auxiliary file changes for 0.31.16:

	data/index

	d_init.txt
		[WALKING_SPREADS_SPATTER_DWF:NO]
		[WALKING_SPREADS_SPATTER_ADV:YES]

******************************************************

Auxiliary file changes for 0.31.15:

	data/index

	building_custom.txt
		added blocked tiles to soap maker
	body_default.txt
		3EYES added
	body_rcp.txt
		RCP_3_EYES has [LEFT] removed from center eye
	creature_large_temperate.txt
		gave rhesus tail
	creature_large_tropical.txt
		made elephant tusk attack co-MAIN with kicks
	creature_next_underground.txt
		added EXTRAVISION to voracious cave crawler
		added 2HEAD_HORN to crundle BODY and made them grow up faster
		added LARGE_ROAMING and NOBREATHE to magma crab
		added LARGE_ROAMING and LARGE_PREDATOR to helmet snake
		added LARGE_ROAMING to cave dragon
		added LARGE_ROAMING to giant earthworm
		made amethyst men die as ROUGH instead of BOULDER
		fixed blind cave bear rear toes (they were front instead of rear)
	creature_savage_tropical.txt
		moved giant desert scorpion over to chitin templates
		gave tigermen ears and ribcages
	creature_standard.txt
		strangler gets 3EYES instead of 2EYES:1EYE and gave them MALE/FEMALE castes
		added nouns for eye modifiers for cyclops to fix description typos and got rid of their large iris modifier
			because of some announces with noun/verb agreement there
		removed humanoid head/ribcage positioning from grimelings
	creature_subterranean.txt
		fixed melting point on fire imp blood
		gave cave swallow man wings in addition to arms
		stuck tail on olm
		removed MUNDANE from fire snake
		made all the ant man castes grow up faster and made them live a little longer
		made amphibian men grow up faster
	inorganic_metal.txt
		put bending values back in sterling silver
	item_weapon.txt
		fixed short sword and battle axe pommel attack contact area (1000 -> 100 like other weapons)
	material_template_default.txt
		added [ROTS] to STRUCTURAL_PLANT_TEMPLATE and LEAF_TEMPLATE
	plant_standard.txt
		fixed quarry bush LEAVES tile/color mix up
	world_gen.txt
		stopped doubling up CAVE_MIN_SIZE in the exporter and initial file

******************************************************

Auxiliary file changes for 0.31.14:
	data/index

	raws
		new mineral tag for slade -- [UNDIGGABLE] until digging accounts for things properly
		changed material properties for raw adamantine

	New world gen parameters
		[SITE_CAP:<number>]
			Limits overall number of sites to this.
			Caves and ruins are included in this number, so world gen civ spread stops cold once it is attained the way things currently go.

		[MEGABEAST_CAP:<number>]
			Attempts to place this many megabeast groups (also effectively capped by total cave number).
			In vanilla DF, there are no megabeasts that actually occur in groups, but it is possible in mods.
			Placing more beasts than caves will cause all caves to be filled by megabeasts.  This will leave nothing for races like kobolds.
			Can be zero if you don't want any megabeasts.

		[SEMIMEGABEAST_CAP:<number>]
			Attempts to place this many semimegabeast groups (they get the last cave remnants).
			Because they get the last available caves, setting this to maximum causes all remaining caves to be filled with civs unaffected.
			Can be zero if you don't want any semimegabeasts.

******************************************************

Auxiliary file changes for 0.31.13:
	data/index
	raws
		entity_default.txt -- START_GROUP NUMBER is gone
		made horn silver use the stone template
		moved all native metals off of metal template

******************************************************

Auxiliary file changes for 0.31.12:
	data/index
	raws
		creature_standard.txt -- added an extra NONE to kobold rates

******************************************************

Auxiliary file changes for 0.31.11:
	data/index
	data/help -- a few typos in files here
	raws
		creature_large_ocean.txt -- removed duplicate cluster number on tuna
		creature_large_temperate.txt -- buzzard given MUNDANE flag, corrected typo in deer description
		creature_large_tropical.txt -- vulture given MUNDANE flag
		creature_large_tundra.txt -- corrected hair name for musk ox (was skin)
		creature_next_underground.txt -- gave giant earthworm larger size
		creature_other.txt -- removed duplicate natural tag from a few entries
		creature_small_mammals.txt -- removed duplicate natural tag from all entries
		creature_subterranean.txt -- removed duplicate natural tag from a few entries

******************************************************

Auxiliary file changes for 0.31.10:
	data/index
	data/help/a_keys -- added the 'x' instructions

******************************************************

Auxiliary file changes for 0.31.09:
	data/index
	data/speech
		several files shortened
	interface.txt
		new keys
			[A_ACTION:X]
			[A_ACTION_CREATE:C]
			[A_ACTION_BUTCHER:B]
	raws
		various numbers changed for weapons, ammo, materials (esp. metals)
		rock sharpening reaction in reaction_other
	new announcement
		ANNOUNCEMENT_ADV_REACTION_PRODUCTS

******************************************************

Auxiliary file changes for 0.31.07:
	data/index
	data/init/init.txt, SDL version
		mode examples added
	data/init/d_init.txt
		[PILLAR_TILE:'O']
	interface.txt, SDL version
		new keys
			[BIND:FPS_UP:REPEAT_SLOW]
			[SYM:4:Equals]
			[BIND:FPS_DOWN:REPEAT_SLOW]
			[SYM:4:Minus]			

******************************************************

Auxiliary file changes for 0.31.06:
	data/index
	Non-legacy init.txt is set to 2D mode by default now
	raw/objects/creature_annelids.txt
		removed duplicate natural tag from worm
	raw/objects/creature_domestic.txt
		removed duplicate child tag from donkey
		added trade capacity to horse
	raw/objects/creature_insects.txt
		removed duplicate color/tile tag from monarch butterfly
	raw/objects/creature_large_tropical.txt
		removed common domestic and pack animal from warthog
	raw/objects/creature_small_ocean.txt
		removed duplicate no sleep tags from oyster and mussel
	raw/objects/creature_standard.txt
		removed duplicate pet value tags from ice wolf, nightwing and werewolf
		removed extra NECK from hydra body
	raw/objects/inorganic_stone_layer.txt
		removed duplicate obsidian melting point
	raw/objects/language_words.txt
		firey -> fiery
	raw/objects/material_template_default.txt
		updated many of the values so that for instance teeth aren't like skin in many ways

******************************************************

Auxiliary file changes for 0.31.05:
	data/index
	Non-legacy init.txt has new options:
		[KEY_REPEAT_ACCEL_LIMIT:8]
		[KEY_REPEAT_ACCEL_START:10]

******************************************************

Auxiliary file changes for 0.31.04:
	data/index
	init.txt has been broken up into init.txt, d_init.txt and colors.txt
	For non-legacy versions, interface.txt has a different format and a few extra keys related to zoom and macros.

