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+See readme.txt for general information about the release.
+See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.
+See command_line.txt for information on world generation from command lines.
+
+******************************************************
+
+Auxiliary file changes for 0.40.24:
+
+ plant_standard:
+ muck root, bloated tubers got seeds
+ creature_tropical_new:
+ pangolin [REMOVE_TISSUE:SKIN]
+ creature_small_ocean:
+ mussel and oyster got leather/tallow/soap
+ creature_other:
+ wambler got leather/tallow/soap, changed FLUFF/PUDGE tokens to HAIR/FAT to avoid template conflict (still named the same)
+ creature_next_underground:
+ floater and blog got leather
+ pond grabber stopped using claw template -- did manual name change instead
+ flesh ball FLESH token to MUSCLE to avoid template conflicts, also added flesh name change
+
+******************************************************
+
+Auxiliary file changes for 0.40.23:
+
+ creature_small_riverlake and creature_standard
+ breath -> breathe a few places (Gorobay)
+
+******************************************************
+
+Auxiliary file changes for 0.40.22:
+
+ Just the usual.
+
+******************************************************
+
+Auxiliary file changes for 0.40.21:
+
+ Just the usual.
+
+******************************************************
+
+Auxiliary file changes for 0.40.20:
+
+ new keys
+ DESIGNATE_STANDARD_MARKER:m
+ DESIGNATE_MINE_MODE:a
+ DESIGNATE_TOGGLE_MARKER:M
+ BUILDJOB_NOW:n
+
+ changed key
+ DESIGNATE_FORTIFY a -> F
+
+Auxiliary file changes for 0.40.19:
+
+ new keys
+ INTERFACEKEY_UNITVIEW_GELD:x
+ INTERFACEKEY_PET_GELD:x
+
+ creatures
+ GELDABLE information added to many creatures.
+ new commands: BP_ADD_TYPE:<tag>, BP_REMOVE_TYPE:<tag> used with SET_BP_GROUP
+ legal tags:
+ HEAD
+ UPPERBODY
+ LOWERBODY
+ SIGHT
+ EMBEDDED
+ INTERNAL
+ CIRCULATION
+ SKELETON
+ LIMB
+ GRASP
+ STANCE
+ GUTS
+ GELDABLE
+ BREATHE
+ SMALL
+ THROAT
+ JOINT
+ THOUGHT
+ NERVOUS
+ RIGHT
+ LEFT
+ HEAR
+ SMELL
+ FLIER
+ DIGIT
+ CONNECTOR
+ PREVENTS_PARENT_COLLAPSE
+ MOUTH
+ APERTURE
+ SOCKET
+ TOTEMABLE
+ UNDER_PRESSURE
+ VERMIN_BUTCHER_ITEM
+
+ new announcements
+ [MOVED_OUT_OF_RANGE:A_D:D_D]
+ [CANNOT_JUMP:A_D:D_D]
+ [NO_TRACKS:A_D:D_D]
+ [ALREADY_SEARCHED_AREA:A_D:D_D]
+ [SEARCH_FOUND_SOMETHING:A_D:D_D]
+ [SEARCH_FOUND_NOTHING:A_D:D_D]
+ [NOTHING_TO_INTERACT:A_D:D_D]
+ [NOTHING_TO_EXAMINE:A_D:D_D]
+ [YOU_YIELDED:A_D:D_D]
+ [YOU_UNYIELDED:A_D:D_D]
+ [YOU_STRAP_ITEM:A_D:D_D]
+ [YOU_DRAW_ITEM:A_D:D_D]
+ [NO_GRASP_TO_DRAW_ITEM:A_D:D_D]
+ [NO_ITEM_TO_STRAP:A_D:D_D]
+ [NO_INV_TO_REMOVE:A_D:D_D]
+ [NO_INV_TO_WEAR:A_D:D_D]
+ [NO_INV_TO_EAT:A_D:D_D]
+ [NO_INV_TO_CONTAIN:A_D:D_D]
+ [NO_INV_TO_DROP:A_D:D_D]
+ [NOTHING_TO_PICK_UP:A_D:D_D]
+ [NO_INV_TO_THROW:A_D:D_D]
+ [NO_INV_TO_FIRE:A_D:D_D]
+ [CURRENT_SMELL:A_D:D_D]
+ [CURRENT_WEATHER:A_D:D_D]
+ [CURRENT_TEMPERATURE:A_D:D_D]
+ [CURRENT_DATE:A_D:D_D]
+ [NO_GRASP_FOR_PICKUP:A_D:D_D]
+ [TRAVEL_ADVISORY:A_D:D_D]
+ [CANNOT_CLIMB:A_D:D_D]
+ [CANNOT_STAND:A_D:D_D]
+ [MUST_UNRETRACT_FIRST:A_D:D_D]
+ [CANNOT_REST:A_D:D_D]
+ [CANNOT_MAKE_CAMPFIRE:A_D:D_D]
+ [MADE_CAMPFIRE:A_D:D_D]
+ [CANNOT_SET_FIRE:A_D:D_D]
+ [SET_FIRE:A_D:D_D]
+ [DAWN_BREAKS:A_D:D_D]
+ [NOON:A_D:D_D]
+ [NIGHTFALL:A_D:D_D]
+ [NO_INV_INTERACTION:A_D:D_D]
+ [EMPTY_CONTAINER:A_D:D_D]
+ [TAKE_OUT_OF_CONTAINER:A_D:D_D]
+ [NO_CONTAINER_FOR_ITEM:A_D:D_D]
+ [PUT_INTO_CONTAINER:A_D:D_D]
+ [EAT_ITEM:A_D:D_D]
+ [DRINK_ITEM:A_D:D_D]
+ [CONSUME_FAILURE:A_D:D_D]
+ [DROP_ITEM:A_D:D_D]
+ [PICK_UP_ITEM:A_D:D_D]
+ [YOU_BUILDING_INTERACTION:A_D:D_D]
+ [YOU_ITEM_INTERACTION:A_D:D_D]
+ [YOU_TEMPERATURE_EFFECTS:A_D:D_D]
+ [RESOLVE_SHARED_ITEMS:A_D:D_D]
+ [COUGH_BLOOD:A_D:D_D]
+ [VOMIT_BLOOD:A_D:D_D]
+ [POWER_LEARNED:A_D:D_D]
+ [YOU_FEED_ON_SUCKEE:A_D:D_D]
+ [PROFESSION_CHANGES:A_D:D_D]
+ [RECRUIT_PROMOTED:A_D:D_D]
+ [SOLDIER_BECOMES_MASTER:A_D:D_D]
+ [MERCHANTS_UNLOADING:A_D:D_D]
+ [MERCHANTS_NEED_DEPOT:A_D:D_D]
+ [MERCHANT_WAGONS_BYPASSED:A_D:D_D]
+ [MERCHANTS_LEAVING_SOON:A_D:D_D]
+ [MERCHANTS_EMBARKED:A_D:D_D]
+ [PET_LOSES_DEAD_OWNER:A_D:D_D]
+ [PET_ADOPTS_OWNER:A_D:D_D]
+ [VERMIN_BITE:A_D:D_D]
+ [UNABLE_TO_COMPLETE_BUILDING:A_D:D_D]
+ [JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D]
+ [CITIZEN_SNATCHED:A_D:D_D]
+ [VERMIN_DISTURBED:A_D:D_D]
+ [LAND_GAINS_STATUS:A_D:D_D]
+ [LAND_ELEVATED_STATUS:A_D:D_D]
+ [MASTERPIECE_CRAFTED:A_D:D_D]
+ [ARTWORK_DEFACED:A_D:D_D]
+ [ANIMAL_TRAINED:A_D:D_D]
+ [DYED_MASTERPIECE:A_D:D_D]
+ [COOKED_MASTERPIECE:A_D:D_D]
+ [MANDATE_ENDS:A_D:D_D]
+ [SLOWDOWN_ENDS:A_D:D_D]
+ [FAREWELL_HELPER:A_D:D_D]
+ [ELECTION_RESULTS:A_D:D_D]
+ [SITE_PRESENT:A_D:D_D]
+ [CONSTRUCTION_SUSPENDED:A_D:D_D]
+ [LINKAGE_SUSPENDED:A_D:D_D]
+ [QUOTA_FILLED:A_D:D_D]
+ [JOB_OVERWRITTEN:A_D:D_D]
+ [NOTHING_TO_CATCH_IN_WATER:A_D:D_D]
+ [DEMAND_FORGOTTEN:A_D:D_D]
+ [NEW_DEMAND:A_D:D_D]
+ [NEW_MANDATE:A_D:D_D]
+ [PRICES_ALTERED:A_D:D_D]
+ [NAMED_RESIDENT_CREATURE:A_D:D_D]
+ [SOMEBODY_GROWS_UP:A_D:D_D]
+ [GUILD_REQUEST_TAKEN:A_D:D_D]
+ [GUILD_WAGES_CHANGED:A_D:D_D]
+ [NEW_WORK_MANDATE:A_D:D_D]
+ [CITIZEN_BECOMES_SOLDIER:A_D:D_D]
+ [CITIZEN_BECOMES_NONSOLDIER:A_D:D_D]
+ [PARTY_ORGANIZED:A_D:D_D]
+ [POSSESSED_TANTRUM:A_D:D_D]
+ [BUILDING_TOPPLED_BY_GHOST:A_D:D_D]
+ [MASTERFUL_IMPROVEMENT:A_D:D_D]
+ [MASTERPIECE_ENGRAVING:A_D:D_D]
+ [MARRIAGE:A_D:D_D]
+ [NO_MARRIAGE_CELEBRATION:A_D:D_D]
+ [CURIOUS_GUZZLER:A_D:D_D]
+ [WEATHER_BECOMES_CLEAR:A_D:D_D]
+ [WEATHER_BECOMES_SNOW:A_D:D_D]
+ [WEATHER_BECOMES_RAIN:A_D:D_D]
+ [SEASON_WET:A_D:D_D]
+ [SEASON_DRY:A_D:D_D]
+ [SEASON_SPRING:A_D:D_D]
+ [SEASON_SUMMER:A_D:D_D]
+ [SEASON_AUTUMN:A_D:D_D]
+ [SEASON_WINTER:A_D:D_D]
+
+******************************************************
+
+Auxiliary file changes for 0.40.18:
+
+ Just the usual.
+
+******************************************************
+
+Auxiliary file changes for 0.40.17:
+
+ Just the usual.
+
+******************************************************
+
+Auxiliary file changes for 0.40.16:
+
+ Just the usual.
+
+******************************************************
+
+Auxiliary file changes for 0.40.15:
+
+ new announcements
+ STRESSED_CITIZEN:A_D:D_D
+ for any of the temporary stress states aside from tantrum
+ CITIZEN_LOST_TO_STRESS:A_D:D_D
+ for any of the permanent states aside from berserk
+ CITIZEN_TANTRUM:A_D:D_D
+
+******************************************************
+
+Auxiliary file changes for 0.40.14:
+
+ new/changed keys
+ CIVZONE_DUMP g -> d
+ CIVZONE_GATHER g
+ CIVZONE_GATHER_OPTIONS G
+ CIVZONE_GATHER_OPTIONS_PICK_TREES t
+ CIVZONE_GATHER_OPTIONS_PICK_SHRUBS s
+ CIVZONE_GATHER_OPTIONS_GATHER_FALLEN f
+
+ creatures
+ retired LIKES_FIGHTING, though it shouldn't give an error for the time being
+
+ item_tool
+ added stepladder
+
+ entity_default
+ added stepladder tool to MOUNTAIN
+
+******************************************************
+
+Auxiliary file changes for 0.40.13:
+
+ creature_standard
+ (semi)megabeasts that were missing LARGE_PREDATOR received it
+
+ grazing creatures
+ STANDARD_GRAZER added to replace all grazing numbers, can set coefficient in d_init
+
+ d_init
+ GRAZE_COEFFICIENT to scale grazing amounts
+
+
+******************************************************
+
+Auxiliary file changes for 0.40.12:
+
+ changed keys
+ UNITJOB_REMOVE_CRE from r -> x
+ UNITJOB_ZOOM_CRE from c -> z
+
+******************************************************
+
+Auxiliary file changes for 0.40.11:
+
+ material templates
+ added very basic fruit/flower/bud/mushroom template based on leaf
+
+ plants
+ used new templates instead of structural_plant_template for leaves etc.
+
+******************************************************
+
+Auxiliary file changes for 0.40.10:
+
+ Just the usual.
+
+******************************************************
+
+Auxiliary file changes for 0.40.09:
+
+ plants
+ finished conversion of pineapple plant out of tree format
+ added seed mat reaction product to quarry bush
+
+ reaction
+ added seeds to bag job, made bag not determine reaction amount
+
+ manual
+ typos and a few updates (Gorobay)
+
+******************************************************
+
+Auxiliary file changes for 0.40.08:
+
+ Just the usual.
