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path: root/plugins/gme/game-music-emu-0.6pre/gme/Ym2612_Emu.h
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// YM2612 FM sound chip emulator

// Game_Music_Emu 0.6-pre
#ifndef YM2612_EMU_H
#define YM2612_EMU_H

struct Ym2612_Impl;

class Ym2612_Emu  {
	Ym2612_Impl* impl;
public:
	Ym2612_Emu() { impl = 0; }
	~Ym2612_Emu();
	
	// Sets sample rate and chip clock rate, in Hz. Returns non-zero
	// if error. If clock_rate=0, uses sample_rate*144
	const char* set_rate( double sample_rate, double clock_rate = 0 );
	
	// Resets to power-up state
	void reset();
	
	// Mutes voice n if bit n (1 << n) of mask is set
	enum { channel_count = 6 };
	void mute_voices( int mask );
	
	// Writes addr to register 0 then data to register 1
	void write0( int addr, int data );
	
	// Writes addr to register 2 then data to register 3
	void write1( int addr, int data );
	
	// Runs and adds pair_count*2 samples into current output buffer contents
	typedef short sample_t;
	enum { out_chan_count = 2 }; // stereo
	void run( int pair_count, sample_t* out );
};

#endif