******************************************************

Auxiliary file changes for 0.31.03:
	data/index

New keys
	[ARENA_CREATURE_UNDEAD:U]

Creature raws
	Fixed some broken apostrophes (mountain gnome, ocean sunfish, hungry head, harpy).
	Moved [STANCE] to hands for ARMS_STANCE body parts.
	Remove eye appearance modifiers from minotaurs.

Entity raws
	Removed the SOLDIER_COLOR] thing -- it corresponded to a note to myself to handle soldier-like entity position colors, but it was confusing people, so it's just in the notes themselves now.

******************************************************

Auxiliary file changes for 0.31.02:
	data/index
	readme.txt (added to and alphabetized 2010 tester credits)

Creature raws
	corrected gorlak display color
	made blind cave bears eyeless and gave them extravision
	corrected first line of body_rcp.txt
	fixed broken eyelid relationships
	fixed broken child names for goat/unicorn/cave swallow
	swapped giant caste names
	fixed giant cave spider bite (was blunt)
	fixed alligator eye text
	made soap bars instead of globs
	fixed horn silver environment
	added cookability/vermin eating to meat material templates
	added cookability/vermin eating to plant leaf/seed materials

******************************************************

Auxiliary file changes for 0.31.01:
	Most everything -- I can't compile a list of all of the changes here, but I've included more help notes in the raws themselves.

******************************************************

Auxiliary file changes for 0.28.181.40d:
	data/index
	data/init/init.txt (just the wiki date)

******************************************************

Auxiliary file changes for 0.28.181.40c:
	data/index
	data/init/init.txt

Changed init options
	[PARTIAL_PRINT:NO:2]

******************************************************

Auxiliary file changes for 0.28.181.40b:
	data/index
	data/init/init.txt

New init options
	[FULLGRID:80:25]
	[PARTIAL_PRINT:NO]

******************************************************

Auxiliary file changes for 0.28.181.40a:
	data/index
	data/init/init.txt
	data/init/interface.txt

New keys
	[SETUPGAME_SAVE_PROFILE:S]
	[SETUPGAME_SAVE_PROFILE_ABORT:SHIFT+SPACE]
	[SETUPGAME_SAVE_PROFILE_GO:ENTER]
	[SETUPGAME_VIEW_PROFILE_PROBLEMS:P]
	[ORDERS_AUTOFORBID:SHIFT+F]
	[ORDERS_FORBID_PROJECTILE:P]
	[ORDERS_FORBID_YOUR_CORPSE:C]
	[ORDERS_FORBID_YOUR_ITEMS:I]
	[ORDERS_FORBID_OTHER_CORPSE:O]
	[ORDERS_FORBID_OTHER_ITEMS:T]
	[SETUP_NOTES:N]
	[SETUP_NOTES_TAKE_NOTES:N]
	[SETUP_NOTES_DELETE_NOTE:D]
	[SETUP_NOTES_CHANGE_SYMBOL_SELECTION:C]
	[SETUP_NOTES_ADOPT_SYMBOL:S]

New init options
	[STORE_DIST_ITEM_DECREASE:1000]
	[STORE_DIST_SEED_COMBINE:1000]
	[STORE_DIST_BUCKET_COMBINE:1000]
	[STORE_DIST_BARREL_COMBINE:1000]
	[STORE_DIST_BIN_COMBINE:1000]

******************************************************

Auxiliary file changes for 0.28.181.39d:

New keys
	[D_NOTE:SHIFT+N]
	[D_NOTE_PLACE:P]
	[D_NOTE_DELETE:D]
	[D_NOTE_ENTER:N]
	[D_NOTE_ADOPT_SYMBOL:S]
	[D_NOTE_CHANGE_SELECTION:C]
	[WORLD_PARAM_REJECT_CONTINUE:C]
	[WORLD_PARAM_REJECT_ABORT:A]
	[WORLD_PARAM_REJECT_ALLOW_THIS:T]
	[WORLD_PARAM_REJECT_ALLOW_ALL:P]
	[WORLD_GEN_CONTINUE:C]
	[WORLD_GEN_USE:U]
	[WORLD_GEN_ABORT:A]
	[SETUP_FIND:F]

New init options
	[SHOW_EMBARK_RIVER:FINDER]
	[SHOW_EMBARK_POOL:FINDER]
	[SHOW_EMBARK_M_PIPE:FINDER]
	[SHOW_EMBARK_M_POOL:FINDER]
	[SHOW_EMBARK_CHASM:FINDER]
	[SHOW_EMBARK_PIT:FINDER]
	[SHOW_EMBARK_OTHER:FINDER]
	[SHOW_EMBARK_TUNNEL:FINDER]

New world gen param
	[CAVE_MIN_SIZE:<number>]
	[SHOW_EMBARK_RIVER:<0=NO,1=FINDER,2=ALWAYS>]
	[SHOW_EMBARK_POOL:<0=NO,1=FINDER,2=ALWAYS>]
	[SHOW_EMBARK_M_POOL:<0=NO,1=FINDER,2=ALWAYS>]
	[SHOW_EMBARK_M_PIPE:<0=NO,1=FINDER,2=ALWAYS>]
	[SHOW_EMBARK_CHASM:<0=NO,1=FINDER,2=ALWAYS>]
	[SHOW_EMBARK_PIT:<0=NO,1=FINDER,2=ALWAYS>]
	[SHOW_EMBARK_OTHER:<0=NO,1=FINDER,2=ALWAYS>]
	[SHOW_EMBARK_TUNNEL:<0=NO,1=FINDER,2=ALWAYS>]

******************************************************

Auxiliary file changes for 0.28.181.39a:

New keys
	[LEGENDS_TOGGLE_CIVSITE:C]
	[LEGENDS_STRING_FILTER:F]
	[WORLD_PARAM_COPY:C]
	[WORLD_PARAM_SET:E]
	[WORLD_PARAM_INCREASE:6]
	[WORLD_PARAM_DECREASE:4]
	[WORLD_PARAM_ENTER_VALUE:ENTER]
	[WORLD_PARAM_NULLIFY:N]
	[WORLD_PARAM_PRESET:P]
	[SELECT_ALL:SHIFT+ENTER]
	[DESELECT_ALL:SHIFT+Z]
	[STORES_HIDE:H]
	[ITEM_HIDE:H]
	[D_BITEM_DUMP:H]
	[D_LOOK_HIDE:H]
	[DESIGNATE_BITEM:B]
	[DESIGNATE_MELT:M]
	[DESIGNATE_NO_MELT:SHIFT+M]
	[DESIGNATE_DUMP:D]
	[DESIGNATE_NO_DUMP:SHIFT+D]
	[DESIGNATE_HIDE:H]
	[DESIGNATE_NO_HIDE:SHIFT+H]
	[UNITVIEW_KILLS:K]
	[A_STATUS_KILLS:K]