+
+******************************************************
+
+Auxiliary file changes for 0.40.07:
+
+ plants
+ acacia flowers/seed pods got GROWTH_HOST_TILE
+
+ keys
+ [BUILDING_TRIGGER_MIN_SIZE_UP_PLUS:SHIFT+R]
+ [BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS:SHIFT+E]
+ [BUILDING_TRIGGER_MAX_SIZE_UP_PLUS:SHIFT+F]
+ [BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS:SHIFT+D]
+ STRING_A124 -> | for SDL versions
+ removed STRING_A127 as it was causing a conflict on OSX
+
+******************************************************
+
+Auxiliary file changes for 0.40.06:
+
+ creatures
+ removed leathery egg materials from copperhead in creature_temperate_new
+ went ahead and updated the "evil" animal people pops as with other animal people for completeness
+
+ keys
+ fixed utf-8 encoding for sdl interface.txt
+
+ plants
+ made soybeans edible when cooked
+
+******************************************************
+
+Auxiliary file changes for 0.40.05:
+
+ creatures
+ added removal of UBIQUITOUS/FREQUENCY in animal person/giant variations (ab9rf)
+ allowed frequencies to be modified by percentage in creature variations
+ changed frequencies/population numbers for animal people
+ moved tiger man to large_tropical after tiger and made it use the standard animal person variation
+ fixed various broken eyelash color/descriptions
+ used correct legless variation for king cobra people
+ added LARGE_ROAMING to desert tortoise and giant tortoise
+ removed lots of HOMEOTHERM tags from bugs
+ added a missing CONNECTOR to generated lower spines, and PREVENTS_PARENT_COLLAPSE to generated upper spines
+ fixed duck/goose root around part category
+ fixed antlers for reindeer/moose/elk/deer, added them to elk bird
+ fixed typo in tapir description
+ fixed typo in dragon description
+ fixed reversed stoat caste names
+ fixed reversed giant armadillo caste names
+ fixed problem with squid skin coloration
+ gave crabs, horseshoe crabs, oysters and mussels blue blood
+ fixed proboscis plural
+ perseverence->ance in creature standard
+ 'curiousity' fixed in creature large ocean
+
+ plants
+ fixed several density placement mistakes in the older trees/underground megafungi of plant_standard
+ fixed strawberry plural
+ 'buckwheet' fixed in a few places in plant crops
+
+ materials
+ set obsidian's material values properly (UristDaVinci)
+ fixed topaz plural
+
+ entities
+ perseverence->ance in entity values
+ added elven diplomat
+
+ announcements
+ fixed ruler arrival announcement
+
+ manual
+ added a line break so TSK shows up properly in building items page of manual
+
+ language
+ additional typos in language_words fixed
+
+******************************************************
+
+Auxiliary file changes for 0.40.04:
+
+ Changed key
+ A_LOG_ENTITIES was e in SDL, n in legacy, now it is g
+ index/manual technical
+
+******************************************************
+
+Auxiliary file changes for 0.40.03:
+
+ Just the usual (index/manual technical).
+
+******************************************************
+
+Auxiliary file changes for 0.40.02:
+
+ Fixed the tracking key for the SDL version in data/init/interface.txt.
+ Added A_SHORT_WAIT to the manual (you can use , instead of . to wait for just one instant instead of ten).
+ Changed raw/objects/plant_standard.txt so that quarry bushes process to the correct edible leaf material.
+
+******************************************************
+
+Auxiliary file changes for 0.40.01:
+
+ As with the 0.31.01 release, managing the file changes list would be a daunting task this time. There are the new plant files, and creature now have gait information among other things like odor, sweat, tears, and so on (along with some material templates and creature variations to support them). The material emission interaction has been tweaked to allow specific creature targeting, and items have some new attack information. There are new reactions to respect the new plant growths.
+
+ There are many new keys of course. This is a partial list:
+ QUICK_ATTACK
+ HEAVY_ATTACK
+ WILD_ATTACK
+ PRECISE_ATTACK
+ CHARGE_ATTACK
+ MULTI_ATTACK
+ A_DISPLAY_TRACKS
+ A_FRESHEST_TRACK
+ A_ODOR
+ A_DISPLAY_ODOR
+ A_YIELD
+ A_INV_DRAW_WEAPON
+ A_LOG_PEOPLE
+ A_LOG_AGREEMENTS
+ A_LOG_EVENTS
+ A_LOG_BESTIARY
+ A_LOG_FILTER
+ A_SPEED_SNEAK
+ A_JUMP
+ A_HOLD
+ ARENA_CONFLICT_STATE_1
+ ARENA_CONFLICT_STATE_2
+ ARENA_MORALE
+ ARENA_WEATHER
+ ARENA_WEATHER_SNOW
+ ARENA_WEATHER_MUD
+ ARENA_WEATHER_CLEAR_SPATTER
+ D_LOOK_ARENA_TREE
+ ARENA_TREE_FILTER
+ ARENA_TREE_AGE
+ RECENTER_ON_LEVER
+ D_LOOK_ARENA_MOUNT
+
+
+******************************************************
+
+Auxiliary file changes for 0.34.11:
+
+ armor items
+ mail shirt layering moved from ARMOR to OVER
+
+******************************************************
+
+Auxiliary file changes for 0.34.09:
+
+ inorganic soil
+ fixed white sand density (got rid of the second entry)
+ smelter reactions
+ coke output up to 9 and 5 from 3 and 2
+
+******************************************************
+
+Auxiliary file changes for 0.34.08:
+
+ arena
+ added bottomless chasm tiles (C)
+ changed keys
+ D_HOT_KEYS = capital H
+ new keys
+ DESIGNATE_TRACK
+ D_HAULING
+ D_HAULING_NEW_ROUTE
+ D_HAULING_NEW_STOP
+ D_HAULING_REMOVE
+ D_HAULING_PROMOTE
+ D_HAULING_VEHICLE
+ D_HAULING_NICKNAME
+ BUILDING_TRIGGER_ENABLE_TRACK_CART
+ BUILDING_TRIGGER_MIN_TRACK_CART_DOWN
+ BUILDING_TRIGGER_MIN_TRACK_CART_UP
+ BUILDING_TRIGGER_MAX_TRACK_CART_DOWN
+ BUILDING_TRIGGER_MAX_TRACK_CART_UP
+ HOTKEY_BUILDING_CONSTRUCTION_TRACK
+ HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
+ HOTKEY_BUILDING_MACHINE_ROLLERS
+ HOTKEY_TRAP_TRACK_STOP
+ D_LOOK_FOLLOW
+ UNITVIEW_FOLLOW
+ D_HAULING_STOP_NEW_DEPART
+ D_HAULING_STOP_NEW_LINK
+ D_HAULING_STOP_REMOVE
+ D_HAULING_STOP_SL_SELECT_PILE
+ D_HAULING_STOP_SL_TAKE_GIVE
+ D_HAULING_STOP_LC_DIR
+ D_HAULING_STOP_LC_MODE
+ D_HAULING_STOP_LC_TIMER_UP
+ D_HAULING_STOP_LC_TIMER_DOWN
+ D_HAULING_STOP_LC_FULLNESS_UP
+ D_HAULING_STOP_LC_FULLNESS_DOWN
+ D_HAULING_STOP_LC_MORE_LESS
+ D_HAULING_STOP_LC_DESIRED_TOTAL
+ D_HAULING_STOP_LC_CHANGE
+ D_HAULING_STOP_LC_ADVANCED
+ BUILDING_TRACK_STOP_FRICTION_UP
+ BUILDING_TRACK_STOP_FRICTION_DOWN
+ BUILDING_TRACK_STOP_DUMP
+ BUILDJOB_STOCKPILE_LINK_ANYWHERE
+ BUILDJOB_STOCKPILE_GIVE_TO
+ ARENA_CREATURE_STRING
+ BUILDJOB_STOCKPILE_WHEELBARROW
+ BUILDING_ROLLERS_SPEED_UP
+ BUILDING_ROLLERS_SPEED_DOWN
+ UNITVIEW_PRF_NEW_SQUAD
+ UNITVIEW_PRF_REMOVE_FROM_SQUAD
+ UNITVIEW_PRF_NAME_CURRENT_SQUAD
+ UNITVIEW_PRF_NAME_SELECTED_SQUAD
+ D_MILITARY_NAME_SQUAD
+ entity
+ dwarves can build minecart/wheelbarrow tools
+ tools
+ minecart/wheelbarrow
+ new use TRACK_CART
+ new tag WOOD_MAT
+ new tag INVERTED_TILE
+ new tag FURNITURE
+ new announcements
+ [SKIP_ON_LIQUID:A_D:UCR_A]
+ [DODGE_FLYING_OBJECT:A_D:UCR_A]
+ material raws
+ adopted a bunch of densities/colors from topic 80022
+ toys/instruments
+ HARD_MAT on puzzlebox/drum for now
+ creature variation
+ fixed ATTACL typo
+
+******************************************************
+
+Auxiliary file changes for 0.34.07:
+
+ creatures
+ rat gets [CREATURE_CLASS:GENERAL_POISON]
+ sponge man -> [CV_REMOVE_TAG:BODY:BASIC_1PARTBODY_THOUGHT]
+ giant bushtit -> [PREFSTRING:small size] -> [PREFSTRING:somewhat great size]
+ weasel ANY_LAND -> NOT_FREEZING + TUNDRA
+ teeth and teeth attacks for
+ great barracuda
+ longnose gar
+ tigerfish
+ pike
+ reef sharks S->s
+ coelacanth plural gets s and c->C
+ great barracuda B->b
+ deer d->D
+ cougar C->c
+ warthog w->W
+ leopard L->l
+ new seal men got
+ [CV_CONVERT_TAG]
+ [CVCT_MASTER:BODY]
+ [CVCT_TARGET:FRONT_BODY_FLIPPERS:REAR_BODY_FLIPPERS]
+ [CVCT_REPLACEMENT:REAR_BODY_FLIPPERS]
+ [APPLY_CURRENT_CREATURE_VARIATION]
+ and lost their KICK_ATTACK
+ cave swallow man gets new body
+ underground people get attacks
+ creature variations
+ animal people ones get
+ [CV_REMOVE_TAG:SPECIALATTACK_INJECT_EXTRACT]
+ [CV_REMOVE_TAG:SPECIALATTACK_SUCK_BLOOD]
+ [CV_REMOVE_TAG:ATTACL_VELOCITY_MODIFIER]
+ [CV_CONVERT_TAG]
+ [CVCT_MASTER:BODY]
+ [CVCT_TARGET:QUADRUPED_NECK]
+ [CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]
+ or
+ [CVCT_REPLACEMENT:HUMANOID_LEGLESS_NECK:3FINGERS]
+ d_init
+ [SET_LABOR_LISTS:SKILLS]
+
+******************************************************
+
+Auxiliary file changes for 0.34.06:
+
+ entity_default.txt
+ removed dungeon master and tax collector from MOUNTAIN
+ creatures
+ jabberer/cave dragon get TRAINABLE
+ new keys
+ ANIMAL_SELECT_TRAINER
+ ANIMAL_WAR_TRAINING
+ ANIMAL_HUNTING_TRAINING
+ CIVZONE_ANIMAL_TRAINING
+ removed keys
+ UNITVIEW_PRF_PET_HUNT
+ UNITVIEW_PRF_PET_WAR
+ HOTKEY_KENNEL_TRAIN_HUNT
+ HOTKEY_KENNEL_TRAIN_WAR
+ HOTKEY_KENNEL_TAME_UNIT
+ announcement
+ [TRAINING_DOWN_TO_SEMI_WILD:A_D:D_D]
+ [TRAINING_FULL_REVERSION:A_D:D_D:P:R]
+ [ANIMAL_TRAINING_KNOWLEDGE:A_D:D_D]
+ items
+ added [SHAPED] to various headwear
+
+
+******************************************************
+
+Auxiliary file changes for 0.34.05:
+
+ body parts
+ new eyelids in rcp body
+ body plans
+ fixed r_eye/l_eye
+ creatures
+ red panda: will -> with
+ giant desert scorp: description typo
+ mules -> gray M, muskox -> brown M and brown color and brown description
+ crab -> [AMPHIBIOUS]
+ horseshoe crab -> [AMPHIBIOUS][UNDERSWIM]
+ added benign to
+ BIRD_FALCON_PEREGRINE,BIRD_CROW,BIRD_RAVEN,BIRD_OWL_SNOWY,
+ SPARROW,BIRD_OWL_BARN,BIRD_PARAKEET,BIRD_PARROT_GREY,
+ BIRD_LORIKEET,BIRD_WREN,BIRD_OSPREY,GIANT_COCKATIEL,
+ BIRD_MAGPIE,GIANT_KESTREL,BIRD_EAGLE,GIANT_HORNBILL,
+ BIRD_BUSHTIT,MOTH,GRASSHOPPER,THRIPS,SLUG,SNAIL,
+ DESERT TORTOISE,GIANT TORTOISE,SPONGE,HORSESHOE_CRAB,
+ POND_TURTLE,HAMSTER,HEDGEHOG,SQUIRREL_FLYING,
+ GREEN_TREE_FROG,CAPUCHIN,SLOTH,SPIDER_MONKEY,AYE-AYE,
+ LION_TAMARIN
+
+******************************************************
+
+Auxiliary file changes for 0.34.03:
+
+ creatures
+ horseshoe crab gets heart/brain, removed NOT_BUTCHERABLE (not sure what the deal is in reality)
+ horseshoe crab man gets working body
+ kea gets LOOSE_CLUSTERS
+ entities
