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/*
This file is part of Deadbeef Player source code
http://deadbeef.sourceforge.net
pcm volume manipulation routines
Copyright (C) 2009-2012 Alexey Yakovenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Alexey Yakovenko waker@users.sourceforge.net
*/
#include <math.h>
#include <stdio.h>
#include "volume.h"
#include "conf.h"
#define VOLUME_MIN (-50.f)
static float volume_db = 0; // in dB
static float volume_amp = 1; // amplitude [0..1]
void
volume_set_db (float dB) {
if (dB < VOLUME_MIN) {
dB = VOLUME_MIN;
}
if (dB > 0) {
dB = 0;
}
conf_set_float ("playback.volume", dB);
volume_db = dB;
volume_amp = dB > VOLUME_MIN ? db_to_amp (dB) : 0;
}
float
volume_get_db (void) {
return volume_db;
}
void
volume_set_amp (float amp) {
if (amp < 0) {
amp = 0;
}
if (amp > 1) {
amp = 1;
}
volume_amp = amp;
volume_db = amp > 0 ? amp_to_db (amp) : VOLUME_MIN;
conf_set_float ("playback.volume", volume_db);
}
float
volume_get_amp (void) {
return volume_amp;
}
float
db_to_amp (float dB) {
// return pow (10, dB/20.f);
// thanks to he for this hack
const float ln10=2.3025850929940002f;
return exp(ln10*dB/20.f);
}
float
amp_to_db (float amp) {
return 20*log10 (amp);
}
float
volume_get_min_db (void) {
return VOLUME_MIN;
}
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