Changed keys
	[DESELECT:Z]

Creature raws
	[CANNOT_UNDEAD]
	[CURIOUSBEAST] -> [CURIOUSBEAST_EATER]
	[SLOW_LEARNER]
	got rid of [RECKLESS] because it wasn't used
	[BUTCHERABLE_NONSTANDARD] is gone, replaced by civ ethics
	[MUNDANE]
		Marks if the creature is an actual real-life creature.  Only used for age-names at present.
	added/removed [NATURAL] from a few creatures

Entity raws
	messed with caps and lowered all biome numbers
	[WANDERER]
	[BEAST_HUNTER]
	[SCOUT]
	[PERMITTED_JOB:<x>]
	[WORLD_CONSTRUCTION:<type>]
	got rid of entity grouping
	[ETHIC:<action>:<response>]
	[WILL_ACCEPT_TRIBUTE]
	got rid of respect animals/trees

"TRACKING" is acceptable for skill token now

Lots of new params for data/init/world_gen.txt

New init options
	[SHOW_ALL_HISTORY_IN_DWARF_MODE:NO]

New graphics tokens:
	SLAVE, PRISONER

******************************************************

Auxiliary file changes for 0.27.176.38b:

Entity raws
	removed *_SETTLEMENTS tags (they haven't done anything since the biome tags went in)
	in addition to COMMON, UNCOMMON and RARE, armor/clothing types can also have FORCED, which forces the item to appear in all realizations of the entity

New keys
	[LEAVESCREEN_ALL:SHIFT+SPACE]
	[MILITARY_ZOOM:C]
	[STORES_FORBID:F]
	[WORLD_PARAM_DIM_X_UP:I]
	[WORLD_PARAM_DIM_X_DOWN:U]
	[WORLD_PARAM_DIM_Y_UP:P]
	[WORLD_PARAM_DIM_Y_DOWN:O]

New init options
	[AUTOSAVE_PAUSE:NO]
	[EMBARK_WARNING_ALWAYS:NO]

******************************************************

Auxiliary file changes for 0.27.176.38a:

Plant raws
	[DROWN_LEVEL:<number from 0 to 7>]
		The fluid level at which the plant dies in any liquid.  Temperature effects from lava are separate.
		0 means that fluid level does not affect the plant.  Default is 4.

Wood raws
	[TREE_DROWN_LEVEL:<number from 0 to 7>]
	[SAPLING_DROWN_LEVEL:<number from 0 to 7>]
		As above for plants (irrelevant for full-grown trees at this point).
		Default is 4 for saplings and 7 for trees.

New keys
	[UNITVIEW_RELATIONSHIPS:R]
	[UNITVIEW_RELATIONSHIPS_ZOOM:Z]
	[UNITVIEW_RELATIONSHIPS_VIEW:V]
	[BUILDINGLIST_ZOOM_T:T]
	[BUILDINGLIST_ZOOM_Q:Q]

New init options
	[ZERO_RENT:NO]
	[BABY_CHILD_CAP:100:1000]

******************************************************

Auxiliary file changes for 0.27.173.38a:

New entity tags
	[USE_EVIL_WOOD]
	[USE_GOOD_WOOD]
	[USE_EVIL_PLANTS]
	[USE_GOOD_PLANTS]
	[USE_GOOD_ANIMALS]
	[USE_ANY_PET_RACE]
	[USE_MISC_PROCESSED_WOOD_PRODUCTS]
	[IMPROVED_BOWS]
	[RESPECT_ANIMALS]
	[RESPECT_TREES]
	[LOW_SKILL]
	[INVADERS_IGNORE_NEUTRALS]
	[AT_PEACE_WITH_WILDLIFE]
	[EQUIPMENT_IMPROVEMENTS]
	[ABUSE_BODIES]
	[SPHERE_ALIGNMENT:<sphere>:<amount>]
		<amount> is a multiplicative modifier that runs from 0 to 25600 with 256 being the neutral value
	[ART_FACET_MODIFIER:<facet>:<amount>]
		<facet> is one of: OWN_RACE, FANCIFUL, EVIL, GOOD
		<amount> as above
	[ART_IMAGE_ELEMENT_MODIFIER:<art image element>:<amount>]
		<art image element> is one of: CREATURE, PLANT, TREE, SHAPE, ITEM
		<amount> as above
	[ITEM_IMPROVEMENT_MODIFIER:<item improvement>:<amount>]
		<item improvement> is one of:
			ART_IMAGE
			COVERED
			RINGS_HANGING
			BANDS
			SPIKES
			ITEMSPECIFIC
			THREAD
			CLOTH
			SEWN_IMAGE
		<amount> as above
	[ADVENTURE_TIER:<placement>]
		<placement> can run from 0 to 1000.  0 (the default) means the entity's sites won't be listed for adventure mode character creation.
		Those entities with positive numbers are listed starting at tier 1.  Within a tier, they are ordered by race index.
	[FRIENDLY_COLOR:<front>:<back>:<brightness>]
	[DEFAULT_SITE_TYPE:<site>]
		Used during world gen.
		<site> is one of:
			DARK_FORTRESS
			CAVE
			CAVE_DETAILED
			TREE_CITY
			CITY
			RUIN
	[LIKES_SITE:<site>]
		Used during hist fig sorting after play.
	[TOLERATES_SITE:<site>]
		Used by migrants.
	[LEADER_TYPE:<unit>]
	[SITE_LEADER_TYPE:<unit>]
	[CAN_HAVE_MILITARY_LEADER]
	[CAN_HAVE_MILITARY_SITE_LEADER]
	[BIOME_SUPPORT:<biome>:<amount>]
		<amount> ranges from 0 to 10.
		<biome> can be any of the biome tags used for creatures, including the general groups.  Don't put "BIOME_" in front.
	[START_BIOME:<biome>]
	[DIPLOMAT]
	[MERCHANT_NOBILITY]
	[TREE_CAP_DIPLOMACY]
	[DIPLOMAT_BODYGUARDS]
	[MERCHANT_BODYGUARDS]
	[ACTIVE_SEASON:<season>]
	[PROGRESS_TRIGGER_POPULATION:<number>]
	[PROGRESS_TRIGGER_PRODUCTION:<number>]
	[PROGRESS_TRIGGER_TRADE:<number>]
		<number> is from 0 to 5.
	[ENTITY_GROUPING:<group>]
		<group> can be one of: FRIENDLY (default), EVIL, NUISANCE
		Until things become more complicated, this tracks who they side with in fights and during dwarf mode diplomacy/trade.
	[ITEM_THIEF]
	[SKULKING]
		This makes the severity of attacks depend on the extent of item/baby thievery rather than the passage of time.
	[START_GROUP_NUMBER:<number>]
		How many mated pairs (or single creatures if forced gender) are created at the beginning of world generation, counting any nobles/diplomats.
	[MAX_SITE_POP_NUMBER:<number>]
		How many members the entity can have during world generation in a single site.
	[MAX_POP_NUMBER:<number]
		How many members the entity can have during world generation total.
	[RELIGION:<type>]
		<type> can be PANTHEON, ANY_APPROPRIATE_POWER or REGIONAL_FORCE.
		You can have more than one.  It will choose one at random for each entity created using this template.
	[RELIGION_SPHERE:<sphere>]
		You can have more than one.  In the case of a pantheon, gods will be created with the goal of covering all of the spheres either a directly or with an umbrella sphere.  In the case of appropriate powers, the spheres are checked against the sphere's of the candidate power's race.  [USE_GOOD_ANIMALS], [USE_GOOD_PLANTS] match with [GOOD] and similarly for [EVIL].  In this case, a sphere match is not required.
	[MAYOR]
	[MAX_STARTING_CIV_NUMBER:<number>]
		How many of this entity it tries to place at the beginning of world generation, cycling through the available races.
		It will currently place the total of these numbers or 50 civilizations, whichever is lower.