+ changed TOLERATES_SITE for entities, it only controls which cities world gen people will migrate too
+ keep in mind that an elf can be found in a dwarf town if it moves to a human city first, since they'll be in the human entity
+ interaction examples
+ LIKES_FIGHTING:MISCHIEVOUS instead of misspellings
+ added STERILE to mummy interaction examples (zombie don't need the tag since it applies to all animations)
+ material templates
+ removed extra [BUTCHER_SPECIAL:MEAT:NONE] from gizzard
+ d_init
+ SET_LABOR_LISTS:YES
+
+******************************************************
+
+Auxiliary file changes for 0.34.02:
+
+ inorganic
+ added BUILD_COLOR for all metals
+ creatures
+ rodent men given skin and hair properly
+ amphibian man changed
+ missing tapir sponsor information added
+ rodent removed from rabbit description
+ fixed material value in unicorn
+ fixed iron/mud man depths
+ reindeer plural fixed
+ peacock color fixed
+ creature variations
+ removed POPULATION_NUMBER and CLUSTER_NUMBER and COLOR and MOUNT and MOUNT_EXOTIC from GIANT
+ language
+ changed SQUASH from MAGIC to VIOLENT symbol
+ manual files updated
+
+******************************************************
+
+Auxiliary file changes for 0.34.01:
+
+ interactions
+ interaction_standard.txt has some basic processes
+ the examples are in "raw/interaction examples"
+ creatures
+ ability to do the interactions, using [CAN_DO_INTERACTION:<token>] -- this includes cleaning, ink spray, and physical social stuff
+ [CAN_DO_INTERACTION:MATERIAL_EMISSION] taken from fire imp, MATERIAL_EMISSION is defined in interaction_standard.txt
+ [CDI:ADV_NAME:Hurl fireball]
+ [CDI:USAGE_HINT:ATTACK]
+ [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
+ [CDI:FLOW:FIREBALL]
+ [CDI:TARGET:C:LINE_OF_SIGHT]
+ [CDI:TARGET_RANGE:C:15]
+ [CDI:MAX_TARGET_NUMBER:C:1]
+ [CDI:WAIT_PERIOD:30]
+ [CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT] taken from squid
+ [CDI:ADV_NAME:Squirt ink]
+ [CDI:USAGE_HINT:FLEEING]
+ [CDI:LOCATION_HINT:IN_WATER]
+ [CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
+ [CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID] <-- SPATTER_LIQUID is a new "breath" attack, SPATTER_POWDER too
+ [CDI:VERB:squirt ink:squirts ink:NA]
+ [CDI:TARGET:C:SELF_ONLY] <-- this is basically book-keeping for the two effects in the interaction
+ [CDI:TARGET:D:SELF_ONLY]
+ [CDI:WAIT_PERIOD:200]
+ [CDI:FREE_ACTION] <-- they can spray ink and also move away
+ [CAN_DO_INTERACTION:CLEANING] taken from cat
+ [CDI:ADV_NAME:Clean]
+ [CDI:USAGE_HINT:CLEAN_SELF]
+ [CDI:USAGE_HINT:CLEAN_FRIEND]
+ [CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
+ [CDI:VERB:lick:licks:lick each other]
+ [CDI:CAN_BE_MUTUAL] <-- not yet implemented
+ [CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE] <-- so the animal can lick themselves or anybody nearby
+ [CDI:TARGET_RANGE:A:1]
+ [CDI:MAX_TARGET_NUMBER:A:1]
+ [CDI:WAIT_PERIOD:10]
+ [CAN_DO_INTERACTION:BP_BUMP] taken from cat
+ [CDI:ADV_NAME:Head bump]
+ [CDI:USAGE_HINT:GREETING]
+ [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
+ [CDI:VERB:head-bump:head-bumps:bump heads]
+ [CDI:CAN_BE_MUTUAL] <-- not yet implemented
+ [CDI:TARGET:A:SELF_ONLY]
+ [CDI:TARGET:B:TOUCHABLE]
+ [CDI:TARGET_RANGE:B:1]
+ [CDI:MAX_TARGET_NUMBER:B:1]
+ [CDI:WAIT_PERIOD:20]
+ they can retract into bodyparts/roll into balls using RETRACT_INTO_BP
+ [RETRACT_INTO_BP:BY_CATEGORY:BODY_UPPER:roll into a ball:rolls into a ball:unroll:unrolls]
+ they will retract when they are frightened and near to an enemy
+ attacks while retracted will be much more likely to hit the retract part
+ they can root around and stir up vermin using ROOT_AROUND
+ [ROOT_AROUND:BY_CATEGORY:BILL:root around in:roots around in]
+ they can be made to eat vermin using GOBBLE_VERMIN_CREATURE and GOBBLE_VERMIN_CLASS
+ [GOBBLE_VERMIN_CREATURE:<creature>:<caste>] where <caste> can be ALL
+ [GOBBLE_VERMIN_CLASS:<class>] where class is a CREATURE_CLASS like the new EDIBLE_GROUND_BUG
+ they can drop extra objects during butchery with EXTRA_BUTCHER_OBJECT
+ [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
+ [EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE] <-- ANY_HARD_STONE is special, but you can use the standard material token list too
+ [EBO_SHAPE:GIZZARD_STONE] <-- this is a shape for a gem from descriptor_shape_standard.txt
+ DIVE_HUNTS_VERMIN is a new vermin hunting behavior, although it is limited for fortress pets because of the known flier troubles there
+ removed werewolf and whale and some redundant animal people from the old files
+ a ton of new sponsorship creatures -- the eight that got new tags are in the old files, the 112 that didn't get their own tags are in probationary new files, although I don't promise to give every one of them a special tag over time
+ NOT_LIVING replaces CANNOT_UNDEAD
+ material force multiplier, general material force multiplier
+ syndromes
+ SYN_INGESTED will work now
+ there are new tags here -- see the interaction examples in "raw/interaction examples" for syntax, here are some examples:
+ CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us). Support for other creature tags will be added.
+ EXTRAVISION
+ OPPOSED_TO_LIFE
+ SUPERNATURAL
+ NOT_LIVING
+ NOEXERT
+ CRAZED
+ BLOODSUCKER
+ NOPAIN
+ NOBREATHE
+ HAS_BLOOD
+ NOSTUN
+ NONAUSEA
+ NO_DIZZINESS
+ NO_FEVERS
+ TRANCES
+ NOEMOTION
+ LIKESFIGHTING
+ PARALYZEIMMUNE
+ NOFEAR
+ NO_EAT
+ NO_DRINK
+ NO_SLEEP
+ MISCHIEVOUS
+ NO_PHYS_ATT_GAIN
+ NO_PHYS_ATT_RUST
+ NOTHOUGHT
+ NO_THOUGHT_CENTER_FOR_MOVEMENT
+ NO_CONNECTIONS_FOR_MOVEMENT
+ CAN_SPEAK
+ CAN_LEARN
+ UTTERANCES
+ MORTAL
+ NO_AGING
+ STERILE
+ FIT_FOR_ANIMATION
+ FIT_FOR_RESURRECTION
+ CE_REMOVE_TAG
+ CE_DISPLAY_TILE
+ CE_DISPLAY_NAME
+ CE_FLASH_TILE
+ CE_PHYS_ATT_CHANGE
+ CE_MENT_ATT_CHANGE
+ CE_BODY_APPEARANCE_MODIFIER
+ CE_BP_APPEARANCE_MODIFIER
+ CE_MATERIAL_FORCE_MULTIPLIER
+ CE_SPEED_CHANGE
+ CE_BODY_MAT_INTERACTION -- only works on hist figs, causes that hist figs body material to cause interaction as a syndrome mat.
+ CE_CAN_DO_INTERACTION
+ CE_BODY_TRANSFORMATION
+ CE_SKILL_ROLL_ADJUST
+ xml
+ the legends xml has a lot of new info for historical figures
+ entities
+ PLAINS gets BUILDS_OUTDOOR_TOMBS
+ PLAINS gets all the trap comps
+ world gen params
+ some have been replaced, here are the new ones (might be missing some):
+ NIGHT_TROLL_NUMBER -- all of the following control how many random definitions are created, if set to zero that world won't have any
+ BOGEYMAN_NUMBER
+ VAMPIRE_NUMBER
+ WEREBEAST_NUMBER
+ SECRET_NUMBER
+ REGIONAL_INTERACTION_NUMBER
+ DISTURBANCE_INTERACTION_NUMBER
+ EVIL_CLOUD_NUMBER
+ EVIL_RAIN_NUMBER
+ graphics
+ SKELETON/ZOMBIE -> ANIMATED
+ announcements
+ there are some new ones, mostly or all at the bottom of the file
+ reactions
+ you can make BOOK items in reactions, and add PAGES improvements to them
+ pages are always blank though
+ new keys (this might not be it, but it wasn't many)
+ A_ACTION_ABILITY:A
+ A_ACTION_POWER:P
+ changed keys
+ A_BARTER_CURRENCY_2 -> O
+ removed keys
+ A_BARTER_CURRENCY_3 to 9
+
+******************************************************
+
+Auxiliary file changes for 0.31.25:
+
+ cave dragon stance strike skill removed, given claw attack
+
+******************************************************
+
+Auxiliary file changes for 0.31.24:
+
+ moved clay crafts key over to C (was conflicting with clay statue's s)
+ NECK_SPINE bodypart token correction (had NECK)
+ rodent man bite attack uses teeth now
+ dragon/hydra stance strike skill removed, given claw attack
+ guineachick -> keet
+
+******************************************************
+
+Auxiliary file changes for 0.31.23:
+
+ creature changes
+ added rodent man teeth
+ added ribcages to various underground animal peoples
+ penguins 2WINGS -> SIDE_FLIPPERS
+ platypus get AMPHIBIOUS/UNDERSWIM
+ changed sizes for most giant creatures
+ domestic birds and penguins get MUNDANE
+ reptile men get GENERIC_TEETH
+ prefstrings for some of the new giant creatures
+
+******************************************************
+
+Auxiliary file changes for 0.31.22:
+
+ new creature tag
+ [PRONE_TO_RAGE:<rate>] -- the creature follow its normal behavior, but flip out on occasion, higher rate = more flipping out
+ body detail
+ leathery egg shell
+ new material template
+ leathery egg shell
+ body parts
+ QUADRUPED_NECK, NECK_SPINE
+ various reptiles and others
+ leathery egg shell
+ temperate creatures
+ 4134: capybara sound typos
+ capybara tail removed
+ fixed some tokens in panda bp color tags
+ badger and allies
+ moose and allies
+ river/lake creatures
+ platypus and allies
+ tropical creatures
+ honey badger
+ giraffe tweaks
+ tundra creatures
+ some penguins and allies
+ subterranean creatures
+ rodent man
+
+******************************************************
+
+Auxiliary file changes for 0.31.20/21:
+
+ material changes
+ added [DO_NOT_CLEAN_GLOB] to fat, seed and wax materials
+ added [NO_STONE_STOCKPILE] to all inorganic_other entries
+ creature changes
+ deer antlers
+ fixed length text for shearable sheep
+ fixed some biome description issues in fish/cougar, other description issues
+ got rid of left/right on rhino horns
+ added numbing phantom spider bite
+ made reptile man bite attack secondary
+ fixed text for serpent man tail attack
+ closed some brackets
+ bullhead scale color
+ density/text fixes for eggs
+ PET_VALUE_DIVISOR to control bee value
+ changed the hair tissue plan to include wings
+ added EXTRAVISION to some more eyeless critters
+ added tissue layer thickness to alpaca/llama wool
+ honey bee wax gets [STOCKPILE_GLOB_PRESSED]
+ broke up VERMINHUNTER
+ AT_PEACE_WITH_WILDLIFE
+ RETURNS_VERMIN_KILLS_TO_OWNER
+ HUNTS_VERMIN
+ ADOPTS_OWNER
+ [SPECIFIC_FOOD:PLANT:<token>]
+ [SPECIFIC_FOOD:CREATURE:<token>]
+ [SOUND:<type>:<range>:<approximate period/timer>:<VOCALIZATION or NONE>:<verbs/out-of-sight noun>]
+ reaction changes
+ added [FOOD_STORAGE_CONTAINER] for mead reaction
+ changed key for jug glazing
+ language
+ betwitch -> bewitch
