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#ifndef __PSDL_H
#define __PSDL_H

struct playItem_s;

int
psdl_init (void);

void
psdl_free (void);

int
psdl_play (struct playItem_s *it);

int
psdl_stop (void);

int
psdl_pause (void);

void
psdl_set_volume (float vol);

#endif // __PSDL_H