New creature tags
	[POWER]
		Lets the creature be picked as a world generation civ leader by entities with [ANY_APPROPRIATE_POWER], provided the race is also immortal and has either matching good/evil tags or matching sphere tags.

New sphere list (old ones included here, only old ones have endgame effects):
	AGRICULTURE
	ANIMALS
	ART
	BALANCE
	BEAUTY
	BIRTH
	BLIGHT
	BOUNDARIES
	CAVERNS
	CHAOS
	CHARITY
	CHILDREN
	COASTS
	CONSOLATION
	COURAGE
	CRAFTS
	CREATION
	DANCE
	DARKNESS
	DAWN
	DAY
	DEATH
	DEFORMITY
	DEPRAVITY
	DISCIPLINE
	DISEASE
	DREAMS
	DUSK
	DUTY
	EARTH
	FAMILY
	FAME
	FATE
	FERTILITY
	FESTIVALS
	FIRE
	FISH
	FISHING
	FOOD
	FORGIVENESS
	FORTRESSES
	FREEDOM
	GAMBLING
	GAMES
	GENEROSITY
	HAPPINESS
	HEALING
	HOSPITALITY
	HUNTING
	INSPIRATION
	JEALOUSY
	JEWELS
	JUSTICE
	LABOR
	LAKES
	LAWS
	LIES
	LIGHT
	LIGHTNING
	LONGEVITY
	LOVE
	LOYALTY
	LUCK
	LUST
	MARRIAGE
	MERCY
	METALS
	MINERALS
	MISERY
	MIST
	MOON
	MOUNTAINS
	MUCK
	MURDER
	MUSIC
	NATURE
	NIGHT
	NIGHTMARES
	OATHS
	OCEANS
	ORDER
	PAINTING
	PEACE
	PERSUASION
	PLANTS
	POETRY
	PREGNANCY
	RAIN
	RAINBOWS
	REBIRTH
	REVELRY
	REVENGE
	RIVERS
	RULERSHIP
	RUMORS
	SACRIFICE
	SALT
	SCHOLARSHIP
	SEASONS
	SILENCE
	SKY
	SONG
	SPEECH
	STARS
	STORMS
	STRENGTH
	SUICIDE
	SUN
	THEFT
	THRALLDOM
	THUNDER
	TORTURE
	TRADE
	TRAVELERS
	TREACHERY
	TREES
	TRICKERY
	TRUTH
	TWILIGHT
	VALOR
	VICTORY
	VOLCANOS
	WAR
	WATER
	WEALTH
	WEATHER
	WIND
	WISDOM
	WRITING
	YOUTH

New graphics tokens
	HIGH_PRIEST
	PRIEST
	SHOPKEEPER


******************************************************

Auxiliary file changes for 0.27.169.33g:

New keys
	[ASSIGNTRADE_STRING:S]
	[ASSIGNTRADE_EXCLUDE_PROHIBITED:M]
	[ASSIGNTRADE_PENDING:P]
	[ASSIGNTRADE_SORT:D]

New init options
	[PAUSE_ON_LOAD:NO]
	[EMBARK_RECTANGLE:6:6]

******************************************************

Auxiliary file changes for 0.27.169.33f:

New graphics tokens
	"MAYOR"
	"LEADER"
	"CAPTAIN_OF_THE_GUARD"
	"SHERIFF"
	"MANAGER"
	"BOOKKEEPER"
	"BROKER"

In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly.  The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile.

******************************************************

Auxiliary file changes for 0.27.169.33e:

Body raws
	Allowed use of [SKELETON] to distinguish things like the spine that shouldn't be removed from skeletons.  Temporary fix.

******************************************************

Auxiliary file changes for 0.27.169.33c:

New init options
	[PRIORITY:NORMAL]

******************************************************

Auxiliary file changes for 0.27.169.33a:

New keys
	[HOTKEY_CARPENTER_BLOCKS:O]

******************************************************

Auxiliary file changes for 0.27.169.32a:

New init options
	[VOLUME:255]
	[TOPMOST:NO]
	[SHOW_IMP_QUALITY:YES]
	[SHOW_FLOW_AMOUNTS:NO]
	[ECONOMY:YES]
	[INVADERS:YES]
	[CAVEINS:YES]
	[ARTIFACTS:YES]
	[PATH_COST:1:2:5:25]
	[COFFIN_NO_PETS_DEFAULT:NO]
	[RECENTER_INTERFACE_SHUTDOWN_MS:0]
	[SKY:178:3:0:0]
	[SKY:250:0:0:1]
	[VSYNC:OFF]
	[G_FPS_CAP:50]
	[AUTOSAVE:NONE]
	[AUTOBACKUP:NO]
	[INITIAL_SAVE:NO]
	[ADVENTURER_ALWAYS_CENTER:YES]