+ new announcement
+ CREATURE_SOUND
+
+******************************************************
+
+Auxiliary file changes for 0.31.19:
+
+ new soil - fired clay, added ceramic reaction information to clay and kaolinite
+ new inorganics - earthenware, stoneware, porcelain
+ new material tag
+ [YARN]
+ new creature tags
+ [APP_MOD_DESC_RANGE:<6 range numbers>] -- adjusts the numeric ranges for getting different adjectives in descriptions
+ [SHEARABLE_TISSUE_LAYER:<body part modifier like LENGTH>:<modifier level when ready>]
+ [LAYS_EGGS]
+ [EGG_MATERIAL:<mat tokens>]
+ [LAYS_UNUSUAL_EGGS:<item tokens>]
+ [EGG_SIZE:<size>]
+ [CLUTCH_SIZE:<min>:<max>]
+ [GRAZER:<amount of hunger removed per bite>] -- only grazer animals in your fort need to eat at this point
+ [ARTIFICIAL_HIVEABLE]
+ [HIVE_PRODUCT:<max in hive>:<timer>:<item/mat tags>]
+ [COLONY_EXTERNAL] -- this caste appears around the colony
+ [DIE_WHEN_VERMIN_BITE]
+ [REMAINS_ON_VERMIN_BITE_DEATH]
+ [UBIQUITOUS] -- creature will occur in absolutely every region that is a biome match (does not apply to evil/good)
+ new tool tag
+ [CONTAINER_CAPACITY:<amount>]
+ new reaction tags
+ [NOT_IMPROVED]
+ [DOES_NOT_ABSORB]
+ [PRODUCT_PASTE]
+ [PRODUCT_PRESSED]
+ [NOT_PRESSED]
+ [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+ [CONTAINS:<reagent token>]
+ not respected in adv mode interface, didn't try nesting containers
+ multiple CONTAINS on one reagent supported if they don't overlap
+ new grass raws
+ added CAN_GLAZE reaction glass to STONE_TEMPLATE
+ added egg/plant oil/plant soap material templates
+ added egg tags to creatures all over (no amphibians/fish/insects yet)
+ rocknuts got oil (instead of adding a new plant)
+ new reactions for milling seeds with new paste tag for glob products
+ new reactions for firing and glazing jugs and other ceramics
+ new reactions related to beekeeping
+ new entries in dwarf/human entity entries for new jobs/reactions
+ creature_standard.txt
+ gobs: [NO_DRINK][NO_EAT] (they keep bonecarn)
+ creature_domestic.txt
+ many new entries
+ new unit types
+ SHEARER
+ SPINNER
+ POTTER
+ GLAZER
+ PRESSER
+ BEEKEEPER
+ WAX_WORKER
+ new labor types
+ SHEARER
+ SPINNER
+ POTTERY
+ GLAZING
+ BEEKEEPING
+ WAX_WORKING
+ new skill type
+ SHEARING
+ SPINNING
+ POTTERY
+ GLAZING
+ BEEKEEPING
+ WAX_WORKING
+ new job item flag
+ ANY_STRAND_TISSUE
+ ANY_YARN_MATERIAL
+ new keys
+ [HOTKEY_FARMER_SHEAR_CREATURE:S]
+ [HOTKEY_FARMER_SPIN_THREAD:SHIFT+S]
+ [ORDERS_REFUSE_DUMP_STRAND_TISSUE:H]
+ [HOTKEY_CLOTHES_MAT_YARN:Y]
+ [HOTKEY_LOOM_WEAVE_YARN:Y]
+ [HOTKEY_BUILDING_NEST_BOX:SHIFT+N]
+ [HOTKEY_BUILDING_HIVE:ALT+H]
+ [CIVZONE_PEN:N]
+ [CIVZONE_PEN_OPTIONS:SHIFT+N]
+ [CIVZONE_CLAY_COLLECT:C]
+ [HOTKEY_COLLECT_CLAY:C]
+ [HIVE_INSTALL_COLONY:C]
+ [HIVE_GATHER_PRODUCTS:G]
+ [HOTKEY_CRAFTS_YARN:Y]
+ [HOTKEY_CRAFTS_SEL_WOOD:W]
+ [HOTKEY_CRAFTS_SEL_BONE:B]
+ [HOTKEY_CRAFTS_SEL_SHELL:S]
+ changed goblet keys to ALT+G
+
+******************************************************
+
+Auxiliary file changes for 0.31.18:
+
+ data/index
+
+ creature_standard.txt
+ added elite ranged unit names for dwarves
+ entity_default.txt
+ gave humans METAL/GEM/STONE_PREF
+ gave gobs METAL_PREF and got rid of gem professions
+ gave kobs METAL_PREF/STONE_PREF/FURNACE_OPERATOR for the time being at least, though this will probably change
+ item_weapon.txt
+ changed a few two-handed sizes
+
+******************************************************
+
+Auxiliary file changes for 0.31.17:
+
+ data/index
+
+ announcements.txt
+ [NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
+ [NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
+ [NIGHT_ATTACK_TRAVEL:A_D:D_D]
+ [GHOST_ATTACK:A_D:D_D]
+ [LAIR_HUNTER:A_D:D_D]
+ [TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
+ [TRAVEL_SITE_BUMP:A_D:D_D]
+ [ADVENTURE_INTRO:BOX]
+ removed
+ COMBAT_WRESTLE_PINCH
+ COMBAT_WRESTLE_GOUGE
+ COMBAT_WRESTLE_STRANGLE
+ COMBAT_SHAKE
+ world_gen.txt
+ [NIGHT_CREATURE_NUMBER:<number of definitions>]
+ body_default/rcp.txt
+ neck changed over to upper spine (left NECK token), category SPINE
+ neck and lower spine get CONNECTOR
+ upper spine in lower body changed to middle spine
+ creature_large_mountain.txt
+ voice mannerisms neck -> throat
+ creature_standard.txt
+ humans, elves and dwarves get [SPOUSE_CONVERSION_TARGET]
+ added ogress caste name to ogre
+ minotaur gets lair, habit and [NATURAL_SKILL] tags
+ other semis/megas get basic lair stuff
+ dragon/hydra get NOEXERT
+ dragon got willpower boost, skill tags
+ hydra gets skill tags
+ gremlin gets skill tag
+ removed cluster numbers from all semimegabeasts, (unused) pop number from bronze colossus
+ voice mannerisms neck -> throat
+ creature_subterranean.txt
+ voice mannerisms neck -> throat
+ creature_next_underground.txt
+ tweaked DIFFICULTY numbers, which are used for fame rewards now
+ gave blind cave ogre extra vision
+ entity_default.txt
+ BUILDS_OUTDOOR_FORTIFICATIONS added to PLAINS entity
+ banditry tags on humans, goblins and kobolds
+ BANDITRY:<perc>
+ LOCAL_BANDITRY
+ inorganic_stone_soil.txt
+ went over to new SOIL_TEMPLATE
+ xml
+ new historical events: change creature type, hist figure revived
+ added "put to rest", "vanish" and "scared to death" kill causes
+ new site names "hamlet" "town" "fortress" "labyrinth" "lair" "shrine"
+ item_tool.txt
+ new file, used only by adv mode peasants and lair creatures at this point
+ new keys
+ [HOTKEY_BUILDING_SLAB:ALT+S]
+ [HOTKEY_MASON_SLAB:ALT+S]
+ [HOTKEY_CRAFTS_SLAB:ALT+S]
+ [A_TRAVEL_SLEEP:SHIFT+Z]
+ [A_TRAVEL_MAP:M]
+ [A_TRAVEL_HIDE_INSTRUCTIONS:H]
+ [A_SLEEP_SLEEP:S]
+ [A_SLEEP_WAIT:W]
+ [A_SLEEP_DAWN:D]
+ [ORDERS_REFUSE_OUTSIDE_VERMIN:V]
+ [A_COMPANIONS:C]
+ [A_ATTACK_CONFIRM:ALT+Y]
+ renamed
+ A_MOVE_WAIT -> A_MOVE_SAME_SQUARE
+ changed
+ [A_CENTER:V]
+ [A_COMBAT:SHIFT+C]
+ graphics example
+ added GHOST to the list of texture options
+ new bp tag
+ CONNECTOR -- child part with CONNECTOR keeps parent unsevered until receiving severing damage itself
+ new creature tags
+ NIGHT_CREATURE_HUNTER
+ NIGHT_CREATURE_BOGEYMAN
+ SPOUSE_CONVERTER
+ CONVERTED_SPOUSE
+ SPOUSE_CONVERSION_TARGET
+ LAIR_HUNTER
+ LAIR_HUNTER_SPEECH:<speech file>
+ HABIT:<habit token>:<percentage>
+ HABIT_NUM:<TEST_ALL or a number>
+ NATURAL_SKILL:<skill token>:<amount>
+ skill starts here and cannot rust below here
+ CREATURE_SOLDIER_TILE:<tile>
+ SOLDIER_ALTTILE:<tile>
+ CASTE_SOLDIER_TILE:<tile>
+ CASTE_SOLDIER_ALTTILE:<tile>
+ SKILL_LEARN_RATES:<percentage>
+ SKILL_RUST_RATES:<3 rust tags from SKILL_RATES>
+ SKILL_RATE:<skill token>:<4 tags from SKILL_RATES>
+ SKILL_LEARN_RATE:<skill token>:<percentage>
+ SKILL_RUST_RATE:<skill token>:<3 rust tags from SKILL_RATES>
+
+******************************************************
+
+Auxiliary file changes for 0.31.16:
+
+ data/index
+
+ d_init.txt
+ [WALKING_SPREADS_SPATTER_DWF:NO]
+ [WALKING_SPREADS_SPATTER_ADV:YES]
+
+******************************************************
+
+Auxiliary file changes for 0.31.15:
+
+ data/index
+
+ building_custom.txt
+ added blocked tiles to soap maker
+ body_default.txt
+ 3EYES added
+ body_rcp.txt
+ RCP_3_EYES has [LEFT] removed from center eye
+ creature_large_temperate.txt
+ gave rhesus tail
+ creature_large_tropical.txt
+ made elephant tusk attack co-MAIN with kicks
+ creature_next_underground.txt
+ added EXTRAVISION to voracious cave crawler
+ added 2HEAD_HORN to crundle BODY and made them grow up faster
+ added LARGE_ROAMING and NOBREATHE to magma crab
+ added LARGE_ROAMING and LARGE_PREDATOR to helmet snake
+ added LARGE_ROAMING to cave dragon
+ added LARGE_ROAMING to giant earthworm
+ made amethyst men die as ROUGH instead of BOULDER
+ fixed blind cave bear rear toes (they were front instead of rear)
+ creature_savage_tropical.txt
+ moved giant desert scorpion over to chitin templates
+ gave tigermen ears and ribcages
+ creature_standard.txt
+ strangler gets 3EYES instead of 2EYES:1EYE and gave them MALE/FEMALE castes
+ added nouns for eye modifiers for cyclops to fix description typos and got rid of their large iris modifier
+ because of some announces with noun/verb agreement there
+ removed humanoid head/ribcage positioning from grimelings
+ creature_subterranean.txt
+ fixed melting point on fire imp blood
+ gave cave swallow man wings in addition to arms
+ stuck tail on olm
+ removed MUNDANE from fire snake
+ made all the ant man castes grow up faster and made them live a little longer
+ made amphibian men grow up faster
+ inorganic_metal.txt
+ put bending values back in sterling silver
+ item_weapon.txt
+ fixed short sword and battle axe pommel attack contact area (1000 -> 100 like other weapons)
+ material_template_default.txt
+ added [ROTS] to STRUCTURAL_PLANT_TEMPLATE and LEAF_TEMPLATE
+ plant_standard.txt
+ fixed quarry bush LEAVES tile/color mix up
+ world_gen.txt
+ stopped doubling up CAVE_MIN_SIZE in the exporter and initial file
+
+******************************************************
+
+Auxiliary file changes for 0.31.14:
+ data/index
+
+ raws
+ new mineral tag for slade -- [UNDIGGABLE] until digging accounts for things properly
+ changed material properties for raw adamantine
+
+ New world gen parameters
+ [SITE_CAP:<number>]
+ Limits overall number of sites to this.
+ Caves and ruins are included in this number, so world gen civ spread stops cold once it is attained the way things currently go.
+
+ [MEGABEAST_CAP:<number>]
+ Attempts to place this many megabeast groups (also effectively capped by total cave number).
+ In vanilla DF, there are no megabeasts that actually occur in groups, but it is possible in mods.
+ Placing more beasts than caves will cause all caves to be filled by megabeasts. This will leave nothing for races like kobolds.
+ Can be zero if you don't want any megabeasts.
+
+ [SEMIMEGABEAST_CAP:<number>]
+ Attempts to place this many semimegabeast groups (they get the last cave remnants).
+ Because they get the last available caves, setting this to maximum causes all remaining caves to be filled with civs unaffected.