New keys
	[DESELECT:SHIFT+ENTER]
	[OPTION_EXPORT:E]
	[SETUPGAME_CUSTOMIZE_UNIT:C]
	[LEGENDS_EXPORT_DETAILED_MAP:D]
	[WORLD_PARAM_TITLE:T]
	[WORLD_PARAM_ADD:A]
	[WORLD_PARAM_DELETE:D]
	[WORLD_PARAM_NAME_RANDOM:SHIFT+N]
	[WORLD_PARAM_NAME_ENTER:N]
	[WORLD_PARAM_SEED_RANDOM:SHIFT+S]
	[WORLD_PARAM_SEED_ENTER:S]
	[WORLD_PARAM_LOAD:F1]
	[WORLD_PARAM_SAVE:F6]
	[DESIGNATE_STAIR_UP:U]
	[DESIGNATE_STAIR_DOWN:J]
	[DESIGNATE_STAIR_UPDOWN:I]
	[DESIGNATE_TRAFFIC:O]
	[DESIGNATE_TRAFFIC_HIGH:H]
	[DESIGNATE_TRAFFIC_NORMAL:N]
	[DESIGNATE_TRAFFIC_LOW:L]
	[DESIGNATE_TRAFFIC_RESTRICTED:R]
	[DESIGNATE_TRAFFIC_INCREASE_WEIGHT:W]
	[DESIGNATE_TRAFFIC_DECREASE_WEIGHT:Q]
	[DESIGNATE_RAMP:R]
	[DESIGNATE_CHANNEL:H]
	[D_DEPOT:SHIFT+D]
	[D_HOT_KEYS:H]
	[D_HOTKEY1:F1]
	[D_HOTKEY2:F2]
	[D_HOTKEY3:F3]
	[D_HOTKEY4:F4]
	[D_HOTKEY5:F5]
	[D_HOTKEY6:F6]
	[D_HOTKEY7:F7]
	[D_HOTKEY8:F8]
	[D_HOTKEY9:SHIFT+F1]
	[D_HOTKEY10:SHIFT+F2]
	[D_HOTKEY11:SHIFT+F3]
	[D_HOTKEY12:SHIFT+F4]
	[D_HOTKEY13:SHIFT+F5]
	[D_HOTKEY14:SHIFT+F6]
	[D_HOTKEY15:SHIFT+F7]
	[D_HOTKEY16:SHIFT+F8]
	[BUILDING_ADVANCE_STAGE:D]
	[BUILDING_EXPAND_CONTRACT:X]
	[BUILDING_TRIGGER_ENABLE_WATER:W]
	[BUILDING_TRIGGER_MIN_WATER_UP:S]
	[BUILDING_TRIGGER_MIN_WATER_DOWN:A]
	[BUILDING_TRIGGER_MAX_WATER_UP:X]
	[BUILDING_TRIGGER_MAX_WATER_DOWN:Z]
	[BUILDING_TRIGGER_ENABLE_MAGMA:M]
	[BUILDING_TRIGGER_MIN_MAGMA_UP:I]
	[BUILDING_TRIGGER_MIN_MAGMA_DOWN:U]
	[BUILDING_TRIGGER_MAX_MAGMA_UP:K]
	[BUILDING_TRIGGER_MAX_MAGMA_DOWN:J]
	[BUILDING_TRIGGER_ENABLE_CREATURE:C]
	[BUILDING_TRIGGER_ENABLE_LOCALS:L]
	[BUILDING_TRIGGER_MIN_SIZE_UP:R]
	[BUILDING_TRIGGER_MIN_SIZE_DOWN:E]
	[BUILDING_TRIGGER_MAX_SIZE_UP:F]
	[BUILDING_TRIGGER_MAX_SIZE_DOWN:D]
	[BUILDING_TRIGGER_RESETS:O]
	[HOTKEY_BUILDING_TRADEDEPOT:SHIFT+D]
	[HOTKEY_BUILDING_TRAP:SHIFT+T]
	[HOTKEY_BUILDING_SUPPORT:SHIFT+S]
	[HOTKEY_BUILDING_ARCHERYTARGET:SHIFT+A]
	[HOTKEY_BUILDING_MACHINE:SHIFT+M]
	[HOTKEY_BUILDING_MACHINE_SCREW_PUMP:S]
	[HOTKEY_BUILDING_MACHINE_WATER_WHEEL:W]
	[HOTKEY_BUILDING_MACHINE_WINDMILL:M]
	[HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY:G]
	[HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL:H]
	[HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL:V]
	[HOTKEY_BUILDING_ROAD_PAVED:O]
	[HOTKEY_BUILDING_ROAD_DIRT:SHIFT+O]
	[HOTKEY_BUILDING_HATCH:SHIFT+H]
	[HOTKEY_BUILDING_GRATE_WALL:SHIFT+W]
	[HOTKEY_BUILDING_GRATE_FLOOR:SHIFT+G]
	[HOTKEY_BUILDING_BARS_VERTICAL:SHIFT+B]
	[HOTKEY_BUILDING_BARS_FLOOR:ALT+B]
	[HOTKEY_BUILDING_CONSTRUCTION:SHIFT+C]
	[HOTKEY_BUILDING_CONSTRUCTION_WALL:W]
	[HOTKEY_BUILDING_CONSTRUCTION_FLOOR:F]
	[HOTKEY_BUILDING_CONSTRUCTION_RAMP:R]
	[HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP:U]
	[HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN:D]
	[HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN:X]
	[HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION:SHIFT+F]
	[HOTKEY_BUILDING_TRAP_SPIKE:SHIFT+S]
	[HOTKEY_GLASS_HATCH_COVER:SHIFT+H]
	[HOTKEY_GLASS_GRATE:SHIFT+G]
	[HOTKEY_CARPENTER_HATCH_COVER:SHIFT+H]
	[HOTKEY_CARPENTER_GRATE:SHIFT+G]
	[HOTKEY_MASON_HATCH_COVER:SHIFT+H]
	[HOTKEY_MASON_GRATE:SHIFT+G]
	[HOTKEY_TRAP_HATCH:H]
	[HOTKEY_TRAP_GRATE_WALL:W]
	[HOTKEY_TRAP_GRATE_FLOOR:G]
	[HOTKEY_TRAP_BARS_VERTICAL:SHIFT+B]
	[HOTKEY_TRAP_BARS_FLOOR:ALT+B]
	[HOTKEY_TRAP_SPIKE:SHIFT+S]
	[HOTKEY_TRAP_GEAR_ASSEMBLY:A]
	[SETUP_NAME_FORT:SHIFT+F]
	[SETUP_NAME_GROUP:SHIFT+G]
	[SETUP_RECLAIM:SHIFT+R]
	[SETUP_LOCAL_Y_UP:SHIFT+U]
	[SETUP_LOCAL_Y_DOWN:SHIFT+M]
	[SETUP_LOCAL_X_UP:SHIFT+K]
	[SETUP_LOCAL_X_DOWN:SHIFT+H]
	[SETUP_LOCAL_Y_MUP:U]
	[SETUP_LOCAL_Y_MDOWN:M]
	[SETUP_LOCAL_X_MUP:K]
	[SETUP_LOCAL_X_MDOWN:H]
	[SETUP_BIOME_1:F1]
	[SETUP_BIOME_2:F2]
	[SETUP_BIOME_3:F3]
	[SETUP_BIOME_4:F4]
	[SETUP_BIOME_5:F5]
	[SETUP_BIOME_6:F6]
	[SETUP_BIOME_7:F7]
	[SETUP_BIOME_8:F8]
	[SETUP_BIOME_9:F9]
	[CHOOSE_NAME_RANDOM:R]
	[CHOOSE_NAME_CLEAR:C]
	[CHOOSE_NAME_TYPE:T]
	[D_CIVZONE:I]
	[CIVZONE_REMOVE:X]
	[CIVZONE_WATER_SOURCE:W]
	[CIVZONE_FISH:F]
	[CIVZONE_DUMP:G]
	[CIVZONE_DUMP:P]
	[CIVZONE_SAND_COLLECT:S]
	[CIVZONE_MEETING:M]
	[CIVZONE_ACTIVE:A]
	[CIVZONE_POND_OPTIONS:SHIFT+P]
	[CIVZONE_POND_WATER:F]
	[D_BITEM_FORBID:F]
	[D_BITEM_DUMP:D]
	[D_BITEM_MELT:M]
	[D_LOOK_FORBID:F]
	[D_LOOK_DUMP:D]
	[D_LOOK_MELT:M]
	[DESIGNATE_SMOOTH:S]
	[DESIGNATE_ENGRAVE:E]
	Various STRING keys
	[A_MOVE_N:8]
	[A_MOVE_S:2]
	[A_MOVE_E:6]
	[A_MOVE_W:4]
	[A_MOVE_NW:7]
	[A_MOVE_NE:9]
	[A_MOVE_SW:1]
	[A_MOVE_SE:3]
	[A_MOVE_WAIT:5]
	[A_CARE_MOVE_N:ALT+8]
	[A_CARE_MOVE_S:ALT+2]
	[A_CARE_MOVE_E:ALT+6]
	[A_CARE_MOVE_W:ALT+4]
	[A_CARE_MOVE_NW:ALT+7]
	[A_CARE_MOVE_NE:ALT+9]
	[A_CARE_MOVE_SW:ALT+1]
	[A_CARE_MOVE_SE:ALT+3]
	[A_CARE_MOVE_UPDOWN:ALT+5]
	[A_MOVE_N_UP:SHIFT+8]
	[A_MOVE_S_UP:SHIFT+2]
	[A_MOVE_E_UP:SHIFT+6]
	[A_MOVE_W_UP:SHIFT+4]
	[A_MOVE_NW_UP:SHIFT+7]
	[A_MOVE_NE_UP:SHIFT+9]
	[A_MOVE_SW_UP:SHIFT+1]
	[A_MOVE_SE_UP:SHIFT+3]
	[A_MOVE_UP:SHIFT+5]
	[A_MOVE_N_DOWN:CTRL+8]
	[A_MOVE_S_DOWN:CTRL+2]
	[A_MOVE_E_DOWN:CTRL+6]
	[A_MOVE_W_DOWN:CTRL+4]
	[A_MOVE_NW_DOWN:CTRL+7]
	[A_MOVE_NE_DOWN:CTRL+9]
	[A_MOVE_SW_DOWN:CTRL+1]
	[A_MOVE_SE_DOWN:CTRL+3]
	[A_MOVE_DOWN:CTRL+5]
	[A_MOVE_UP_AUX:SHIFT+COMMA]
	[A_MOVE_DOWN_AUX:SHIFT+PERIOD]
	[A_MOVEMENT:M]
	[A_MOVEMENT_SWIM:S]
	[CURSOR_UP_Z_AUX:SHIFT+5]
	[CURSOR_DOWN_Z_AUX:CTRL+5]
	[NOBLELIST_REPLACE:R]
	[NOBLELIST_SETTINGS:S]
	[NOBLELIST_VIEW_CANDIDATE:V]
	[BUILDJOB_DEPOT_REQUEST_TRADER:R]
	[BUILDJOB_DEPOT_BROKER_ONLY:B]
	[BUILDJOB_FARM_WINTER:D]
	[A_CUST_NAME:C]
	[A_RANDOM_NAME:R]
	[A_CHANGE_GENDER:G]