+ Can be zero if you don't want any semimegabeasts.
+
+******************************************************
+
+Auxiliary file changes for 0.31.13:
+ data/index
+ raws
+ entity_default.txt -- START_GROUP NUMBER is gone
+ made horn silver use the stone template
+ moved all native metals off of metal template
+
+******************************************************
+
+Auxiliary file changes for 0.31.12:
+ data/index
+ raws
+ creature_standard.txt -- added an extra NONE to kobold rates
+
+******************************************************
+
+Auxiliary file changes for 0.31.11:
+ data/index
+ data/help -- a few typos in files here
+ raws
+ creature_large_ocean.txt -- removed duplicate cluster number on tuna
+ creature_large_temperate.txt -- buzzard given MUNDANE flag, corrected typo in deer description
+ creature_large_tropical.txt -- vulture given MUNDANE flag
+ creature_large_tundra.txt -- corrected hair name for musk ox (was skin)
+ creature_next_underground.txt -- gave giant earthworm larger size
+ creature_other.txt -- removed duplicate natural tag from a few entries
+ creature_small_mammals.txt -- removed duplicate natural tag from all entries
+ creature_subterranean.txt -- removed duplicate natural tag from a few entries
+
+******************************************************
+
+Auxiliary file changes for 0.31.10:
+ data/index
+ data/help/a_keys -- added the 'x' instructions
+
+******************************************************
+
+Auxiliary file changes for 0.31.09:
+ data/index
+ data/speech
+ several files shortened
+ interface.txt
+ new keys
+ [A_ACTION:X]
+ [A_ACTION_CREATE:C]
+ [A_ACTION_BUTCHER:B]
+ raws
+ various numbers changed for weapons, ammo, materials (esp. metals)
+ rock sharpening reaction in reaction_other
+ new announcement
+ ANNOUNCEMENT_ADV_REACTION_PRODUCTS
+
+******************************************************
+
+Auxiliary file changes for 0.31.07:
+ data/index
+ data/init/init.txt, SDL version
+ mode examples added
+ data/init/d_init.txt
+ [PILLAR_TILE:'O']
+ interface.txt, SDL version
+ new keys
+ [BIND:FPS_UP:REPEAT_SLOW]
+ [SYM:4:Equals]
+ [BIND:FPS_DOWN:REPEAT_SLOW]
+ [SYM:4:Minus]
+
+******************************************************
+
+Auxiliary file changes for 0.31.06:
+ data/index
+ Non-legacy init.txt is set to 2D mode by default now
+ raw/objects/creature_annelids.txt
+ removed duplicate natural tag from worm
+ raw/objects/creature_domestic.txt
+ removed duplicate child tag from donkey
+ added trade capacity to horse
+ raw/objects/creature_insects.txt
+ removed duplicate color/tile tag from monarch butterfly
+ raw/objects/creature_large_tropical.txt
+ removed common domestic and pack animal from warthog
+ raw/objects/creature_small_ocean.txt
+ removed duplicate no sleep tags from oyster and mussel
+ raw/objects/creature_standard.txt
+ removed duplicate pet value tags from ice wolf, nightwing and werewolf
+ removed extra NECK from hydra body
+ raw/objects/inorganic_stone_layer.txt
+ removed duplicate obsidian melting point
+ raw/objects/language_words.txt
+ firey -> fiery
+ raw/objects/material_template_default.txt
+ updated many of the values so that for instance teeth aren't like skin in many ways
+
+******************************************************
+
+Auxiliary file changes for 0.31.05:
+ data/index
+ Non-legacy init.txt has new options:
+ [KEY_REPEAT_ACCEL_LIMIT:8]
+ [KEY_REPEAT_ACCEL_START:10]
+
+******************************************************
+
+Auxiliary file changes for 0.31.04:
+ data/index
+ init.txt has been broken up into init.txt, d_init.txt and colors.txt
+ For non-legacy versions, interface.txt has a different format and a few extra keys related to zoom and macros.
+
+******************************************************
+
+Auxiliary file changes for 0.31.03:
+ data/index
+
+New keys
+ [ARENA_CREATURE_UNDEAD:U]
+
+Creature raws
+ Fixed some broken apostrophes (mountain gnome, ocean sunfish, hungry head, harpy).
+ Moved [STANCE] to hands for ARMS_STANCE body parts.
+ Remove eye appearance modifiers from minotaurs.
+
+Entity raws
+ Removed the SOLDIER_COLOR] thing -- it corresponded to a note to myself to handle soldier-like entity position colors, but it was confusing people, so it's just in the notes themselves now.
+
+******************************************************
+
+Auxiliary file changes for 0.31.02:
+ data/index
+ readme.txt (added to and alphabetized 2010 tester credits)
+
+Creature raws
+ corrected gorlak display color
+ made blind cave bears eyeless and gave them extravision
+ corrected first line of body_rcp.txt
+ fixed broken eyelid relationships
+ fixed broken child names for goat/unicorn/cave swallow
+ swapped giant caste names
+ fixed giant cave spider bite (was blunt)
+ fixed alligator eye text
+ made soap bars instead of globs
+ fixed horn silver environment
+ added cookability/vermin eating to meat material templates
+ added cookability/vermin eating to plant leaf/seed materials
+
+******************************************************
+
+Auxiliary file changes for 0.31.01:
+ Most everything -- I can't compile a list of all of the changes here, but I've included more help notes in the raws themselves.
+
+******************************************************
+
+Auxiliary file changes for 0.28.181.40d:
+ data/index
+ data/init/init.txt (just the wiki date)
+
+******************************************************
+
+Auxiliary file changes for 0.28.181.40c:
+ data/index
+ data/init/init.txt
+
+Changed init options
+ [PARTIAL_PRINT:NO:2]
+
+******************************************************
+
+Auxiliary file changes for 0.28.181.40b:
+ data/index
+ data/init/init.txt
+
+New init options
+ [FULLGRID:80:25]
+ [PARTIAL_PRINT:NO]
+
+******************************************************
+
+Auxiliary file changes for 0.28.181.40a:
+ data/index
+ data/init/init.txt
+ data/init/interface.txt
+
+New keys
+ [SETUPGAME_SAVE_PROFILE:S]
+ [SETUPGAME_SAVE_PROFILE_ABORT:SHIFT+SPACE]
+ [SETUPGAME_SAVE_PROFILE_GO:ENTER]
+ [SETUPGAME_VIEW_PROFILE_PROBLEMS:P]
+ [ORDERS_AUTOFORBID:SHIFT+F]
+ [ORDERS_FORBID_PROJECTILE:P]
+ [ORDERS_FORBID_YOUR_CORPSE:C]
+ [ORDERS_FORBID_YOUR_ITEMS:I]
+ [ORDERS_FORBID_OTHER_CORPSE:O]
+ [ORDERS_FORBID_OTHER_ITEMS:T]
+ [SETUP_NOTES:N]
+ [SETUP_NOTES_TAKE_NOTES:N]
+ [SETUP_NOTES_DELETE_NOTE:D]
+ [SETUP_NOTES_CHANGE_SYMBOL_SELECTION:C]
+ [SETUP_NOTES_ADOPT_SYMBOL:S]
+
+New init options
+ [STORE_DIST_ITEM_DECREASE:1000]
+ [STORE_DIST_SEED_COMBINE:1000]
+ [STORE_DIST_BUCKET_COMBINE:1000]
+ [STORE_DIST_BARREL_COMBINE:1000]
+ [STORE_DIST_BIN_COMBINE:1000]
+
+******************************************************
+
+Auxiliary file changes for 0.28.181.39d:
+
+New keys
+ [D_NOTE:SHIFT+N]
+ [D_NOTE_PLACE:P]
+ [D_NOTE_DELETE:D]
+ [D_NOTE_ENTER:N]
+ [D_NOTE_ADOPT_SYMBOL:S]
+ [D_NOTE_CHANGE_SELECTION:C]
+ [WORLD_PARAM_REJECT_CONTINUE:C]
+ [WORLD_PARAM_REJECT_ABORT:A]
+ [WORLD_PARAM_REJECT_ALLOW_THIS:T]
+ [WORLD_PARAM_REJECT_ALLOW_ALL:P]
+ [WORLD_GEN_CONTINUE:C]
+ [WORLD_GEN_USE:U]
+ [WORLD_GEN_ABORT:A]
+ [SETUP_FIND:F]
+
+New init options
+ [SHOW_EMBARK_RIVER:FINDER]
+ [SHOW_EMBARK_POOL:FINDER]
+ [SHOW_EMBARK_M_PIPE:FINDER]
+ [SHOW_EMBARK_M_POOL:FINDER]
+ [SHOW_EMBARK_CHASM:FINDER]
+ [SHOW_EMBARK_PIT:FINDER]
+ [SHOW_EMBARK_OTHER:FINDER]
+ [SHOW_EMBARK_TUNNEL:FINDER]
+
+New world gen param
+ [CAVE_MIN_SIZE:<number>]
+ [SHOW_EMBARK_RIVER:<0=NO,1=FINDER,2=ALWAYS>]
+ [SHOW_EMBARK_POOL:<0=NO,1=FINDER,2=ALWAYS>]
+ [SHOW_EMBARK_M_POOL:<0=NO,1=FINDER,2=ALWAYS>]
+ [SHOW_EMBARK_M_PIPE:<0=NO,1=FINDER,2=ALWAYS>]
+ [SHOW_EMBARK_CHASM:<0=NO,1=FINDER,2=ALWAYS>]
+ [SHOW_EMBARK_PIT:<0=NO,1=FINDER,2=ALWAYS>]
+ [SHOW_EMBARK_OTHER:<0=NO,1=FINDER,2=ALWAYS>]
+ [SHOW_EMBARK_TUNNEL:<0=NO,1=FINDER,2=ALWAYS>]
+
+******************************************************
+
+Auxiliary file changes for 0.28.181.39a:
+
+New keys
+ [LEGENDS_TOGGLE_CIVSITE:C]
+ [LEGENDS_STRING_FILTER:F]
+ [WORLD_PARAM_COPY:C]
+ [WORLD_PARAM_SET:E]
+ [WORLD_PARAM_INCREASE:6]
+ [WORLD_PARAM_DECREASE:4]
+ [WORLD_PARAM_ENTER_VALUE:ENTER]
+ [WORLD_PARAM_NULLIFY:N]
+ [WORLD_PARAM_PRESET:P]
+ [SELECT_ALL:SHIFT+ENTER]
+ [DESELECT_ALL:SHIFT+Z]
+ [STORES_HIDE:H]
+ [ITEM_HIDE:H]
+ [D_BITEM_DUMP:H]
+ [D_LOOK_HIDE:H]
+ [DESIGNATE_BITEM:B]
+ [DESIGNATE_MELT:M]
+ [DESIGNATE_NO_MELT:SHIFT+M]
+ [DESIGNATE_DUMP:D]
+ [DESIGNATE_NO_DUMP:SHIFT+D]
+ [DESIGNATE_HIDE:H]
+ [DESIGNATE_NO_HIDE:SHIFT+H]
+ [UNITVIEW_KILLS:K]
+ [A_STATUS_KILLS:K]
+
+Changed keys
+ [DESELECT:Z]
+
+Creature raws
+ [CANNOT_UNDEAD]
+ [CURIOUSBEAST] -> [CURIOUSBEAST_EATER]
+ [SLOW_LEARNER]
+ got rid of [RECKLESS] because it wasn't used
+ [BUTCHERABLE_NONSTANDARD] is gone, replaced by civ ethics
+ [MUNDANE]
+ Marks if the creature is an actual real-life creature. Only used for age-names at present.
+ added/removed [NATURAL] from a few creatures
+
+Entity raws
+ messed with caps and lowered all biome numbers
+ [WANDERER]
+ [BEAST_HUNTER]
+ [SCOUT]
+ [PERMITTED_JOB:<x>]
+ [WORLD_CONSTRUCTION:<type>]
+ got rid of entity grouping
+ [ETHIC:<action>:<response>]
+ [WILL_ACCEPT_TRIBUTE]
+ got rid of respect animals/trees
+
+"TRACKING" is acceptable for skill token now
+
+Lots of new params for data/init/world_gen.txt
+
+New init options
+ [SHOW_ALL_HISTORY_IN_DWARF_MODE:NO]
+
+New graphics tokens:
+ SLAVE, PRISONER
+
+******************************************************
+
+Auxiliary file changes for 0.27.176.38b:
+
+Entity raws
+ removed *_SETTLEMENTS tags (they haven't done anything since the biome tags went in)
+ in addition to COMMON, UNCOMMON and RARE, armor/clothing types can also have FORCED, which forces the item to appear in all realizations of the entity
+
+New keys
+ [LEAVESCREEN_ALL:SHIFT+SPACE]
+ [MILITARY_ZOOM:C]
+ [STORES_FORBID:F]
+ [WORLD_PARAM_DIM_X_UP:I]
+ [WORLD_PARAM_DIM_X_DOWN:U]
+ [WORLD_PARAM_DIM_Y_UP:P]
+ [WORLD_PARAM_DIM_Y_DOWN:O]
+
+New init options
+ [AUTOSAVE_PAUSE:NO]
+ [EMBARK_WARNING_ALWAYS:NO]
+
+******************************************************
+
+Auxiliary file changes for 0.27.176.38a:
+
+Plant raws
+ [DROWN_LEVEL:<number from 0 to 7>]
+ The fluid level at which the plant dies in any liquid. Temperature effects from lava are separate.
+ 0 means that fluid level does not affect the plant. Default is 4.
+
+Wood raws
+ [TREE_DROWN_LEVEL:<number from 0 to 7>]
+ [SAPLING_DROWN_LEVEL:<number from 0 to 7>]
+ As above for plants (irrelevant for full-grown trees at this point).
+ Default is 4 for saplings and 7 for trees.
+
+New keys
+ [UNITVIEW_RELATIONSHIPS:R]
+ [UNITVIEW_RELATIONSHIPS_ZOOM:Z]
+ [UNITVIEW_RELATIONSHIPS_VIEW:V]
+ [BUILDINGLIST_ZOOM_T:T]
+ [BUILDINGLIST_ZOOM_Q:Q]
+
+New init options
+ [ZERO_RENT:NO]
+ [BABY_CHILD_CAP:100:1000]
+
+******************************************************
+
+Auxiliary file changes for 0.27.173.38a:
+
+New entity tags
+ [USE_EVIL_WOOD]
+ [USE_GOOD_WOOD]
+ [USE_EVIL_PLANTS]
+ [USE_GOOD_PLANTS]
+ [USE_GOOD_ANIMALS]
+ [USE_ANY_PET_RACE]
+ [USE_MISC_PROCESSED_WOOD_PRODUCTS]
+ [IMPROVED_BOWS]
+ [RESPECT_ANIMALS]
+ [RESPECT_TREES]
+ [LOW_SKILL]
+ [INVADERS_IGNORE_NEUTRALS]
+ [AT_PEACE_WITH_WILDLIFE]
+ [EQUIPMENT_IMPROVEMENTS]
+ [ABUSE_BODIES]
+ [SPHERE_ALIGNMENT:<sphere>:<amount>]
+ <amount> is a multiplicative modifier that runs from 0 to 25600 with 256 being the neutral value
+ [ART_FACET_MODIFIER:<facet>:<amount>]
+ <facet> is one of: OWN_RACE, FANCIFUL, EVIL, GOOD
+ <amount> as above
+ [ART_IMAGE_ELEMENT_MODIFIER:<art image element>:<amount>]
+ <art image element> is one of: CREATURE, PLANT, TREE, SHAPE, ITEM
+ <amount> as above
+ [ITEM_IMPROVEMENT_MODIFIER:<item improvement>:<amount>]
+ <item improvement> is one of:
+ ART_IMAGE
+ COVERED
+ RINGS_HANGING
+ BANDS
+ SPIKES
+ ITEMSPECIFIC
+ THREAD
+ CLOTH
+ SEWN_IMAGE
+ <amount> as above
+ [ADVENTURE_TIER:<placement>]
+ <placement> can run from 0 to 1000. 0 (the default) means the entity's sites won't be listed for adventure mode character creation.
+ Those entities with positive numbers are listed starting at tier 1. Within a tier, they are ordered by race index.
+ [FRIENDLY_COLOR:<front>:<back>:<brightness>]
+ [DEFAULT_SITE_TYPE:<site>]
+ Used during world gen.
+ <site> is one of:
+ DARK_FORTRESS
+ CAVE
+ CAVE_DETAILED
+ TREE_CITY
+ CITY
+ RUIN
+ [LIKES_SITE:<site>]
+ Used during hist fig sorting after play.
+ [TOLERATES_SITE:<site>]
+ Used by migrants.
+ [LEADER_TYPE:<unit>]
+ [SITE_LEADER_TYPE:<unit>]
+ [CAN_HAVE_MILITARY_LEADER]
+ [CAN_HAVE_MILITARY_SITE_LEADER]
+ [BIOME_SUPPORT:<biome>:<amount>]
+ <amount> ranges from 0 to 10.
+ <biome> can be any of the biome tags used for creatures, including the general groups. Don't put "BIOME_" in front.
+ [START_BIOME:<biome>]
+ [DIPLOMAT]
+ [MERCHANT_NOBILITY]
+ [TREE_CAP_DIPLOMACY]
+ [DIPLOMAT_BODYGUARDS]
+ [MERCHANT_BODYGUARDS]
+ [ACTIVE_SEASON:<season>]
+ [PROGRESS_TRIGGER_POPULATION:<number>]
+ [PROGRESS_TRIGGER_PRODUCTION:<number>]
+ [PROGRESS_TRIGGER_TRADE:<number>]
+ <number> is from 0 to 5.
+ [ENTITY_GROUPING:<group>]
+ <group> can be one of: FRIENDLY (default), EVIL, NUISANCE
+ Until things become more complicated, this tracks who they side with in fights and during dwarf mode diplomacy/trade.
+ [ITEM_THIEF]
+ [SKULKING]
+ This makes the severity of attacks depend on the extent of item/baby thievery rather than the passage of time.
+ [START_GROUP_NUMBER:<number>]
+ How many mated pairs (or single creatures if forced gender) are created at the beginning of world generation, counting any nobles/diplomats.
+ [MAX_SITE_POP_NUMBER:<number>]
+ How many members the entity can have during world generation in a single site.
+ [MAX_POP_NUMBER:<number]
+ How many members the entity can have during world generation total.
+ [RELIGION:<type>]
+ <type> can be PANTHEON, ANY_APPROPRIATE_POWER or REGIONAL_FORCE.
+ You can have more than one. It will choose one at random for each entity created using this template.
+ [RELIGION_SPHERE:<sphere>]
+ You can have more than one. In the case of a pantheon, gods will be created with the goal of covering all of the spheres either a directly or with an umbrella sphere. In the case of appropriate powers, the spheres are checked against the sphere's of the candidate power's race. [USE_GOOD_ANIMALS], [USE_GOOD_PLANTS] match with [GOOD] and similarly for [EVIL]. In this case, a sphere match is not required.
+ [MAYOR]
+ [MAX_STARTING_CIV_NUMBER:<number>]
+ How many of this entity it tries to place at the beginning of world generation, cycling through the available races.
+ It will currently place the total of these numbers or 50 civilizations, whichever is lower.
+
+New creature tags
+ [POWER]
+ Lets the creature be picked as a world generation civ leader by entities with [ANY_APPROPRIATE_POWER], provided the race is also immortal and has either matching good/evil tags or matching sphere tags.
+
+New sphere list (old ones included here, only old ones have endgame effects):
+ AGRICULTURE
+ ANIMALS
+ ART
+ BALANCE
+ BEAUTY
+ BIRTH
+ BLIGHT
+ BOUNDARIES
+ CAVERNS
+ CHAOS
+ CHARITY
+ CHILDREN
+ COASTS
+ CONSOLATION
+ COURAGE
+ CRAFTS
+ CREATION
+ DANCE
+ DARKNESS
+ DAWN
+ DAY
+ DEATH
+ DEFORMITY
+ DEPRAVITY
+ DISCIPLINE
+ DISEASE
+ DREAMS
+ DUSK
+ DUTY
+ EARTH
+ FAMILY
+ FAME
+ FATE
+ FERTILITY
+ FESTIVALS
+ FIRE
+ FISH
+ FISHING
+ FOOD
+ FORGIVENESS
+ FORTRESSES
+ FREEDOM
+ GAMBLING
+ GAMES
+ GENEROSITY
+ HAPPINESS
+ HEALING
+ HOSPITALITY
+ HUNTING
+ INSPIRATION
+ JEALOUSY
+ JEWELS
+ JUSTICE
+ LABOR
+ LAKES
+ LAWS
+ LIES
+ LIGHT
+ LIGHTNING
+ LONGEVITY
+ LOVE
+ LOYALTY
+ LUCK
+ LUST
+ MARRIAGE
+ MERCY
+ METALS
+ MINERALS
+ MISERY
+ MIST
+ MOON
+ MOUNTAINS
+ MUCK
+ MURDER
+ MUSIC
+ NATURE
+ NIGHT
+ NIGHTMARES
+ OATHS
+ OCEANS
+ ORDER
+ PAINTING
+ PEACE
+ PERSUASION
+ PLANTS
+ POETRY
+ PREGNANCY
+ RAIN
+ RAINBOWS
+ REBIRTH
+ REVELRY
+ REVENGE
+ RIVERS
+ RULERSHIP
+ RUMORS
+ SACRIFICE
+ SALT
+ SCHOLARSHIP
+ SEASONS
+ SILENCE
+ SKY
+ SONG
+ SPEECH
+ STARS
+ STORMS
+ STRENGTH
+ SUICIDE
+ SUN
+ THEFT
+ THRALLDOM
+ THUNDER
+ TORTURE
+ TRADE
+ TRAVELERS
+ TREACHERY
+ TREES
+ TRICKERY
+ TRUTH
+ TWILIGHT
+ VALOR
+ VICTORY
+ VOLCANOS
+ WAR
+ WATER
+ WEALTH
+ WEATHER
+ WIND
+ WISDOM
+ WRITING
+ YOUTH
+
+New graphics tokens
+ HIGH_PRIEST
+ PRIEST
+ SHOPKEEPER
+
+
+******************************************************
+
+Auxiliary file changes for 0.27.169.33g:
+
+New keys
+ [ASSIGNTRADE_STRING:S]
+ [ASSIGNTRADE_EXCLUDE_PROHIBITED:M]
+ [ASSIGNTRADE_PENDING:P]
+ [ASSIGNTRADE_SORT:D]
+
+New init options
+ [PAUSE_ON_LOAD:NO]
+ [EMBARK_RECTANGLE:6:6]
+
+******************************************************
+
+Auxiliary file changes for 0.27.169.33f:
+
+New graphics tokens
+ "MAYOR"
+ "LEADER"
+ "CAPTAIN_OF_THE_GUARD"
+ "SHERIFF"
+ "MANAGER"
+ "BOOKKEEPER"
+ "BROKER"
+
+In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly. The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile.
+
+******************************************************
+
+Auxiliary file changes for 0.27.169.33e:
+
+Body raws
+ Allowed use of [SKELETON] to distinguish things like the spine that shouldn't be removed from skeletons. Temporary fix.