Changed keys
	[DESIGNATE_TOGGLE_ENGRAVING:V]
	all CHASM keys changed to DUMP

Removed keys
	All STRING keys except BACKSPACE
	old adamantine keys
	[BUILDING_PLACE:P]
	[HOTKEY_BUILDING_ROAD:O]
	[HOTKEY_BUILDING_AQUEDUCT:Q]
	[HOTKEY_BUILDING_CHANNEL:U]
	[HOTKEY_MASON_MAT_GRAY:G]
	[HOTKEY_MASON_MAT_LIGHT:O]
	[HOTKEY_MASON_MAT_DARK:M]
	[HOTKEY_CRAFTS_MAT_STONE_L:M]
	[HOTKEY_CRAFTS_MAT_STONE_D:O]
	[HOTKEY_SMELT_COPPER:C]
	[HOTKEY_SMELT_TIN:T]
	[HOTKEY_SMELT_BRONZE:Z]
	[HOTKEY_SMELT_BRASS:R]
	[HOTKEY_SMELT_IRON:I]
	[HOTKEY_SMELT_PIGIRON:P]
	[HOTKEY_SMELT_STEEL:E]
	[HOTKEY_SMELT_SILVER:S]
	[HOTKEY_SMELT_ELECTRUM:M]
	[HOTKEY_SMELT_GOLD:G]
	[HOTKEY_SMELT_PLATINUM:A]
	[HOTKEY_SMELT_COAL:Q]
	[HOTKEY_TRAP_TRIGGERTEMP:T]
	[DESIGNATE_DETAIL:S]
	[D_GATE:G]
	[D_SET_GATE:SHIFT+G]
	[A_SAMESQUARE:5]
	[BUILDJOB_CHANNEL_ASSIGN_OCC:A]
	[BUILDJOB_CHANNEL_WATER:W]