+
+******************************************************
+
+Auxiliary file changes for 0.27.169.33c:
+
+New init options
+ [PRIORITY:NORMAL]
+
+******************************************************
+
+Auxiliary file changes for 0.27.169.33a:
+
+New keys
+ [HOTKEY_CARPENTER_BLOCKS:O]
+
+******************************************************
+
+Auxiliary file changes for 0.27.169.32a:
+
+New init options
+ [VOLUME:255]
+ [TOPMOST:NO]
+ [SHOW_IMP_QUALITY:YES]
+ [SHOW_FLOW_AMOUNTS:NO]
+ [ECONOMY:YES]
+ [INVADERS:YES]
+ [CAVEINS:YES]
+ [ARTIFACTS:YES]
+ [PATH_COST:1:2:5:25]
+ [COFFIN_NO_PETS_DEFAULT:NO]
+ [RECENTER_INTERFACE_SHUTDOWN_MS:0]
+ [SKY:178:3:0:0]
+ [SKY:250:0:0:1]
+ [VSYNC:OFF]
+ [G_FPS_CAP:50]
+ [AUTOSAVE:NONE]
+ [AUTOBACKUP:NO]
+ [INITIAL_SAVE:NO]
+ [ADVENTURER_ALWAYS_CENTER:YES]
+
+New keys
+ [DESELECT:SHIFT+ENTER]
+ [OPTION_EXPORT:E]
+ [SETUPGAME_CUSTOMIZE_UNIT:C]
+ [LEGENDS_EXPORT_DETAILED_MAP:D]
+ [WORLD_PARAM_TITLE:T]
+ [WORLD_PARAM_ADD:A]
+ [WORLD_PARAM_DELETE:D]
+ [WORLD_PARAM_NAME_RANDOM:SHIFT+N]
+ [WORLD_PARAM_NAME_ENTER:N]
+ [WORLD_PARAM_SEED_RANDOM:SHIFT+S]
+ [WORLD_PARAM_SEED_ENTER:S]
+ [WORLD_PARAM_LOAD:F1]
+ [WORLD_PARAM_SAVE:F6]
+ [DESIGNATE_STAIR_UP:U]
+ [DESIGNATE_STAIR_DOWN:J]
+ [DESIGNATE_STAIR_UPDOWN:I]
+ [DESIGNATE_TRAFFIC:O]
+ [DESIGNATE_TRAFFIC_HIGH:H]
+ [DESIGNATE_TRAFFIC_NORMAL:N]
+ [DESIGNATE_TRAFFIC_LOW:L]
+ [DESIGNATE_TRAFFIC_RESTRICTED:R]
+ [DESIGNATE_TRAFFIC_INCREASE_WEIGHT:W]
+ [DESIGNATE_TRAFFIC_DECREASE_WEIGHT:Q]
+ [DESIGNATE_RAMP:R]
+ [DESIGNATE_CHANNEL:H]
+ [D_DEPOT:SHIFT+D]
+ [D_HOT_KEYS:H]
+ [D_HOTKEY1:F1]
+ [D_HOTKEY2:F2]
+ [D_HOTKEY3:F3]
+ [D_HOTKEY4:F4]
+ [D_HOTKEY5:F5]
+ [D_HOTKEY6:F6]
+ [D_HOTKEY7:F7]
+ [D_HOTKEY8:F8]
+ [D_HOTKEY9:SHIFT+F1]
+ [D_HOTKEY10:SHIFT+F2]
+ [D_HOTKEY11:SHIFT+F3]
+ [D_HOTKEY12:SHIFT+F4]
+ [D_HOTKEY13:SHIFT+F5]
+ [D_HOTKEY14:SHIFT+F6]
+ [D_HOTKEY15:SHIFT+F7]
+ [D_HOTKEY16:SHIFT+F8]
+ [BUILDING_ADVANCE_STAGE:D]
+ [BUILDING_EXPAND_CONTRACT:X]
+ [BUILDING_TRIGGER_ENABLE_WATER:W]
+ [BUILDING_TRIGGER_MIN_WATER_UP:S]
+ [BUILDING_TRIGGER_MIN_WATER_DOWN:A]
+ [BUILDING_TRIGGER_MAX_WATER_UP:X]
+ [BUILDING_TRIGGER_MAX_WATER_DOWN:Z]
+ [BUILDING_TRIGGER_ENABLE_MAGMA:M]
+ [BUILDING_TRIGGER_MIN_MAGMA_UP:I]
+ [BUILDING_TRIGGER_MIN_MAGMA_DOWN:U]
+ [BUILDING_TRIGGER_MAX_MAGMA_UP:K]
+ [BUILDING_TRIGGER_MAX_MAGMA_DOWN:J]
+ [BUILDING_TRIGGER_ENABLE_CREATURE:C]
+ [BUILDING_TRIGGER_ENABLE_LOCALS:L]
+ [BUILDING_TRIGGER_MIN_SIZE_UP:R]
+ [BUILDING_TRIGGER_MIN_SIZE_DOWN:E]
+ [BUILDING_TRIGGER_MAX_SIZE_UP:F]
+ [BUILDING_TRIGGER_MAX_SIZE_DOWN:D]
+ [BUILDING_TRIGGER_RESETS:O]
+ [HOTKEY_BUILDING_TRADEDEPOT:SHIFT+D]
+ [HOTKEY_BUILDING_TRAP:SHIFT+T]
+ [HOTKEY_BUILDING_SUPPORT:SHIFT+S]
+ [HOTKEY_BUILDING_ARCHERYTARGET:SHIFT+A]
+ [HOTKEY_BUILDING_MACHINE:SHIFT+M]
+ [HOTKEY_BUILDING_MACHINE_SCREW_PUMP:S]
+ [HOTKEY_BUILDING_MACHINE_WATER_WHEEL:W]
+ [HOTKEY_BUILDING_MACHINE_WINDMILL:M]
+ [HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY:G]
+ [HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL:H]
+ [HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL:V]
+ [HOTKEY_BUILDING_ROAD_PAVED:O]
+ [HOTKEY_BUILDING_ROAD_DIRT:SHIFT+O]
+ [HOTKEY_BUILDING_HATCH:SHIFT+H]
+ [HOTKEY_BUILDING_GRATE_WALL:SHIFT+W]
+ [HOTKEY_BUILDING_GRATE_FLOOR:SHIFT+G]
+ [HOTKEY_BUILDING_BARS_VERTICAL:SHIFT+B]
+ [HOTKEY_BUILDING_BARS_FLOOR:ALT+B]
+ [HOTKEY_BUILDING_CONSTRUCTION:SHIFT+C]
+ [HOTKEY_BUILDING_CONSTRUCTION_WALL:W]
+ [HOTKEY_BUILDING_CONSTRUCTION_FLOOR:F]
+ [HOTKEY_BUILDING_CONSTRUCTION_RAMP:R]
+ [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP:U]
+ [HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN:D]
+ [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN:X]
+ [HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION:SHIFT+F]
+ [HOTKEY_BUILDING_TRAP_SPIKE:SHIFT+S]
+ [HOTKEY_GLASS_HATCH_COVER:SHIFT+H]
+ [HOTKEY_GLASS_GRATE:SHIFT+G]
+ [HOTKEY_CARPENTER_HATCH_COVER:SHIFT+H]
+ [HOTKEY_CARPENTER_GRATE:SHIFT+G]
+ [HOTKEY_MASON_HATCH_COVER:SHIFT+H]
+ [HOTKEY_MASON_GRATE:SHIFT+G]
+ [HOTKEY_TRAP_HATCH:H]
+ [HOTKEY_TRAP_GRATE_WALL:W]
+ [HOTKEY_TRAP_GRATE_FLOOR:G]
+ [HOTKEY_TRAP_BARS_VERTICAL:SHIFT+B]
+ [HOTKEY_TRAP_BARS_FLOOR:ALT+B]
+ [HOTKEY_TRAP_SPIKE:SHIFT+S]
+ [HOTKEY_TRAP_GEAR_ASSEMBLY:A]
+ [SETUP_NAME_FORT:SHIFT+F]
+ [SETUP_NAME_GROUP:SHIFT+G]
+ [SETUP_RECLAIM:SHIFT+R]
+ [SETUP_LOCAL_Y_UP:SHIFT+U]
+ [SETUP_LOCAL_Y_DOWN:SHIFT+M]
+ [SETUP_LOCAL_X_UP:SHIFT+K]
+ [SETUP_LOCAL_X_DOWN:SHIFT+H]
+ [SETUP_LOCAL_Y_MUP:U]
+ [SETUP_LOCAL_Y_MDOWN:M]
+ [SETUP_LOCAL_X_MUP:K]
+ [SETUP_LOCAL_X_MDOWN:H]
+ [SETUP_BIOME_1:F1]
+ [SETUP_BIOME_2:F2]
+ [SETUP_BIOME_3:F3]
+ [SETUP_BIOME_4:F4]
+ [SETUP_BIOME_5:F5]
+ [SETUP_BIOME_6:F6]
+ [SETUP_BIOME_7:F7]
+ [SETUP_BIOME_8:F8]
+ [SETUP_BIOME_9:F9]
+ [CHOOSE_NAME_RANDOM:R]
+ [CHOOSE_NAME_CLEAR:C]
+ [CHOOSE_NAME_TYPE:T]
+ [D_CIVZONE:I]
+ [CIVZONE_REMOVE:X]
+ [CIVZONE_WATER_SOURCE:W]
+ [CIVZONE_FISH:F]
+ [CIVZONE_DUMP:G]
+ [CIVZONE_DUMP:P]
+ [CIVZONE_SAND_COLLECT:S]
+ [CIVZONE_MEETING:M]
+ [CIVZONE_ACTIVE:A]
+ [CIVZONE_POND_OPTIONS:SHIFT+P]
+ [CIVZONE_POND_WATER:F]
+ [D_BITEM_FORBID:F]
+ [D_BITEM_DUMP:D]
+ [D_BITEM_MELT:M]
+ [D_LOOK_FORBID:F]
+ [D_LOOK_DUMP:D]
+ [D_LOOK_MELT:M]
+ [DESIGNATE_SMOOTH:S]
+ [DESIGNATE_ENGRAVE:E]
+ Various STRING keys
+ [A_MOVE_N:8]
+ [A_MOVE_S:2]
+ [A_MOVE_E:6]
+ [A_MOVE_W:4]
+ [A_MOVE_NW:7]
+ [A_MOVE_NE:9]
+ [A_MOVE_SW:1]
+ [A_MOVE_SE:3]
+ [A_MOVE_WAIT:5]
+ [A_CARE_MOVE_N:ALT+8]
+ [A_CARE_MOVE_S:ALT+2]
+ [A_CARE_MOVE_E:ALT+6]
+ [A_CARE_MOVE_W:ALT+4]
+ [A_CARE_MOVE_NW:ALT+7]
+ [A_CARE_MOVE_NE:ALT+9]
+ [A_CARE_MOVE_SW:ALT+1]
+ [A_CARE_MOVE_SE:ALT+3]
+ [A_CARE_MOVE_UPDOWN:ALT+5]
+ [A_MOVE_N_UP:SHIFT+8]
+ [A_MOVE_S_UP:SHIFT+2]
+ [A_MOVE_E_UP:SHIFT+6]
+ [A_MOVE_W_UP:SHIFT+4]
+ [A_MOVE_NW_UP:SHIFT+7]
+ [A_MOVE_NE_UP:SHIFT+9]
+ [A_MOVE_SW_UP:SHIFT+1]
+ [A_MOVE_SE_UP:SHIFT+3]
+ [A_MOVE_UP:SHIFT+5]
+ [A_MOVE_N_DOWN:CTRL+8]
+ [A_MOVE_S_DOWN:CTRL+2]
+ [A_MOVE_E_DOWN:CTRL+6]
+ [A_MOVE_W_DOWN:CTRL+4]
+ [A_MOVE_NW_DOWN:CTRL+7]
+ [A_MOVE_NE_DOWN:CTRL+9]
+ [A_MOVE_SW_DOWN:CTRL+1]
+ [A_MOVE_SE_DOWN:CTRL+3]
+ [A_MOVE_DOWN:CTRL+5]
+ [A_MOVE_UP_AUX:SHIFT+COMMA]
+ [A_MOVE_DOWN_AUX:SHIFT+PERIOD]
+ [A_MOVEMENT:M]
+ [A_MOVEMENT_SWIM:S]
+ [CURSOR_UP_Z_AUX:SHIFT+5]
+ [CURSOR_DOWN_Z_AUX:CTRL+5]
+ [NOBLELIST_REPLACE:R]
+ [NOBLELIST_SETTINGS:S]
+ [NOBLELIST_VIEW_CANDIDATE:V]
+ [BUILDJOB_DEPOT_REQUEST_TRADER:R]
+ [BUILDJOB_DEPOT_BROKER_ONLY:B]
+ [BUILDJOB_FARM_WINTER:D]
+ [A_CUST_NAME:C]
+ [A_RANDOM_NAME:R]
+ [A_CHANGE_GENDER:G]
+
+Changed keys
+ [DESIGNATE_TOGGLE_ENGRAVING:V]
+ all CHASM keys changed to DUMP
+
+Removed keys
+ All STRING keys except BACKSPACE
+ old adamantine keys
+ [BUILDING_PLACE:P]
+ [HOTKEY_BUILDING_ROAD:O]
+ [HOTKEY_BUILDING_AQUEDUCT:Q]
+ [HOTKEY_BUILDING_CHANNEL:U]
+ [HOTKEY_MASON_MAT_GRAY:G]
+ [HOTKEY_MASON_MAT_LIGHT:O]
+ [HOTKEY_MASON_MAT_DARK:M]
+ [HOTKEY_CRAFTS_MAT_STONE_L:M]
+ [HOTKEY_CRAFTS_MAT_STONE_D:O]
+ [HOTKEY_SMELT_COPPER:C]
+ [HOTKEY_SMELT_TIN:T]
+ [HOTKEY_SMELT_BRONZE:Z]
+ [HOTKEY_SMELT_BRASS:R]
+ [HOTKEY_SMELT_IRON:I]
+ [HOTKEY_SMELT_PIGIRON:P]
+ [HOTKEY_SMELT_STEEL:E]
+ [HOTKEY_SMELT_SILVER:S]
+ [HOTKEY_SMELT_ELECTRUM:M]
+ [HOTKEY_SMELT_GOLD:G]
+ [HOTKEY_SMELT_PLATINUM:A]
+ [HOTKEY_SMELT_COAL:Q]
+ [HOTKEY_TRAP_TRIGGERTEMP:T]
+ [DESIGNATE_DETAIL:S]
+ [D_GATE:G]
+ [D_SET_GATE:SHIFT+G]
+ [A_SAMESQUARE:5]
+ [BUILDJOB_CHANNEL_ASSIGN_OCC:A]
+ [BUILDJOB_CHANNEL_WATER:W]
+
+Material tokens
+ [BLOOD_SPECIFIC:<creature token>]
+ [BLOOD_NONSPECIFIC:<any combination of RGCBMWY0, must have at least one>]
+ [PLANT_ALCOHOL]
+
+Creature raws
+ Allowed any matgloss for itemgloss drops, any standard racegloss permitted, body mat can use matgloss WOOD,STONE,PLANT,GEM, for stone can use USE_LAVA_STONE
+ Things like [LARGE_CHASM] are gone, all replaced by [LARGE_ROAMING] + biome, some vermin types condensed/added
+ Got rid of [ADD_VERSION]
+ [SESSILE_LAND] -> [IMMOBILE_LAND]
+
+Wood raws
+ Now uses frequency
+ [TILE:<symbol>]
+ [COLOR:<front>:<back>:<brightness>]
+ [DEAD_TILE:<symbol>]
+ [DEAD_COLOR:<front>:<back>:<brightness>]
+ [SAPLING_TILE:<symbol>]
+ [SAPLING_COLOR:<front>:<back>:<brightness>]
+ [DEAD_SAPLING_TILE:<symbol>]
+ [DEAD_SAPLING_COLOR:<front>:<back>:<brightness>]
+
+Plant raws
+ [DEAD_TILE:<symbol>]
+ [DEAD_COLOR:<front>:<back>:<brightness>]
+ [SHRUB_TILE:<symbol>]
+ [SHRUB_COLOR:<front>:<back>:<brightness>]
+ [DEAD_SHRUB_TILE:<symbol>]
+ [DEAD_SHRUB_COLOR:<front>:<back>:<brightness>]
+
+Stone raws
+ got rid of [RIVER], [LIGHT], [DARK]
+ [VALUE]
+ Various layering information
+ Got rid of gem subtypes, folded gems into stone
+
+Added metal and reaction raws
+
+Trap component raws
+ [IS_SCREW]
+ [WOOD]
+ [METAL]
+
+Misc. Raws
+ [BIOME_ANY_WETLAND]
+ New biomes for lakes/river/pools/ocean
+ Added density values
+
+******************************************************
+
+Auxiliary file changes for 0.23.125.23a:
+
+New init options
+ [POPULATION_CAP:200]
+ [FPS_CAP:100]
+
+New keys
+ [BUILDJOB_COFFIN_CIV:C]
+ [BUILDJOB_COFFIN_PET:P]
+ [UNITVIEW_SLAUGHTER:S]
+
+******************************************************
+
+Auxiliary file changes for 0.22.123.23a:
+
+New keys
+ [ORDERS_WORKSHOP:SHIFT+W]
+ [ORDERS_COLLECT_WEB:W]
+ [ORDERS_SLAUGHTER:S]
+ [ORDERS_BUTCHER:B]
+ [ORDERS_TAN:T]
+
+Weapon raws
+ [STICK_CHANCE:0] this modifies the stick-in chance from the default for the damage type
+
+Creature raws
+ [SPECNAME:<type>:<sing>:<plural>:<adj>] the only terms it takes for the type entry are MALE and FEMALE
+ example: [SPECNAME:MALE:bull:bulls:bull]
+
+******************************************************
+
+Auxiliary file changes for 0.22.121.23b:
+
+New init options
+ [TEMPERATURE:YES]
+ [WEATHER:YES]
+
+Creature raws
+ [ALCOHOL_DEPENDENT] for dwarves
+
+******************************************************
+
+Auxiliary file changes for 0.22.120.23b:
+
+New keys
+[CURSOR_UP_FAST:SHIFT+8]
+[CURSOR_DOWN_FAST:SHIFT+2]
+[CURSOR_LEFT_FAST:SHIFT+4]
+[CURSOR_RIGHT_FAST:SHIFT+6]
+[CURSOR_UPLEFT_FAST:SHIFT+7]
+[CURSOR_UPRIGHT_FAST:SHIFT+9]
+[CURSOR_DOWNLEFT_FAST:SHIFT+1]
+[CURSOR_DOWNRIGHT_FAST:SHIFT+3]
+
+Removed keys
+[INTERFACEKEY_SQUAD_CURSOR]
+
+Temperature in the raws:
+
+The temperature scale has freezing of water at 10000, and moves roughly at a fahrenheit scale. Water boils at 10180, for example.