Material tokens
	[BLOOD_SPECIFIC:<creature token>]
	[BLOOD_NONSPECIFIC:<any combination of RGCBMWY0, must have at least one>]
	[PLANT_ALCOHOL]

Creature raws
	Allowed any matgloss for itemgloss drops, any standard racegloss permitted, body mat can use matgloss WOOD,STONE,PLANT,GEM, for stone can use USE_LAVA_STONE
	Things like [LARGE_CHASM] are gone, all replaced by [LARGE_ROAMING] + biome, some vermin types condensed/added
	Got rid of [ADD_VERSION]
	[SESSILE_LAND] -> [IMMOBILE_LAND]

Wood raws
	Now uses frequency
	[TILE:<symbol>]
	[COLOR:<front>:<back>:<brightness>]
	[DEAD_TILE:<symbol>]
	[DEAD_COLOR:<front>:<back>:<brightness>]
	[SAPLING_TILE:<symbol>]
	[SAPLING_COLOR:<front>:<back>:<brightness>]
	[DEAD_SAPLING_TILE:<symbol>]
	[DEAD_SAPLING_COLOR:<front>:<back>:<brightness>]
	
Plant raws
	[DEAD_TILE:<symbol>]
	[DEAD_COLOR:<front>:<back>:<brightness>]
	[SHRUB_TILE:<symbol>]
	[SHRUB_COLOR:<front>:<back>:<brightness>]
	[DEAD_SHRUB_TILE:<symbol>]
	[DEAD_SHRUB_COLOR:<front>:<back>:<brightness>]

Stone raws
	got rid of [RIVER], [LIGHT], [DARK]
	[VALUE]
	Various layering information
	Got rid of gem subtypes, folded gems into stone
	
Added metal and reaction raws

Trap component raws
	[IS_SCREW]
	[WOOD]
	[METAL]

Misc. Raws	
	[BIOME_ANY_WETLAND]
	New biomes for lakes/river/pools/ocean
	Added density values
	
******************************************************

Auxiliary file changes for 0.23.125.23a:

New init options
	[POPULATION_CAP:200]
	[FPS_CAP:100]

New keys
	[BUILDJOB_COFFIN_CIV:C]
	[BUILDJOB_COFFIN_PET:P]
	[UNITVIEW_SLAUGHTER:S]

******************************************************

Auxiliary file changes for 0.22.123.23a:

New keys
	[ORDERS_WORKSHOP:SHIFT+W]
	[ORDERS_COLLECT_WEB:W]
	[ORDERS_SLAUGHTER:S]
	[ORDERS_BUTCHER:B]
	[ORDERS_TAN:T]

Weapon raws
	[STICK_CHANCE:0] this modifies the stick-in chance from the default for the damage type

Creature raws
	[SPECNAME:<type>:<sing>:<plural>:<adj>] the only terms it takes for the type entry are MALE and FEMALE
	example: [SPECNAME:MALE:bull:bulls:bull]

******************************************************

Auxiliary file changes for 0.22.121.23b:

New init options
	[TEMPERATURE:YES]
	[WEATHER:YES]

Creature raws
	[ALCOHOL_DEPENDENT] for dwarves

******************************************************

Auxiliary file changes for 0.22.120.23b:

New keys
[CURSOR_UP_FAST:SHIFT+8]
[CURSOR_DOWN_FAST:SHIFT+2]
[CURSOR_LEFT_FAST:SHIFT+4]
[CURSOR_RIGHT_FAST:SHIFT+6]
[CURSOR_UPLEFT_FAST:SHIFT+7]
[CURSOR_UPRIGHT_FAST:SHIFT+9]
[CURSOR_DOWNLEFT_FAST:SHIFT+1]
[CURSOR_DOWNRIGHT_FAST:SHIFT+3]

Removed keys
[INTERFACEKEY_SQUAD_CURSOR]

Temperature in the raws:

The temperature scale has freezing of water at 10000, and moves roughly at a fahrenheit scale.  Water boils at 10180, for example.
This means that temperatures can go well below absolute zero, but fantasy runs that way.
Water has spec heat 4.181 J/gC, and this is stored as 4181 in the raws.
Spec heat changes with change of state are not currently supported.

Creature raws
	[SPEC_HEAT:amount 0-60000 or NONE]/default NONE
	[HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
	[COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
	[IGNITE_POINT:temp 0-60000 or NONE]/default NONE
	[MELTING_POINT:temp 0-60000 or NONE]/default NONE
	[BOILING_POINT:temp 0-60000 or NONE]/default NONE
	[FIXED_TEMP:temp 0-60000 or NONE]/default NONE

	You can also add the words "LEATHER" "BONE" "EXTRACT" "CHEESE" "DRINK" "SILK" in front of these, e.g. [SILK_IGNITE_POINT:10300].

	[STANDARD_FLESH]/sets values above to reasonable numbers for a standard fleshy creature
	[MATERIAL:mat:matg]/sets values above to the numbers matching the given material
	[HOMEOTHERM:temp 0-60000 or NONE]/default NONE

Plant raws
	[SPEC_HEAT:amount 0-60000 or NONE]/default 420
	[HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
	[COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
	[IGNITE_POINT:temp 0-60000 or NONE]/default 10508
	[MELTING_POINT:temp 0-60000 or NONE]/default NONE
	[BOILING_POINT:temp 0-60000 or NONE]/default NONE
	[FIXED_TEMP:temp 0-60000 or NONE]/default NONE

	You can also add the words "CLOTH" "EXTRACT" "CHEESE" "DRINK" in front of these
	as in [CLOTH_IGNITE_POINT:10300].

Stone raws
	[SPEC_HEAT:amount 0-60000 or NONE]/default 800
	[HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
	[COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
	[IGNITE_POINT:temp 0-60000 or NONE]/default NONE
	[MELTING_POINT:temp 0-60000 or NONE]/default 11500
	[BOILING_POINT:temp 0-60000 or NONE]/default 14000
	[FIXED_TEMP:temp 0-60000 or NONE]/default NONE

Gem raws
	[SPEC_HEAT:amount 0-60000 or NONE]/default 1800
	[HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
	[COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
	[IGNITE_POINT:temp 0-60000 or NONE]/default NONE
	[MELTING_POINT:temp 0-60000 or NONE]/default 12268
	[BOILING_POINT:temp 0-60000 or NONE]/default 14368
	[FIXED_TEMP:temp 0-60000 or NONE]/default NONE

Wood raws
	[SPEC_HEAT:amount 0-60000 or NONE]/default 420
	[HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
	[COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
	[IGNITE_POINT:temp 0-60000 or NONE]/default 10508
	[MELTING_POINT:temp 0-60000 or NONE]/default NONE
	[BOILING_POINT:temp 0-60000 or NONE]/default NONE
	[FIXED_TEMP:temp 0-60000 or NONE]/default NONE

******************************************************

Auxiliary file changes for 0.22.120.23a:

New keys
[BUILDJOB_STOCKPILE_BARREL_ZERO:SHIFT+E]
[BUILDJOB_STOCKPILE_BARREL_MAX:SHIFT+R]
[BUILDJOB_STOCKPILE_BIN_ZERO:SHIFT+C]
[BUILDJOB_STOCKPILE_BIN_MAX:SHIFT+V]

MATGLOSS Raws

	Added plurals to gem names

There is now a graphics subfolder in the raw folder.  See graphics_example.txt in that folder for a sample.  In order to see your creature tiles, you have to go into the init.txt file and set [GRAPHICS:YES].  You'll find other options there as well.

******************************************************

Auxiliary file changes for 0.22.110.23a:

New init options
[ADVENTURER_TRAPS:NO]

New keys
[HOTKEY_BUILDING_WORKSHOP_DYER:D]
[HOTKEY_DYER_THREAD:T]
[HOTKEY_DYER_CLOTH:C]
[HOTKEY_CLOTHES_IMAGE:I]
[HOTKEY_LEATHER_IMAGE:I]
[ORDERS_LOOM:L]
[ORDERS_DYED_CLOTH:D]

DESCRIPTOR Raws

	These are a new class of raws that handle colors and shapes.

	[COLOR:<identifier>]/[COLOR:RED]
		[NAME:<text you want to see>]/[NAME:red]
		[WORD:<word token>]/[WORD:RED] -- not currently used but will be handy later
		[RGB:<r>:<g>:<b>]/[RGB:255:0:0] -- uses the init.txt values and picks nearest as the representation
	[SHAPE:identifier]/[SHAPE:CRESCENT]
		[NAME:<text>:<text plural>]/[NAME:crescent:crescents]
		[WORD:<word token>]/[WORD:CRESCENT] -- not currently used but will be handy later
		[ADJ:<text>]/[ADJ:narrow][ADJ:thick] -- it will choose one of these at random
		[TILE:<tile>]/[TILE:'('] or [TILE:40]

MATGLOSS Raws

	[MILL_DYE:<color identifier>]/[COLOR:BLUE]

******************************************************

Auxiliary file changes for 0.22.110.22c:

New keys
[STOCKPILE_WEAPON:P]
[STOCKPILE_ARMOR:D]
[STOCKPILE_CUSTOM:C]
[STOCKPILE_CUSTOM_SETTINGS:T]
[BUILDJOB_STOCKPILE_DELETE_CHILD:D]
[BUILDJOB_STOCKPILE_SETTINGS:S]
[BUILDJOB_STOCKPILE_BARREL_UP:R]
[BUILDJOB_STOCKPILE_BARREL_DOWN:E]
[BUILDJOB_STOCKPILE_BIN_UP:V]
[BUILDJOB_STOCKPILE_BIN_DOWN:C]
[STOCKPILE_SETTINGS_ENABLE:E]
[STOCKPILE_SETTINGS_DISABLE:D]
[STOCKPILE_SETTINGS_PERMIT_ALL:P]
[STOCKPILE_SETTINGS_FORBID_ALL:F]
[STOCKPILE_SETTINGS_PERMIT_SUB:T]
[STOCKPILE_SETTINGS_FORBID_SUB:G]
[STOCKPILE_SETTINGS_SPECIFIC1:U]
[STOCKPILE_SETTINGS_SPECIFIC2:J]

******************************************************

Auxiliary file changes for 0.22.110.22a:

Various changes to the item raws.

******************************************************

Auxiliary file changes for 0.22.107.21a:

New keys
[A_WAIT:PERIOD]

******************************************************

Auxiliary file changes for 0.21.104.21c:

New keys
[HOTKEY_ASHERY_POTASH_DIRECT:A]

******************************************************

Auxiliary file changes for 0.21.104.21b:

New keys
[BUILDJOB_WORKSHOP_PROFILE:SHIFT+P]

******************************************************

Auxiliary file changes for 0.21.104.21a:

New init options
[MOUSE:YES]
[MOUSE_PICTURE:NO]

******************************************************

Auxiliary file changes for 0.21.104.19c:

New init options
[ENGRAVINGS_START_OBSCURED:NO] -- lets you have your engravings look the same if you want

New keys
[DESIGNATE_TOGGLE_ENGRAVING:E]

******************************************************

Auxiliary file changes for 0.21.104.19a:

New keys
[STORES_CHASM:C]
[ORDERS_REFUSE_CHASM_CORPSE:C]
[ORDERS_REFUSE_CHASM_SKIN:I]
[ORDERS_REFUSE_CHASM_SKULL:L]

******************************************************

Auxiliary file changes for 0.21.102.19a:

New init options
[NICKNAME_DWARF:REPLACE_FIRST] -- these say how nicknames are handled
[NICKNAME_ADVENTURE:REPLACE_FIRST]
[NICKNAME_LEGENDS:REPLACE_FIRST]
[WINDOWED:PROMPT] -- set if you want fullscreen/windowed mode

New keys
[A_STATUS_CUSTOMIZE:Y]
[UNITVIEW_CUSTOMIZE:Y]
[CUSTOMIZE_UNIT_NICKNAME:N]
[CUSTOMIZE_UNIT_PROFNAME:P]
[TOGGLE_FULLSCREEN:F11] -- toggle fullscreen/windowed mode

Removed a few superfluous entries from interface.txt.

******************************************************

Auxiliary file changes for 0.21.101.19a:

New init options
[KEY_HELD_MS:150] -- controls how long a key must be held before it sends a repeat message

New keys for alphabetic string entry
[STRING_<x>:<x>] pretty much
[A_ENTER_NAME:E]

******************************************************

Auxiliary file changes for 0.21.100.19a:

New init options, and new help inside the file itself
[SOUND:ON]
[INTRO:ON]

Added all of the display strings to the interface file.

******************************************************

Auxiliary file changes for 0.21.95.19c:

New keys -- add/adjust these to any interface.txt files you are saving for yourself
[BUILDJOB_FARM_FERTILIZE:F]
[BUILDJOB_FARM_SEASFERT:S]

Changed keys
[CHANGE_BINDINGS:K]