+This means that temperatures can go well below absolute zero, but fantasy runs that way.
+Water has spec heat 4.181 J/gC, and this is stored as 4181 in the raws.
+Spec heat changes with change of state are not currently supported.
+
+Creature raws
+ [SPEC_HEAT:amount 0-60000 or NONE]/default NONE
+ [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
+ [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
+ [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
+ [MELTING_POINT:temp 0-60000 or NONE]/default NONE
+ [BOILING_POINT:temp 0-60000 or NONE]/default NONE
+ [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
+
+ You can also add the words "LEATHER" "BONE" "EXTRACT" "CHEESE" "DRINK" "SILK" in front of these, e.g. [SILK_IGNITE_POINT:10300].
+
+ [STANDARD_FLESH]/sets values above to reasonable numbers for a standard fleshy creature
+ [MATERIAL:mat:matg]/sets values above to the numbers matching the given material
+ [HOMEOTHERM:temp 0-60000 or NONE]/default NONE
+
+Plant raws
+ [SPEC_HEAT:amount 0-60000 or NONE]/default 420
+ [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
+ [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
+ [IGNITE_POINT:temp 0-60000 or NONE]/default 10508
+ [MELTING_POINT:temp 0-60000 or NONE]/default NONE
+ [BOILING_POINT:temp 0-60000 or NONE]/default NONE
+ [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
+
+ You can also add the words "CLOTH" "EXTRACT" "CHEESE" "DRINK" in front of these
+ as in [CLOTH_IGNITE_POINT:10300].
+
+Stone raws
+ [SPEC_HEAT:amount 0-60000 or NONE]/default 800
+ [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
+ [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
+ [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
+ [MELTING_POINT:temp 0-60000 or NONE]/default 11500
+ [BOILING_POINT:temp 0-60000 or NONE]/default 14000
+ [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
+
+Gem raws
+ [SPEC_HEAT:amount 0-60000 or NONE]/default 1800
+ [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
+ [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
+ [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
+ [MELTING_POINT:temp 0-60000 or NONE]/default 12268
+ [BOILING_POINT:temp 0-60000 or NONE]/default 14368
+ [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
+
+Wood raws
+ [SPEC_HEAT:amount 0-60000 or NONE]/default 420
+ [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
+ [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
+ [IGNITE_POINT:temp 0-60000 or NONE]/default 10508
+ [MELTING_POINT:temp 0-60000 or NONE]/default NONE
+ [BOILING_POINT:temp 0-60000 or NONE]/default NONE
+ [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
+
+******************************************************
+
+Auxiliary file changes for 0.22.120.23a:
+
+New keys
+[BUILDJOB_STOCKPILE_BARREL_ZERO:SHIFT+E]
+[BUILDJOB_STOCKPILE_BARREL_MAX:SHIFT+R]
+[BUILDJOB_STOCKPILE_BIN_ZERO:SHIFT+C]
+[BUILDJOB_STOCKPILE_BIN_MAX:SHIFT+V]
+
+MATGLOSS Raws
+
+ Added plurals to gem names
+
+There is now a graphics subfolder in the raw folder. See graphics_example.txt in that folder for a sample. In order to see your creature tiles, you have to go into the init.txt file and set [GRAPHICS:YES]. You'll find other options there as well.
+
+******************************************************
+
+Auxiliary file changes for 0.22.110.23a:
+
+New init options
+[ADVENTURER_TRAPS:NO]
+
+New keys
+[HOTKEY_BUILDING_WORKSHOP_DYER:D]
+[HOTKEY_DYER_THREAD:T]
+[HOTKEY_DYER_CLOTH:C]
+[HOTKEY_CLOTHES_IMAGE:I]
+[HOTKEY_LEATHER_IMAGE:I]
+[ORDERS_LOOM:L]
+[ORDERS_DYED_CLOTH:D]
+
+DESCRIPTOR Raws
+
+ These are a new class of raws that handle colors and shapes.
+
+ [COLOR:<identifier>]/[COLOR:RED]
+ [NAME:<text you want to see>]/[NAME:red]
+ [WORD:<word token>]/[WORD:RED] -- not currently used but will be handy later
+ [RGB:<r>:<g>:<b>]/[RGB:255:0:0] -- uses the init.txt values and picks nearest as the representation
+ [SHAPE:identifier]/[SHAPE:CRESCENT]
+ [NAME:<text>:<text plural>]/[NAME:crescent:crescents]
+ [WORD:<word token>]/[WORD:CRESCENT] -- not currently used but will be handy later
+ [ADJ:<text>]/[ADJ:narrow][ADJ:thick] -- it will choose one of these at random
+ [TILE:<tile>]/[TILE:'('] or [TILE:40]
+
+MATGLOSS Raws
+
+ [MILL_DYE:<color identifier>]/[COLOR:BLUE]
+
+******************************************************
+
+Auxiliary file changes for 0.22.110.22c:
+
+New keys
+[STOCKPILE_WEAPON:P]
+[STOCKPILE_ARMOR:D]
+[STOCKPILE_CUSTOM:C]
+[STOCKPILE_CUSTOM_SETTINGS:T]
+[BUILDJOB_STOCKPILE_DELETE_CHILD:D]
+[BUILDJOB_STOCKPILE_SETTINGS:S]
+[BUILDJOB_STOCKPILE_BARREL_UP:R]
+[BUILDJOB_STOCKPILE_BARREL_DOWN:E]
+[BUILDJOB_STOCKPILE_BIN_UP:V]
+[BUILDJOB_STOCKPILE_BIN_DOWN:C]
+[STOCKPILE_SETTINGS_ENABLE:E]
+[STOCKPILE_SETTINGS_DISABLE:D]
+[STOCKPILE_SETTINGS_PERMIT_ALL:P]
+[STOCKPILE_SETTINGS_FORBID_ALL:F]
+[STOCKPILE_SETTINGS_PERMIT_SUB:T]
+[STOCKPILE_SETTINGS_FORBID_SUB:G]
+[STOCKPILE_SETTINGS_SPECIFIC1:U]
+[STOCKPILE_SETTINGS_SPECIFIC2:J]
+
+******************************************************
+
+Auxiliary file changes for 0.22.110.22a:
+
+Various changes to the item raws.
+
+******************************************************
+
+Auxiliary file changes for 0.22.107.21a:
+
+New keys
+[A_WAIT:PERIOD]
+
+******************************************************
+
+Auxiliary file changes for 0.21.104.21c:
+
+New keys
+[HOTKEY_ASHERY_POTASH_DIRECT:A]
+
+******************************************************
+
+Auxiliary file changes for 0.21.104.21b:
+
+New keys
+[BUILDJOB_WORKSHOP_PROFILE:SHIFT+P]
+
+******************************************************
+
+Auxiliary file changes for 0.21.104.21a:
+
+New init options
+[MOUSE:YES]
+[MOUSE_PICTURE:NO]
+
+******************************************************
+
+Auxiliary file changes for 0.21.104.19c:
+
+New init options
+[ENGRAVINGS_START_OBSCURED:NO] -- lets you have your engravings look the same if you want
+
+New keys
+[DESIGNATE_TOGGLE_ENGRAVING:E]
+
+******************************************************
+
+Auxiliary file changes for 0.21.104.19a:
+
+New keys
+[STORES_CHASM:C]
+[ORDERS_REFUSE_CHASM_CORPSE:C]
+[ORDERS_REFUSE_CHASM_SKIN:I]
+[ORDERS_REFUSE_CHASM_SKULL:L]
+
+******************************************************
+
+Auxiliary file changes for 0.21.102.19a:
+
+New init options
+[NICKNAME_DWARF:REPLACE_FIRST] -- these say how nicknames are handled
+[NICKNAME_ADVENTURE:REPLACE_FIRST]
+[NICKNAME_LEGENDS:REPLACE_FIRST]
+[WINDOWED:PROMPT] -- set if you want fullscreen/windowed mode
+
+New keys
+[A_STATUS_CUSTOMIZE:Y]
+[UNITVIEW_CUSTOMIZE:Y]
+[CUSTOMIZE_UNIT_NICKNAME:N]
+[CUSTOMIZE_UNIT_PROFNAME:P]
+[TOGGLE_FULLSCREEN:F11] -- toggle fullscreen/windowed mode
+
+Removed a few superfluous entries from interface.txt.
+
+******************************************************
+
+Auxiliary file changes for 0.21.101.19a:
+
+New init options
+[KEY_HELD_MS:150] -- controls how long a key must be held before it sends a repeat message
+
+New keys for alphabetic string entry
+[STRING_<x>:<x>] pretty much
+[A_ENTER_NAME:E]
+
+******************************************************
+
+Auxiliary file changes for 0.21.100.19a:
+
+New init options, and new help inside the file itself
+[SOUND:ON]
+[INTRO:ON]
+
+Added all of the display strings to the interface file.
+
+******************************************************
+
+Auxiliary file changes for 0.21.95.19c:
+
+New keys -- add/adjust these to any interface.txt files you are saving for yourself
+[BUILDJOB_FARM_FERTILIZE:F]
+[BUILDJOB_FARM_SEASFERT:S]
+
+Changed keys
+[CHANGE_BINDINGS:K] \ No newline at end of file